[Piglit] [PATCH] Add gles2parsertest to ease OpenGL ES 2.0 test case development
Shuang He
shuang.he at intel.com
Thu Oct 21 01:20:07 PDT 2010
---
tests/CMakeLists.txt | 1 +
tests/gles2parsertest/CMakeLists.txt | 23 ++++
tests/gles2parsertest/gles2parsertest.c | 192 +++++++++++++++++++++++++++++++
3 files changed, 216 insertions(+), 0 deletions(-)
create mode 100644 tests/gles2parsertest/CMakeLists.txt
create mode 100644 tests/gles2parsertest/gles2parsertest.c
diff --git a/tests/CMakeLists.txt b/tests/CMakeLists.txt
index 58f8070..0c936e9 100644
--- a/tests/CMakeLists.txt
+++ b/tests/CMakeLists.txt
@@ -15,6 +15,7 @@ IF(OPENGL_egl_LIBRARY)
add_subdirectory (egl)
IF(OPENGL_gles2_LIBRARY)
add_subdirectory (gles2)
+ add_subdirectory (gles2parsertest)
ENDIF(OPENGL_gles2_LIBRARY)
ENDIF(OPENGL_egl_LIBRARY)
diff --git a/tests/gles2parsertest/CMakeLists.txt b/tests/gles2parsertest/CMakeLists.txt
new file mode 100644
index 0000000..d5efec2
--- /dev/null
+++ b/tests/gles2parsertest/CMakeLists.txt
@@ -0,0 +1,23 @@
+add_definitions ( -DSOURCE_DIR="${piglit_SOURCE_DIR}/" )
+
+include_directories(
+ ${OPENGL_INCLUDE_PATH}
+ ${piglit_SOURCE_DIR}/tests/util/egl
+ ${piglit_SOURCE_DIR}/tests/util/eglut
+)
+
+link_directories (
+ ${piglit_SOURCE_DIR}/tests/util/egl
+ ${piglit_SOURCE_DIR}/tests/util/eglut
+)
+
+link_libraries (
+ ${OPENGLES_gles2_LIBRARY}
+ ${OPENGL_egl_LIBRARY}
+ pigliteglut
+ pigliteglutil
+)
+
+
+add_executable (gles2parsertest gles2parsertest.c)
+target_link_libraries(gles2parsertest X11)
diff --git a/tests/gles2parsertest/gles2parsertest.c b/tests/gles2parsertest/gles2parsertest.c
new file mode 100644
index 0000000..a398d14
--- /dev/null
+++ b/tests/gles2parsertest/gles2parsertest.c
@@ -0,0 +1,192 @@
+/*
+ * Copyright © 2009 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Shuang He <shuang.he at intel.com>
+ *
+ */
+
+/** @file glslparsertest.c
+ *
+ * Tests that compiling (but not linking or drawing with) a given
+ * shader either succeeds or fails as expected.
