[Piglit] [PATCH v2 2/2] Add a test of isinf() and isnan() functionality.

Paul Berry stereotype441 at gmail.com
Fri Oct 7 17:28:53 PDT 2011


isinf() and isnan() are difficult to test, since the GLSL 1.30 spec
does not define when an implemenation is required to generate infinite
or NaN values; in fact, it explicitly allows for implementations that
do not even have a representation of infinity or NaN.

This test verifies that if the implementation does generate infinite
or NaN values, they behave in a consistent way, and that when it
claims that a value is finite, it truly is finite.

Tested on the nVidia proprietary Linux driver, which passes all tests.
---
 tests/all.tests                                  |    3 +
 tests/spec/glsl-1.30/execution/CMakeLists.gl.txt |    1 +
 tests/spec/glsl-1.30/execution/isinf-and-isnan.c |  604 ++++++++++++++++++++++
 3 files changed, 608 insertions(+), 0 deletions(-)
 create mode 100644 tests/spec/glsl-1.30/execution/isinf-and-isnan.c

diff --git a/tests/all.tests b/tests/all.tests
index b998079..12dea8d 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -853,6 +853,9 @@ spec['glsl-1.30']['linker'] = Group()
 spec['glsl-1.30']['linker']['clipping'] = Group()
 add_plain_test(spec['glsl-1.30']['linker']['clipping'], 'mixing-clip-distance-and-clip-vertex-disallowed')
 add_plain_test(spec['glsl-1.30']['execution']['clipping'], 'max-clip-distances')
+for arg in ['vs_basic', 'vs_xfb', 'vs_fbo', 'fs_basic', 'fs_fbo']:
+	test_name = 'isinf-and-isnan ' + arg
+	spec['glsl-1.30']['execution'][test_name] = PlainExecTest(test_name + ' -auto')
 spec['glsl-1.30']['execution']['clipping']['clip-plane-transformation pos'] = \
     concurrent_test('clip-plane-transformation pos')
 
diff --git a/tests/spec/glsl-1.30/execution/CMakeLists.gl.txt b/tests/spec/glsl-1.30/execution/CMakeLists.gl.txt
index e569968..1a920ca 100644
--- a/tests/spec/glsl-1.30/execution/CMakeLists.gl.txt
+++ b/tests/spec/glsl-1.30/execution/CMakeLists.gl.txt
@@ -16,3 +16,4 @@ link_libraries (
 add_executable (fs-textureSize-2D fs-textureSize-2D.c)
 add_executable (fs-texelFetch-2D fs-texelFetch-2D.c)
 add_executable (fs-texelFetchOffset-2D fs-texelFetchOffset-2D.c)
+add_executable (isinf-and-isnan isinf-and-isnan.c)
diff --git a/tests/spec/glsl-1.30/execution/isinf-and-isnan.c b/tests/spec/glsl-1.30/execution/isinf-and-isnan.c
new file mode 100644
index 0000000..d2f3248
--- /dev/null
+++ b/tests/spec/glsl-1.30/execution/isinf-and-isnan.c
@@ -0,0 +1,604 @@
+/*
+ * Copyright © 2011 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file isinf-and-isnan.c
+ *
+ * Test that isinf() and isnan() built-in functions behave properly.
+ *
+ * The GLSL 1.30 spec does not define when an implementation is required to
+ * generate infinite or NaN values; in fact, it explicitly allows for
+ * implementations that do not even have a representation of infinity or Nan.
+ * Therefore, we cannot check that infinities and NaNs are created when we
+ * expect them.  However, we can test: (a) that isnan() and isinf() return
+ * false for finite values, (b) that isinf() and isnan() behave consistently
+ * with each other, and (c) that when a floating-point value is read out the
+ * shader (using transform feedback or a floating point framebuffer) the
+ * behavior of isnan() and isinf() behave consistently with the value that is
+ * read out.
+ *
+ * This test operates by generating several expressions, some of which are
+ * likely to produce infinities, some of which are likely to produce NaN, and
+ * some of which are expected to produce finite values.  For each expression,
+ * it does the following:
+ * - evaluates isinf(value) in the shader
+ * - evaluates isnan(value) in the shader
+ * - evaluates sign(value) in the shader
+ * - evaluates (value > 0) in the shader
+ * - reads the value out of the shader (using transform feedback or a floating
+ *   point framebuffer)
+ * - feeds that value back into the shader (using a uniform); the shader
+ *   subtracts this uniform from the originally computed value to produce a
+ *   delta.
+ *
+ * And then it performs the following checks:
+ * - If the value was expected to be finite, verifies that isinf() and isnan()
+ *   returned false.
