[Piglit] [PATCH 2/2] Test that shaders are not allowed to declare non-uniform samplers.

Paul Berry stereotype441 at gmail.com
Thu Jul 14 09:59:34 PDT 2011

On 13 July 2011 17:45, Eric Anholt <eric at anholt.net> wrote:
> I'd say go ahead and remove glsl-fs-uniform-sampler-struct, since this
> seems to be a more complete set of that basic idea.  I see no equivalent
> for glsl-fs-uniform-sampler-array, though.

Good point.  I'll fold this into the patch before I push it.

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