[Piglit] [PATCH v6] Add utilities for EGL/OpenGL ES 2.0

Chad Versace chad at chad-versace.us
Fri Feb 25 18:52:19 PST 2011

On 02/25/2011 06:40 PM, Shuang He wrote:
> On 2011/2/26 1:59, Kristian Høgsberg wrote:
>> I've pushed the patches because what they do is OK and we can move
>> forward on EGL testing in piglit, but as far as I can see they don't
>> actually do anything right now?  I'd like to see a build time option
>> for using the EGL based piglitutil instead of the GLX one, or even
>> better a runtime option.  Can we do that?
>> Kristian
> Thanks for help on this.
> I will check to see how we could provide option for this
> Thanks
>     --Shuang

I have a working patch for enabling the build-time option. It will be
pushed within a few hours. I'm just making sure that everything still
works after modifying the build system.
Chad Versace
chad at chad-versace.us

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