[Piglit] [PATCH] Add test case for glClearBuffer in mixed format color buffers

Anuj Phogat anuj.phogat at gmail.com
Wed Dec 21 12:19:44 PST 2011


On Mon 19 Dec 2011 02:08:35 PM PST, Anuj Phogat wrote:
> Test creates single FBO with multiple format color attachments and
> clears the buffers using glClearBuffer functions
>
> Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
> ---
>  includes changes due to change in prototype of probe_rect_color(). This
>  function is a part of separate patch currently under review.
>
>  tests/all.tests                                  |    1 +
>  tests/spec/gl-3.0/api/CMakeLists.gl.txt          |    1 +
>  tests/spec/gl-3.0/api/clearbuffer-mixed-format.c |  256 ++++++++++++++++++++++
>  3 files changed, 258 insertions(+), 0 deletions(-)
>  create mode 100644 tests/spec/gl-3.0/api/clearbuffer-mixed-format.c
>
> diff --git a/tests/all.tests b/tests/all.tests
> index b713de0..11e3be1 100644
> --- a/tests/all.tests
> +++ b/tests/all.tests
> @@ -808,6 +808,7 @@ add_concurrent_test(gl30, 'clearbuffer-depth')
>  add_concurrent_test(gl30, 'clearbuffer-depth-stencil')
>  add_concurrent_test(gl30, 'clearbuffer-invalid-drawbuffer')
>  add_concurrent_test(gl30, 'clearbuffer-invalid-buffer')
> +add_concurrent_test(gl30, 'clearbuffer-mixed-format')
>  add_concurrent_test(gl30, 'clearbuffer-stencil')
>  add_concurrent_test(gl30, 'getfragdatalocation')
>  gl30['minmax'] = concurrent_test('gl-3.0-minmax')
> diff --git a/tests/spec/gl-3.0/api/CMakeLists.gl.txt b/tests/spec/gl-3.0/api/CMakeLists.gl.txt
> index 466ffeb..57879ff 100644
> --- a/tests/spec/gl-3.0/api/CMakeLists.gl.txt
> +++ b/tests/spec/gl-3.0/api/CMakeLists.gl.txt
> @@ -17,6 +17,7 @@ add_executable (clearbuffer-depth clearbuffer-common.c clearbuffer-depth.c)
>  add_executable (clearbuffer-depth-stencil clearbuffer-common.c clearbuffer-depth-stencil.c)
>  add_executable (clearbuffer-invalid-drawbuffer clearbuffer-invalid-drawbuffer.c)
>  add_executable (clearbuffer-invalid-buffer clearbuffer-invalid-buffer.c)
> +add_executable (clearbuffer-mixed-format clearbuffer-common.c clearbuffer-mixed-format.c)
>  add_executable (clearbuffer-stencil clearbuffer-common.c clearbuffer-stencil.c)
>  add_executable (getfragdatalocation getfragdatalocation.c)
>  
> diff --git a/tests/spec/gl-3.0/api/clearbuffer-mixed-format.c b/tests/spec/gl-3.0/api/clearbuffer-mixed-format.c
> new file mode 100644
> index 0000000..83cae93
> --- /dev/null
> +++ b/tests/spec/gl-3.0/api/clearbuffer-mixed-format.c
> @@ -0,0 +1,256 @@
> +/* Copyright © 2011 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/*
> + * \file clearbuffer-mixed-format.c
> + * Verify clearing mixed format color buffers with glClearBuffer functions
> + *
> + * This test works by generating several mixed format color render buffer
> + * objects and attempting to clear those buffers by calling glClearBufferfv,
> + * glClearBufferiv or glClearBufferuiv
> + * Verify:
> + *	- glClearBufferfv should clear the float color buffer to a desired
> + *	  float value
> + *
> + *	- glClearBufferuiv should clear the unsigned int color buffer to a
> + *	  desired unsigned integer value
> + *
