[Piglit] [PATCH] new test : glsl-max-vertex-attrib.c
brian.e.paul at gmail.com
Mon May 23 07:06:06 PDT 2011
On Mon, May 23, 2011 at 12:06 AM, <tapani.palli at intel.com> wrote:
> From: Tapani Pälli <tapani.palli at intel.com>
> Queries the value for GL_MAX_VERTEX_ATTRIBS and uses that as index
> to set a value. GL specification states that GL_INVALID_VALUE should
> occur if index >= GL_MAX_VERTEX_ATTRIBS.
It would be good if the test exercised all the glVertexAttrib()
functions instead of just one of them. Also, test
glVertexAttribPointer() and other functions that do index checking
Finally, the indentation is inconsistent. There's unused variables.
There's left-over debug code in the shader. Maybe you could clean
that up too. Thanks.
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