+ * - If the value was expected to be +Inf or -Inf, verifies that the sign is
+ *   correct, using both sign(value) and (value > 0).  This check is skipped
+ *   if isnan(value) is true, since it's possible that a conformant
+ *   implementation might generate NaN instead of infinity, and NaN does not
+ *   have a well-defined sign.
+ * - Checks that isinf() and isnan() didn't both return true.
+ * - Checks that the C isinf() and isnan() functions give the same result as
+ *   the shader's isinf() and isnan() functions.
+ * - If the value is finite, checks that the delta is zero (to within
+ *   tolerance).
+ *
+ * The last two checks are only performed when using a floating point
+ * framebuffer or transform feedback, because those are the only ways to get
+ * infinities and NaNs out of the shader and into C code.
+ *
+ * Note: the reason for the final check is to verify that a value claimed by
+ * the shader to be finite is truly behaving like a finite number.  Without
+ * it, an implementation could pass all these tests by simply having isinf()
+ * and isnan() return false, and converting infinities and NaNs to finite
+ * values when they exit the shader.
+ *
+ * The output of the test is a table whose columns are:
+ * - The expression being tested (this expression may refer to the uniforms
+ *   z=0.0, u_inf=+Inf, u_minus_inf=-Inf, and u_nan=NaN).
+ * - The expected behavior of the expression ("finite", "+Inf", "-Inf", or
+ *   "NaN", indicating how the expression would be expected to evaluate on a
+ *   fully IEEE 754 compliant architecture)
+ * - isinf(value), as computed by the shader
+ * - isnan(value), as computed by the shader
+ * - sign(value), as computed by the shader
+ * - (value > 0), as computed by the shader
+ * - value, as read out of the shader using transform feedback or a
+ *   floating-point framebuffer
+ * - delta, the difference between the computed value and the value that was
+ *   fed back into the shader.
+ * - A pass/fail indication.
+ *
+ * Note: the uniform z=0.0 is present to defeat constant folding and ensure
+ * that the expression is evaluated during shader execution rather than during
+ * compilation.  For example, "exp(1000.0)" might be evaluated at compile-time,
+ * preventing us from exercising this test case in the GPU.  But
+ * "exp(1000.0+z)" will definitely be evaluated on the GPU.
+ *
+ * The test must be invoked with one of the following command-line arguments:
+ * - vs_basic: test the VS without reading values out of the shader.
+ * - fs_basic: test the FS without reading values out of the shader.
+ * - vs_fbo: test the VS, using a floating-point framebuffer to read values
+ *   out of the shader.
+ * - vs_xfb: test the VS, using transform feedback to read values out of the
+ *   shader.
+ * - fs_fbo: test the FS, using a floating-point framebuffer to read values
+ *   out of the shader.
+ */
+
+#include "piglit-util.h"
+
+int piglit_width = 100;
+int piglit_height = 100;
+int piglit_window_mode = GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE;
+static float gl_version;
+
+static GLint stock_vs;
+static GLint stock_fs;
+static GLint main_vs;
+static GLint main_fs;
+static GLint do_test_vs;
+static GLint do_test_fs;
+static GLuint xfb_buffer;
+
+/**
+ * True if we are using a floating-point framebuffer to read data out of the
+ * shader.
+ */
+static bool use_fbo = false;
+
+/**
+ * True if we are using transform feedback to read data out of the shader.
+ */
+static bool use_xfb = false;
+
+/**
+ * True if we are testing the fragment shader, false if we are testing the
+ * vertex shader.
+ */
+static bool use_fs;
+
+/**
+ * True if we are reading data out of the shader using a mechanism that
+ * preserves the full 32-bit floating point value, so we can do additional
+ * checks.