> + *	- glClearBufferiv should clear the integer color buffer to a desired
> + *	  integer value
> + *
> + *	- No error should be generated for using glClearBufferuiv or
> + *	  glClearBufferiv on a float colors buffer or using glClearBufferfv
> + *	  on a integer color buffers
> + *
> + * \author Anuj Phogat
> + */
> +
> +#include "piglit-util.h"
> +#include "clearbuffer-common.h"
> +
> +#define COUNT ARRAY_SIZE(test_vectors)
> +
> +	static const float fcolor[4][4] = {
> +		{ 0.5,  0.3,  0.7,  0.0 },
> +		{ 0.8,  0.0,  0.2,  1.0 },
> +		{ 1.2, -2.9,  0.2,  5.8 },
> +		{ 0.5,  2.5, -5.2,  1.0 } };
> +
> +	static const unsigned int  uicolor[3][4] = {
> +		{  10,   90, 100, 150 },
> +		{ 100,  190, 200,  15 },
> +		{  15,   25,  20,  15 } };
> +
> +	static const int  icolor[3][4] = {
> +		{ -10,  -90, 100,  15 },
> +		{ 100,  190, 200, -15 },
> +		{ -50,  -50, -50,  50 } };
> +
> +	static const struct {
> +		GLenum rb_format;
> +		GLenum type;
> +		const GLvoid *clear_color;
> +	} test_vectors[] = {
> +		/* GL_RGBA8, GL_RGBA16 clamps the color vaues to [0, 1] */
> +		{ GL_RGBA8,	  GL_FLOAT,	    (const GLvoid *)fcolor[0] },
> +		{ GL_RGBA16,	  GL_FLOAT,	    (const GLvoid *)fcolor[1] },
> +
> +		/* GL_RGBA16F, GL_RGBA32F doesn't clamp color values to [0, 1] */
> +		{ GL_RGBA16F,	  GL_FLOAT,	    (const GLvoid *)fcolor[2] },
> +		{ GL_RGBA32F,	  GL_FLOAT,	    (const GLvoid *)fcolor[3] },
> +
> +		/* Integer formats */
> +		{ GL_RGBA8UI,	  GL_UNSIGNED_INT,  (const GLvoid *)uicolor[0] },
> +		{ GL_RGBA32UI,	  GL_UNSIGNED_INT,  (const GLvoid *)uicolor[2] },
> +
> +		{ GL_RGBA16I,	  GL_INT,	    (const GLvoid *)icolor[1] },
> +		{ GL_RGBA32I,	  GL_INT,	    (const GLvoid *)icolor[2] },
> +	};
> +
> +
> +GLuint
> +generate_fbo(void)
> +{
> +	GLuint fb;
> +	GLuint rb[COUNT];
> +	GLuint i;
> +	GLenum status;
> +
> +	/* Generate a frame buffer object */
> +	glGenFramebuffers(1, &fb);
> +	glBindFramebuffer(GL_FRAMEBUFFER, fb);
> +	/* Generate renderbuffers */
> +	glGenRenderbuffers(COUNT, rb);
> +
> +	for(i = 0; i < COUNT; i++) {
> +		glBindRenderbuffer(GL_RENDERBUFFER, rb[i]);
> +		/* Buffer storage is allocated based on render buffer format */
> +		glRenderbufferStorage(GL_RENDERBUFFER,
> +				      test_vectors[i].rb_format,
> +				      piglit_width,
> +				      piglit_height);
> +		/* Attach the render buffer to a color attachment */
> +		glFramebufferRenderbuffer(GL_FRAMEBUFFER,
> +					  GL_COLOR_ATTACHMENT0 + i,
> +					  GL_RENDERBUFFER,
> +					  rb[i]);
> +
> +		piglit_check_gl_error(GL_NO_ERROR, PIGLIT_FAIL);
> +	}
> +
> +	status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
> +	if (status != GL_FRAMEBUFFER_COMPLETE) {
> +		fprintf(stderr,
> +			"Framebuffer with color"
> +			"attachment was not complete: 0x%04x\n",
> +			status);
> +		piglit_report_result(PIGLIT_FAIL);
> +	}
> +
> +	if (status == GL_FRAMEBUFFER_UNSUPPORTED) {
> +		glDeleteRenderbuffers(COUNT, rb);
> +		glDeleteFramebuffers(1, &fb);
> +		return 0;
> +	}
> +	/* All the color render buffers are cleared to default RGBA
> +	 * (0, 0, 0, 0) color
> +	 */
> +	for (i = 0; i < COUNT; i++) {
> +		glDrawBuffer(GL_COLOR_ATTACHMENT0 + i);
> +		glClear(GL_COLOR_BUFFER_BIT);
> +	}
