[Piglit] [PATCH] Fix glslparsertest that it should call glewInit when building against OpenGL

Shuang He shuang.he at intel.com
Tue Mar 1 18:48:44 PST 2011


All glsl parser test will report shader not support without this fix, 
since GLEW is not initialized when checking shader support

Thanks
     --Shuang

On 2011/3/1 11:37, He, Shuang wrote:
> From: Shuang He<shuang.he at intel.com>
>
> ---
>   tests/glslparsertest/glslparsertest.c |    4 ++++
>   1 files changed, 4 insertions(+), 0 deletions(-)
>
> diff --git a/tests/glslparsertest/glslparsertest.c b/tests/glslparsertest/glslparsertest.c
> index f24dc52..4ceb598 100644
> --- a/tests/glslparsertest/glslparsertest.c
> +++ b/tests/glslparsertest/glslparsertest.c
> @@ -217,6 +217,10 @@ int main(int argc, char**argv)
>   	glutCreateWindow("glslparsertest");
>   	piglit_get_gl_version(NULL,&gl_version);
>
> +#ifdef USE_OPENGL
> +	glewInit();
> +#endif
> +
>   	if (gl_version<  2.0
>   	&&  !piglit_is_extension_supported("GL_ARB_shader_objects")) {
>   		printf("Requires OpenGL 2.0\n");



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