+ */
+static bool precise;
+
+enum modes
+{
+	/**
+	 * Output = vec4(value, isinf(value), isnan(value),
+	 *               (sign(value) + 1.0) / 2.0)
+	 */
+	MODE_VALUE_ISINF_ISNAN_SIGN = 0,
+
+	/**
+	 * Output = vec4(value > 0, value - ref, 0.0, 0.0)
+	 */
+	MODE_GTZERO_DELTA_ZERO_ZERO = 1,
+};
+
+static const char stock_vs_text[] =
+	"#version 130\n"
+	"void main()\n"
+	"{\n"
+	"  gl_Position = gl_Vertex;\n"
+	"}\n";
+
+static const char stock_fs_text[] =
+	"#version 130\n"
+	"flat in vec4 data;\n"
+	"void main()\n"
+	"{\n"
+	"  gl_FragColor = data;\n"
+	"}\n";
+
+static const char main_vs_text[] =
+	"#version 130\n"
+	"flat out vec4 data;\n"
+	"vec4 do_test();\n"
+	"void main()\n"
+	"{\n"
+	"  gl_Position = gl_Vertex;\n"
+	"  data = do_test();\n"
+	"}\n";
+
+static const char main_fs_text[] =
+	"#version 130\n"
+	"flat in vec4 data;\n"
+	"vec4 do_test();\n"
+	"void main()\n"
+	"{\n"
+	"  gl_FragColor = do_test();\n"
+	"}\n";
+
+static const char do_test_text[] =
+	"#version 130\n"
+	"uniform float ref;\n" /* Value fed back from C */
+	"uniform int mode;\n" /* See enum modes */
+	"float compute_value();\n"
+	"vec4 do_test()\n"
+	"{\n"
+	"  float value = compute_value();\n"
+	"  if (mode == 0) { /* MODE_VALUE_ISINF_ISNAN_SIGN */\n"
+	"    return vec4(value,\n"
+	"                isinf(value) ? 1 : 0,\n"
+	"                isnan(value) ? 1 : 0,\n"
+	"                (sign(value) + 1.0) / 2.0);\n"
+	"  } else if (mode == 1) { /* MODE_GTZERO_DELTA_ZERO_ZERO */\n"
+	"    return vec4(value > 0 ? 1 : 0,\n"
+	"                value - ref,\n"
+	"                0.0,\n"
+	"                0.0);\n"
+	"  } else { /* Unrecognized mode */\n"
+	"    return vec4(0.0);\n"
+	"  }\n"
+	"}\n";
+
+static void
+setup_fbo()
+{
+	GLuint fb = 0;
+	GLuint color_rb = 0;
+	GLenum fb_status;
+
+	glGenFramebuffers(1, &fb);
+	glBindFramebuffer(GL_FRAMEBUFFER, fb);
+
+	/* Bind color attachment. */
+	glGenRenderbuffers(1, &color_rb);
+	glBindRenderbuffer(GL_RENDERBUFFER, color_rb);
+	glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32F,
+			      piglit_width, piglit_height);
+	glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+				  GL_RENDERBUFFER, color_rb);
+	piglit_check_gl_error(0, PIGLIT_FAIL);
+
+	fb_status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+	if (fb_status != GL_FRAMEBUFFER_COMPLETE) {
+		printf("error: FBO incomplete (status = 0x%04x)\n", fb_status);
+		piglit_report_result(PIGLIT_SKIP);
+	}
+
+	glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fb);
+	glBindFramebuffer(GL_READ_FRAMEBUFFER, fb);
+}
+
+static void
+setup_xfb()
+{
+	glGenBuffers(1, &xfb_buffer);
+}
+
+static void
+print_usage_and_exit(char *prog_name)
+{
+	printf("Usage: %s <mode>\n"
+	       "  where <mode> is one of:\n"
+	       "    vs_basic\n"
+	       "    fs_basic\n"
+	       "    vs_fbo\n"
+	       "    vs_xfb\n"
+	       "    fs_fbo\n", prog_name);
+	exit(1);
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+	if (argc != 2)
+		print_usage_and_exit(argv[0]);
+	if (strcmp(argv[1], "vs_basic") == 0) {
+		use_fs = false;
+	} else if (strcmp(argv[1], "fs_basic") == 0) {
+		use_fs = true;
+	} else if (strcmp(argv[1], "vs_fbo") == 0) {
+		use_fs = false;
+		use_fbo = true;
+	} else if (strcmp(argv[1], "vs_xfb") == 0) {
+		use_fs = false;
+		use_xfb = true;
+	} else if (strcmp(argv[1], "fs_fbo") == 0) {
+		use_fs = true;
+		use_fbo = true;
+	} else {
+		print_usage_and_exit(argv[0]);
+	}
+	precise = use_fbo || use_xfb;
+
+	gl_version = strtod((char *) glGetString(GL_VERSION), NULL);
+
+	piglit_require_GLSL();
+	piglit_require_GLSL_version(130);
+	piglit_require_GL_version(3.0);
+
+	if (use_fbo) {
+		setup_fbo();
+	}
+	if (use_xfb) {
+		setup_xfb();
+	}
+
+	stock_vs = piglit_compile_shader_text(GL_VERTEX_SHADER,
+					      stock_vs_text);
+	stock_fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER,
+					      stock_fs_text);
+	main_vs = piglit_compile_shader_text(GL_VERTEX_SHADER,
+					     main_vs_text);
+	main_fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER,
+					     main_fs_text);
+	do_test_vs = piglit_compile_shader_text(GL_VERTEX_SHADER,
+						do_test_text);
+	do_test_fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER,
+						do_test_text);
+}
+
+/**
+ * enum indicating how the expression would be expected to behave on a fully
+ * IEEE 754 compliant architecture.  Note: since OpenGL implementations are
+ * not required to respect all of IEEE 754's rules for infinities and NaN's,
+ * we don't necessarily check all of these behaviors.
