[Piglit] [PATCH 2/2] Test that shaders are not allowed to declare non-uniform samplers.
Paul Berry
stereotype441 at gmail.com
Thu Jul 14 09:59:34 PDT 2011
On 13 July 2011 17:45, Eric Anholt <eric at anholt.net> wrote:
> I'd say go ahead and remove glsl-fs-uniform-sampler-struct, since this
> seems to be a more complete set of that basic idea. I see no equivalent
> for glsl-fs-uniform-sampler-array, though.
>
Good point. I'll fold this into the patch before I push it.
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