[Piglit] [PATCH 1/2] Add tests for integer uniforms in GLSL 1.10 and 1.30.

Eric Anholt eric at anholt.net
Fri Aug 12 16:25:43 PDT 2011


On Thu, 11 Aug 2011 17:31:01 -0700, Kenneth Graunke <kenneth at whitecape.org> wrote:
> It's important to test both versions since GLSL 1.30 requires real
> 32-bit integer support while 1.10 (and 1.20) allow ints to be stored as
> floating point values.

We could also use some for 1.30 that make sure we really have the
integer precision we're supposed to.
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