+ */
+enum behavior
+{
+	B_NAN    = 0, /* Expected to evaluate to NaN */
+	B_FINITE = 1, /* Expected to evaluate to a finite value */
+	B_POSINF = 2, /* Expected to evaluate to +Infinity */
+	B_NEGINF = 3, /* Expected to evaluate to -Infinity */
+};
+
+struct expression_table_element
+{
+	char *expression;
+	int expected_behavior;
+};
+
+static struct expression_table_element expressions[] = {
+	{ "1000.0", B_FINITE },
+	{ "1000.0+z", B_FINITE },
+	{ "-1000.0", B_FINITE },
+	{ "-1000.0+z", B_FINITE },
+	{ "u_inf", B_POSINF },
+	{ "exp(1000.0)", B_POSINF },
+	{ "exp(1000.0+z)", B_POSINF },
+	{ "u_minus_inf", B_NEGINF },
+	{ "-exp(1000.0)", B_NEGINF },
+	{ "-exp(1000.0+z)", B_NEGINF },
+	{ "u_nan", B_NAN },
+	{ "0.0/0.0", B_NAN },
+	{ "z/z", B_NAN },
+	{ "u_inf/u_minus_inf", B_NAN },
+	{ "z*u_inf", B_NAN },
+	{ "u_inf+u_minus_inf", B_NAN },
+	{ "log(-1.0)", B_NAN },
+	{ "log(-1.0+z)", B_NAN },
+	{ "sqrt(-1.0)", B_NAN },
+	{ "sqrt(-1.0+z)", B_NAN },
+};
+
+/**
+ * Draw using the shader, and then read back values using either (a) the
+ * floating-point framebuffer, (b) transform feedback, or (c) pixel reads from
+ * the window.  Note that pixel reads from the window are only accurate to one
+ * part in 255, so the caller must be careful not to rely on high precision in
+ * case (c).
+ */
+static void
+draw_and_readback(float *readback)
+{
+	if (use_xfb) {
+		glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 4096, NULL,
+			     GL_DYNAMIC_COPY);
+		glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, xfb_buffer);
+		glEnable(GL_RASTERIZER_DISCARD);
+		glBeginTransformFeedback(GL_TRIANGLES);
+	}
+
+	piglit_draw_rect(-1, -1, 2, 2);
+
+	if (use_xfb) {
+		glEndTransformFeedback();
+		memcpy(readback,
+		       glMapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY),
+		       4*sizeof(float));
+		glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER);
+	} else {
+		glReadPixels(0, 0, 1, 1, GL_RGBA, GL_FLOAT, readback);
+	}
+}
+
+static void
+set_uniform_float_if_present(GLint program, char *name, float value)
+{
+	GLint loc = piglit_GetUniformLocation(program, name);
+	if (loc != -1)
+		piglit_Uniform1f(loc, value);
+}
+
+static void
+set_uniform_int_if_present(GLint program, char *name, int value)
+{
+	GLint loc = piglit_GetUniformLocation(program, name);
+	if (loc != -1)
+		piglit_Uniform1i(loc, value);
+}
+
+/**
+ * Test the given expression, to make sure its behavior is self-consistent and
+ * consistent with the expected behavior.
