[Piglit] [PATCH] Add GL_SELECT render mode test

Pierre-Eric Pelloux-Prayer pelloux at gmail.com
Mon Aug 8 15:05:23 PDT 2011

Here's a patch adding a simple test for GL_SELECT render mode.
It tries to represent the typical use case of selection by rendering a
bunch of squares, and then verifying  the select buffer content.
It also verifies that alpha, depth, or stencil tests have no effect on
selection results.

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