[Piglit] [PATCH] Test case for glTexImage2D with depth cube map
Brian Paul
brianp at vmware.com
Mon Dec 19 16:33:39 PST 2011
On 12/19/2011 05:15 PM, Anuj Phogat wrote:
> From: Anuj Phogat<anuj at aphogat.(none)>
>
> This test verify the depth cube map support in GL 3.0
>
> Signed-off-by: Anuj Phogat<anuj.phogat at gmail.com>
> ---
> Updated patch with indentation and white spaces corrections
>
> tests/all.tests | 1 +
> tests/texturing/CMakeLists.gl.txt | 1 +
> tests/texturing/depth-cube-map.c | 236 +++++++++++++++++++++++++++++++++++++
> 3 files changed, 238 insertions(+), 0 deletions(-)
> create mode 100644 tests/texturing/depth-cube-map.c
Looks OK to me. If anyone finds anything else you can always fix it.
Reviewed-by: Brian Paul <brianp at vmware.com>
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