+ */
+
+#include <errno.h>
+#include <sys/stat.h>
+
+#include "piglit-egl-util.h"
+#include "eglut.h"
+#include <GLES2/gl2.h>
+
+#define WIN_WIDTH 200
+#define WIN_HEIGHT 100
+
+static char *filename;
+static int expected_pass;
+
+static void
+test(void)
+{
+ GLint prog;
+ GLint ok;
+ struct stat st;
+ int err;
+ GLchar *prog_string;
+ FILE *f;
+ FILE *out;
+ GLboolean pass;
+ GLchar *info;
+ GLint size;
+ GLenum type;
+
+ if (strcmp(filename + strlen(filename) - 4, "frag") == 0)
+ type = GL_FRAGMENT_SHADER;
+ else if (strcmp(filename + strlen(filename) - 4, "vert") == 0)
+ type = GL_VERTEX_SHADER;
+ else {
+ fprintf(stderr, "Couldn't determine type of program %s\n",
+ filename);
+ piglit_report_result(PIGLIT_FAILURE);
+ exit(1);
+ }
+
+ err = stat(filename, &st);
+ if (err == -1) {
+ fprintf(stderr, "Couldn't stat program %s: %s\n",
+ filename, strerror(errno));
+ exit(1);
+ }
+
+ prog_string = malloc(st.st_size + 1);
+ if (prog_string == NULL) {
+ fprintf(stderr, "malloc\n");
+ exit(1);
+ }
+
+ f = fopen(filename, "r");
+ if (f == NULL) {
+ fprintf(stderr, "Couldn't open program %s: %s\n",
+ filename, strerror(errno));
+ exit(1);
+ }
+ fread(prog_string, 1, st.st_size, f);
+ prog_string[st.st_size] = '\0';
+ fclose(f);
+
+ prog = glCreateShader(type);
+ glShaderSource(prog, 1, (const GLchar **)&prog_string, NULL);
+ glCompileShader(prog);
+ glGetShaderiv(prog, GL_COMPILE_STATUS, &ok);
+ pass = (expected_pass == (ok != 0));
+
+ if (pass)
+ out = stdout;
+ else
+ out = stderr;
+
+ glGetShaderiv(prog, GL_INFO_LOG_LENGTH, &size);
+ if (size != 0) {
+ info = malloc(size);
+ glGetShaderInfoLog(prog, size, NULL, info);
+ } else {
+ info = "(no compiler output)";
+ }
+
+ if (!ok) {
+ fprintf(out, "Failed to compile %s shader %s: %s\n",
+ type == GL_FRAGMENT_SHADER ? "fragment" : "vertex",
+ filename, info);
+ if (expected_pass) {
+ printf("Shader source:\n");
+ printf("%s\n", prog_string);
+ }
+ } else {
+ fprintf(out, "Successfully compiled %s shader %s: %s\n",
+ type == GL_FRAGMENT_SHADER ? "fragment" : "vertex",
+ filename, info);
+ if (!expected_pass) {
+ printf("Shader source:\n");
+ printf("%s\n", prog_string);
+ }
+ }
+
+ if (size != 0)
+ free(info);
+ free(prog_string);
+
+ glDeleteShader(prog);
+
+ piglit_report_result (pass ? PIGLIT_SUCCESS : PIGLIT_FAILURE);
+}
+
+static void usage(char *name)
+{
+ printf("%s <filename.frag|filename.vert> <pass|fail> "
+ "{minimum GLSL ES vesion}\n", name);
+ exit(1);
+}
+
+int main(int argc, char**argv)
+{
+ const char *essl_version_string;
+ float essl_version;
+ float minimum_version = 1.00;
+
+ eglutInit(argc, argv);
+ if ((argc != 3) && (argc != 4))
+ usage(argv[0]);
+
+ if (strlen(argv[1]) < 5)
+ usage(argv[0]);
+ filename = argv[1];
+
+ if (strcmp(argv[2], "pass") == 0)
+ expected_pass = 1;
+ else if (strcmp(argv[2], "fail") == 0)
+ expected_pass = 0;
+ else
+ usage(argv[0]);
+
+ if (argc > 3)
+ minimum_version = strtod(argv[3], NULL);
+
+ eglutInitWindowSize(WIN_WIDTH, WIN_HEIGHT);
+ eglutCreateWindow("gles2parsertest");
+
+ essl_version_string = (char *)
+ glGetString(GL_SHADING_LANGUAGE_VERSION);
+ essl_version = (essl_version_string == NULL)
+ ? 0.0 : strtod(essl_version_string+18, NULL);
+
+ if (essl_version < minimum_version) {
+ fprintf(stderr,
+ "GLSL ES version is %f, but minimum version %f is required\n",
+ essl_version,
+ minimum_version);
+ piglit_report_result(PIGLIT_SKIP);
+ } else {
+ test();
+ }
+
+ return 0;
+}
--
1.7.2.3
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