[Piglit] [PATCH 0/1] Add comprehensive tests of builtin functions with uniform input.

Paul Berry stereotype441 at gmail.com
Fri Aug 5 13:09:46 PDT 2011


On 22 July 2011 14:00, Paul Berry <stereotype441 at gmail.com> wrote:
> Executive summary:
> - Comprehensively tests built-in GLSL 1.10 and 1.20 functions.
> - Tests are auto-generated at piglit build time.
> - Auto-generation code is organized so that in the future, we can
>  easily add more built-in functions to be tested, and more contexts
>  in which to test them.
> - Adds two dependencies to piglit: Python 2.7 and numpy.
> - All tests pass on nVidia's proprietary Linux driver, one failure on
>  Mesa with Intel i965.
>
> The following patch adds 462 tests to piglit, which comprehensively
> test the behavior of GLSL built-in functions on vertex and fragment
> shaders.  The test vectors are auto-generated in Python, by using the
> numpy library to simulate the behavior of the built-in functions on a
> variety of inputs, and then producing shader_runner tests to verify
> the expected behavior.  The numpy library includes support for typical
> vector and matrix operations such as dot products and outer
> products--this allowed complex built-in functions such as refract() to
> be simulated using straightforward Python code, so that we can have
> high confidence in the correctness of the test vectors.
>
> Since built-in functions tend to be added in each new version of GLSL,
> I've incorporated the auto-generation of tests into the Piglit build
> process, so that we can easily add tests of more built-ins in the
> future.  You can generate the tests using "make gen-tests" from the
> root of the piglit tree (after configuring using cmake).
>
> The auto-generation code depends on Python 2.7 (for the argparse
> library) and on the numpy library.  Both of these are standard, mature
> packages (Python 2.7 was released a year ago, and numpy has been
> around since 1995).  So I'm hoping it won't be a problem adding these
> as dependencies, especially since Piglit is used principally by
> developers testing cutting-edge drivers.  We could, in principle,
> relax the Python 2.7 requirement to 2.6 by using optparse instead of
> argparse, but I'm hoping not to have to do so because optparse is
> deprecated as of Python 2.7.  I've updated the README to reflect these
> dependencies, and added code to CMakeLists.txt to check for them at
> configure time.
>
> The set of built-ins currently tested covers all of GLSL 1.10 and GLSL
> 1.20, with the exception of ftransform(), texture lookup functions,
> local differencing functions (dFdx(), dFdy(), and fwidth()), and noise
> functions.  Some of these functions were already fairly well-tested in
> Piglit; others were lightly tested if at all.  Sometime in the next
> few months I plan to expand these tests to cover GLSL 1.30.
>
> Since GL implementations may contain different code paths to support
> each built-in function in different contexts, I've separated the test
> generation into two files: a back-end, builtin_function.py, which
> generates the test vectors themselves, and a front-end,
> gen_builtin_uniform_tests.py, which creates shader_runner tests to
> test the built-ins on uniform inputs to vertex and fragment shaders.
> The principal export of builtin_function.py is a single dictionary,
> test_suite, which contains a complete set of test vectors for all
> built-in functions.  This should allow us to add front-ends for
> testing the built-in functions in different contexts, without having
> to revisit the trickier back-end code.  In the next week or two I plan
> to add a second front-end to test the behavior of built-in functions
> on constant values, as part of some planned work on Mesa's
> constant-folding code.
>
> I've validated these tests using nVidia's proprietary Linux driver and
> using Mesa with an Intel i965 chipset.  The nVidia driver passes all
> tests.  Mesa passes all tests but one, which I'll be submitting a fix
> for shortly.
>
> I realize this is a lot of tricky Python code to dump into an
