[Piglit] [PATCH] Add test case clearbuffer mixed format
Eric Anholt
eric at anholt.net
Tue Dec 13 11:04:51 PST 2011
On Mon, 12 Dec 2011 11:29:06 -0800, Anuj Phogat <anuj.phogat at gmail.com> wrote:
> Adding a new testcase to verify clearing mixed format color buffers with
> glClearBufferfv/glClearBufferiv/glClearBufferuiv
>
> Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
> +/**
> + * \file clearbuffer-mixed-format.c
> + * Verify clearing mixed format color buffers with glClearBufferfv/glClearBufferiv/glClearBufferuiv
> + *
> + * This test works by generating several mixed foarmt color framebuffer objects and attempting to
> + * clear the color buffer of those FBOs by calling glClearBufferfv/glClearBufferiv/glClearBufferuiv.
We generally wrap our code at 80 lines, unless there's some clear
formatting reason to do so.
> + * - FBOs with a float color buffer attachment. glClearBufferfv should clear the color buffer to
> + * desired float value. glClearBufferuiv/glClearBufferiv should not modify the color data in
> + * float color buffer.
Instead of paraphrasing the spec, is there a short section that could be
directly quoted?
> +#define FBO_COUNT 10
It looks like this should just be ARRAY_SIZE(test_vectors)
> + if (status == GL_FRAMEBUFFER_UNSUPPORTED) {
> + glDeleteRenderbuffers(1,&rb);
s/,/, /
> + glDeleteFramebuffers(1, &fb);
> + return 0;
> + }
> +
> + /* Color buffer is cleared to default RGBA (0, 0, 0, 0) color */
> + glClear(GL_COLOR_BUFFER_BIT);
> + glFinish();
Why is there a glFinish() here?
> +int
> +probe_rect_color(int x, int y, int w, int h, GLenum format, GLenum type, GLvoid *refcolor)
> +{
> +return 1;
For a function returning a success value, please use "bool" and
true/false instead of ints. Also, indent the return statement.
> +}
> +
> +void piglit_init(int argc, char **argv)
> +{
> + static const float fcolor[4][4] = { { 0.5, 0.3, 0.7, 0.0 },
> + { 0.8, 0.0, 0.2, 1.0 },
> + { 1.2, -2.9, 0.2, 5.8 },
> + { 0.5, 2.5, -5.2, 1.0 } };
> +
> + static const unsigned int uicolor[6][4] = { { 10, 90, 100, 150 },
> + { 100, 190, 200, 15 },
> + { 100, 190, 200, 15 },
> + { 10, 80, 0, 25 },
> + { 110, 85, 10, 75 },
> + { 90, 120, 60, 30 } };
> +
> + static const unsigned int icolor[6][4] = { { -10, -90, 100, 15 },
> + { 100, 190, 200, -15 },
> + { -50, -50, -50, 50 },
> + { -30, -10, 20, 50 },
> + { -70, 20, -40, 100 },
> + { -80, 170, 0, 0 } };
trim trailing whitespace throughout this function. You can run the
following command once to always catch this before committing:
chmod +x .git/hooks/pre-commit
> + GLuint fb[FBO_COUNT];
weird indentation
> + /* Test the color buffer values of all existing FBOs against their expected color values.
> + * Previously issued glClearBuffer[uif]v should not modify color buffers of other existing FBOs
> + * */
/* Please line up your comments like this, notably the closing slash
* should be right next to the line of asterisks.
*/
> + for (j =0; j< i; j++)
Please consistently put a space before and after binary operators,
unless there's a clear formatting need otherwise.
> + /* Delete all generated framebuffer objects */
weird indentation
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