[Piglit] [PATCH 2/3] glsl-1.30: Add test for clip distance
Paul Berry
stereotype441 at gmail.com
Sun Jun 12 10:43:26 PDT 2011
Test all 6 elements of gl_ClipDistance[] by creating custom clip
planes that chop a rectangle into a hexagon, and then probe to verify
the hexagon's shape.
---
.../execution/vs-clip-distance-01.shader_test | 54 ++++++++++++++++++++
1 files changed, 54 insertions(+), 0 deletions(-)
create mode 100644 tests/spec/glsl-1.30/execution/vs-clip-distance-01.shader_test
diff --git a/tests/spec/glsl-1.30/execution/vs-clip-distance-01.shader_test b/tests/spec/glsl-1.30/execution/vs-clip-distance-01.shader_test
new file mode 100644
index 0000000..2bc30b2
--- /dev/null
+++ b/tests/spec/glsl-1.30/execution/vs-clip-distance-01.shader_test
@@ -0,0 +1,54 @@
+# [description]
+# Use all 6 gl_ClipDistance values to clip a rectangle to a hexagon shape.
+
+[require]
+GLSL >= 1.30
+
+[vertex shader]
+#version 130
+void main(void)
+{
+ // Default coordinate system runs from (-1,-1) to (1,1). Translate
+ // to a coordinate system that runs from (0,0) to (1,1) to conform
+ // with the behavior of "relative probe".
+ gl_Position = gl_Vertex - vec4(0.5, 0.5, 0, 0.5);
+
+ gl_ClipDistance[0] = gl_Vertex.y - 0.25;
+ gl_ClipDistance[1] = gl_Vertex.y - gl_Vertex.x + 0.4;
+ gl_ClipDistance[2] = 1.4 - gl_Vertex.x - gl_Vertex.y;
+ gl_ClipDistance[3] = 0.75 - gl_Vertex.y;
+ gl_ClipDistance[4] = gl_Vertex.x - gl_Vertex.y + 0.4;
+ gl_ClipDistance[5] = gl_Vertex.x + gl_Vertex.y - 0.6;
+}
+
+[fragment shader]
+#version 130
+void main(void)
+{
+ gl_FragColor = vec4(1, 1, 1, 1);
+}
+
+[test]
+enable GL_CLIP_PLANE0
+enable GL_CLIP_PLANE1
+enable GL_CLIP_PLANE2
+enable GL_CLIP_PLANE3
+enable GL_CLIP_PLANE4
+enable GL_CLIP_PLANE5
+draw rect 0.1 0.1 0.8 0.8
+
+# Test points inside each hexagon edge
+relative probe rgba (0.3, 0.4) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.5, 0.3) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.7, 0.4) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.7, 0.6) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.5, 0.7) (1.0, 1.0, 1.0, 1.0)
+relative probe rgba (0.3, 0.6) (1.0, 1.0, 1.0, 1.0)
+
+# Test points outside each hexagon edge
+relative probe rgba (0.2, 0.3) (0.0, 0.0, 0.0, 0.0)
+relative probe rgba (0.5, 0.2) (0.0, 0.0, 0.0, 0.0)
+relative probe rgba (0.8, 0.3) (0.0, 0.0, 0.0, 0.0)
+relative probe rgba (0.8, 0.7) (0.0, 0.0, 0.0, 0.0)
+relative probe rgba (0.5, 0.8) (0.0, 0.0, 0.0, 0.0)
+relative probe rgba (0.2, 0.7) (0.0, 0.0, 0.0, 0.0)
--
1.7.5.2
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