> otherwise straightforward project.  Ordinarily I would just check in
> the generated tests for easier review.  But in this case, I think that
> we are going to get enough advantage out of extending these tests in
> the future (both by adding more built-ins and by adding more
> front-ends to test them in different contexts) that it's worth
> autogenerating the tests at Piglit compile time.
>
> As an aid in review, the complete list of functions tested may be
> found by looking at lines beginning in "f(" in
> generated_tests/builtin_function.py.  Here is an example:
>
>    f('mod', 2, '1.10', lambda x, y: x-y*np.floor(x/y), [1], [np.linspace(-1.9, 1.9, 4), np.linspace(-2.0, 2.0, 4)])
>
> The meanings of f()'s arguments are explained in its definition; there
> are a few variants of f() for testing different types of built-ins.
> For this example, the arguments represent:
>
> - The name of the function
> - The number of arguments it takes
> - The version of GLSL in which it was introduced
> - The function's Python equivalent (this is typically either a
>  built-in function in numpy or a straightforward transliteration of a
>  formula in the GLSL spec).
> - If the function has an equivalent form in which some arguments are
>  vectors and some arguments are scalars, a list of the indices of
>  which arguments are scalars.  So in the case of "mod", this means
>  that in addition to mod(genType x, genType y), there is a form
>  mod(genType x, float y).
> - A list of possible input values to test.  np.linspace(x, y, n) is a
>  numpy function that generates a list of n linearly spaced values
>  from x to y.  So in the case of mod, the test vectors will exercise
>  the cartesian product of 4 possible x values from -1.9 to 1.9, and 4
>  possible y values from -2.0 to 2.0.
>
> One of the areas in which I'm most interested in receiving review is
> in whether I have chosen an appropiate set of input values for testing
> each function.
>
> Here is an example of a test created by gen_builtin_uniform_tests.py.
> This example is vs-smoothstep-float-float-vec4.shader_test.  Note that
> the filename contains the types of the arguments, so this test
> exercises the function smoothstep(float, float, vec4).  I've tried to
> make the generated test as straightforward as possible, so that when
> failures occur it will be easy to understand what has failed.
>
> [require]
> GLSL >= 1.10
>
> [vertex shader]
> varying vec4 color;
> uniform float arg0;
> uniform float arg1;
> uniform vec4 arg2;
>
> void main()
> {
>  gl_Position = gl_Vertex;
>  vec4 result = smoothstep(arg0, arg1, arg2);
>  result -= -0.5;
>  result *= 0.5;
>  color = vec4(result);
> }
>
> [fragment shader]
> varying vec4 color;
>
> void main()
> {
>  gl_FragColor = color;
> }
>
> [test]
> uniform float arg0 -1.9
> uniform float arg1 -0.633333333333
> uniform vec4 arg2 -2.0 -0.666666666667 0.666666666667 2.0
> draw rect -1 -1 2 2
> probe rgba 0 0 0.25 0.748979443068 0.75 0.75
> uniform float arg0 -1.9
> uniform float arg1 0.633333333333
> uniform vec4 arg2 -2.0 -0.666666666667 0.666666666667 2.0
> draw rect -1 -1 2 2
> probe rgba 1 0 0.25 0.490133856976 0.75 0.75
> uniform float arg0 -1.9
> uniform float arg1 1.9
> uniform vec4 arg2 -2.0 -0.666666666667 0.666666666667 2.0
> draw rect -1 -1 2 2
> probe rgba 2 0 0.25 0.373820824761 0.626179175239 0.75
> uniform float arg0 -0.633333333333
> uniform float arg1 0.633333333333
> uniform vec4 arg2 -2.0 -0.666666666667 0.666666666667 2.0
> draw rect -1 -1 2 2
> probe rgba 3 0 0.25 0.25 0.75 0.75
> uniform float arg0 -0.633333333333
> uniform float arg1 1.9
> uniform vec4 arg2 -2.0 -0.666666666667 0.666666666667 2.0
> draw rect -1 -1 2 2
> probe rgba 4 0 0.25 0.25 0.509866143024 0.75
> uniform float arg0 0.633333333333
> uniform float arg1 1.9
> uniform vec4 arg2 -2.0 -0.666666666667 0.666666666667 2.0
> draw rect -1 -1 2 2
> probe rgba 5 0 0.25 0.25 0.251020556932 0.75
>

Ok, these tests (as modified according to people's suggestions) have
been pushed.  Let me know if you run into any trouble with them and
I'll be glad to help.

Paul


More information about the Piglit mailing list