> +	piglit_check_gl_error(GL_NO_ERROR, PIGLIT_FAIL);
> +	return fb;
> +}
> +
> +void piglit_init(int argc, char **argv)
> +{
> +	GLint err;
> +	GLuint fb;
> +	bool pass = true;
> +	int i, j;
> +
> +	piglit_require_gl_version(30);
> +	fb = generate_fbo();
> +	if (fb == 0) {
> +		if (!piglit_automatic) {
> +			printf("Skipping framebuffer with color"
> +			       " attachments\n");
> +		}
> +	}
> +	if (!piglit_automatic)
> +		printf("Created framebuffer with a color"
> +		       " attachments\n");
> +
> +        for (i = 0; i < COUNT; i++) {
> +
> +		/* Set the draw buffer and read buffer */
> +		glDrawBuffer(GL_COLOR_ATTACHMENT0 + i);
> +		glReadBuffer(GL_COLOR_ATTACHMENT0 + i);
> +
> +		/* Clear the color buffer to a unique color */
> +		switch (test_vectors[i].type) {
> +
> +		/* Float buffer types */
> +		case GL_FLOAT:
> +			glClearBufferfv(GL_COLOR,
> +					i,
> +					(GLfloat *)test_vectors[i].clear_color);
> +			break;
> +
> +		/* Signed/unsigned integer buffer types */
> +		case GL_INT:
> +			glClearBufferiv(GL_COLOR,
> +					i,
> +					(GLint *)test_vectors[i].clear_color);
> +			break;
> +
> +		case GL_UNSIGNED_INT:
> +			glClearBufferuiv(GL_COLOR,
> +					 i,
> +					 (GLuint *)test_vectors[i].clear_color);
> +
> +			break;
> +		}
> +		/* Test the pixel values of color buffer against
> +		 * expected color values
> +		 */
> +		pass = pass &&
> +		       probe_rect_color(0,
> +					0,
> +					piglit_width,
> +					piglit_height,
> +					test_vectors[i].type,
> +					test_vectors[i].clear_color);
> +
> +		/* Verify that glClearBuffer[uif]v functions only modify the
> +		 * color data of current draw buffer. Other color buffers stay
> +		 * uneffected
> +		 */
> +		for (j = 0; j < i; j++)
> +		{
> +			/* Set the read buffer */
> +			glReadBuffer(GL_COLOR_ATTACHMENT0 + j);
> +			/* Test the pixel values of color buffer against
> +			 * expected color values
> +			 */
> +			pass = pass &&
> +			       probe_rect_color(0,
> +						0,
> +						piglit_width,
> +						piglit_height,
> +						test_vectors[j].type,
> +						test_vectors[j].clear_color);
> +		}
> +	}
> +
> +	/* No GL error should be generated for clearing integer buffers using
> +	 * glClearBufferfv or clearing float buffers with glClearBufferiv/
> +	 * glClearBufferuiv. But the result of ClearBuffer is undefined.
> +	 * Reference:  OpenGL 3.0 specification	section 4.2.3 "Clearing the
> +	 * Buffers"
> +	 */
> +	for (i = 0; i < COUNT; i++) {
> +		glDrawBuffer(GL_COLOR_ATTACHMENT0 + i);
> +
> +		glClearBufferuiv(GL_COLOR,
> +				 i,
> +				 uicolor[0]);
> +		glClearBufferiv(GL_COLOR,
> +				i,
> +				icolor[0]);
> +		glClearBufferfv(GL_COLOR,
> +				i,
> +				fcolor[0]);
> +
> +		err = glGetError();
> +		if (err != GL_NO_ERROR) {
> +			piglit_get_gl_error_name(err);
> +			pass = false;
> +		}
> +	}
> +	/* Delete framebuffer object */
> +	glDeleteFramebuffers(1, &fb);
> +	piglit_check_gl_error(GL_NO_ERROR, PIGLIT_FAIL);
> +	piglit_present_results();
> +	piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
> +}

I'm planning to push this test case today evening. Please let me know 
if you want me
to make any changes.

Thanks
Anuj




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