+ */
+static bool
+test_expr(char *expression, int expected_behavior)
+{
+	char compute_value_text[4096];
+	GLint shader;
+	GLint prog;
+	float readback[4];
+	float value;
+	bool isinf_in_shader;
+	bool isnan_in_shader;
+	int sign_in_shader;
+	float delta;
+	bool greater_than_zero;
+	bool pass = true;
+	char *expected_behavior_string;
+
+	/* Create and link a program specifically to test this expression */
+	prog = piglit_CreateProgram();
+	sprintf(compute_value_text,
+		"#version 130\n"
+		"uniform float z = 0.0;\n" /* To defeat constant folding */
+		"uniform float u_inf;\n" /* Always == +infinity */
+		"uniform float u_minus_inf;\n" /* Always == -infinity */
+		"uniform float u_nan;\n" /* Always == NaN */
+		"float compute_value() {\n"
+		"  return %s;\n"
+		"}\n",
+		expression);
+	if (use_fs) {
+		piglit_AttachShader(prog, stock_vs);
+		piglit_AttachShader(prog, main_fs);
+		piglit_AttachShader(prog, do_test_fs);
+		shader = piglit_compile_shader_text(GL_FRAGMENT_SHADER,
+						    compute_value_text);
+		piglit_AttachShader(prog, shader);
+	} else {
+		piglit_AttachShader(prog, stock_fs);
+		piglit_AttachShader(prog, main_vs);
+		piglit_AttachShader(prog, do_test_vs);
+		shader = piglit_compile_shader_text(GL_VERTEX_SHADER,
+						    compute_value_text);
+		piglit_AttachShader(prog, shader);
+	}
+	if (use_xfb) {
+		static const char *var_name = "data";
+		glTransformFeedbackVaryings(prog, 1, &var_name,
+					    GL_SEPARATE_ATTRIBS);
+		glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, xfb_buffer);
+	}
+	piglit_LinkProgram(prog);
+	piglit_DeleteShader(shader);
+	piglit_UseProgram(prog);
+
+	/* Set up uniforms */
+	set_uniform_float_if_present(prog, "u_inf", INFINITY);
+	set_uniform_float_if_present(prog, "u_minus_inf", -INFINITY);
+	set_uniform_float_if_present(prog, "u_nan", NAN);
+
+	/* Use one draw call to read out value, isinf(value), isnan(value),
+	 * and sign(value).
+	 */
+	set_uniform_float_if_present(prog, "ref", 0.0);
+	set_uniform_int_if_present(prog, "mode", MODE_VALUE_ISINF_ISNAN_SIGN);
+	draw_and_readback(readback);
+	value = readback[0];
+	isinf_in_shader = readback[1] > 0.5;
+	isnan_in_shader = readback[2] > 0.5;
+	sign_in_shader = (int) (2.0*readback[3] + 0.5) - 1;
+
+	/* Use a second draw call to feed value back into the shader, and read
+	 * out (value > 0) and delta.
+	 */
+	set_uniform_float_if_present(prog, "ref", value);
+	set_uniform_int_if_present(prog, "mode", MODE_GTZERO_DELTA_ZERO_ZERO);
+	draw_and_readback(readback);
+	greater_than_zero = readback[0] > 0.5;
+	delta = readback[1];
+
+	/* Check that the behavior was as expected */
+	switch (expected_behavior) {
+	case B_FINITE:
+		expected_behavior_string = "finite";
+		if (isinf_in_shader || isnan_in_shader) {
+			/* Expected finite, got Inf or NaN */
+			pass = false;
+		}
+		break;
+	case B_POSINF:
+		expected_behavior_string = "+Inf";
+		if (!isnan_in_shader && sign_in_shader != 1.0) {
+			/* Expected positive or NaN, got <= 0 */
+			pass = false;
+		}
+		break;
+	case B_NEGINF:
+		expected_behavior_string = "-Inf";
+		if (!isnan_in_shader && sign_in_shader != -1.0) {
+			/* Expected negative or NaN, got >= 0 */
+			pass = false;
+		}
+		break;
+	default:
+		expected_behavior_string = "NaN";
+		break;
+	}
+
+	/* Do other sanity checks */
+	if (isnan_in_shader && isinf_in_shader) {
+		/* No value can be simultaneously Inf and NaN */
+		pass = false;
+	}
+	if (!isnan_in_shader) {
+		if (sign_in_shader == -1 || sign_in_shader == 0) {
+			if (greater_than_zero) {
+				/* sign(value) inconsistent with (value>0) */
+				pass = false;
+			}
+		} else if (sign_in_shader == 1) {
+			if (!greater_than_zero) {
+				/* sign(value) inconsistent with (value>0) */
+				pass = false;
+			}
+		} else {
+			/* Illegal return value for sign() */
+			pass = false;
+		}
+	}
+
+	/* If we are using a high-precision technique to read data out of the
+	 * shader (fbo or xfb), check the behavior of isinf and isnan against
+	 * their C counterparts, and verify that delta ~= 0 for finite values.
+	 */
+	if (precise) {
+		bool isinf_in_c = !!isinf(value);
+		bool isnan_in_c = !!isnan(value);
+		if (isinf_in_shader != isinf_in_c ||
+		    isnan_in_shader != isnan_in_c) {
+			/* Result of isinf() and isnan() in the shader did not
+			 * match the result in C code.
+			 */
+			pass = false;
+		}
+		if (!isinf_in_shader && !isnan_in_shader) {
+			float threshold = fabs(value * 1e-6);
+			if (isinf(delta) || isnan(delta) ||
+			    fabs(delta) > threshold) {
+				/* The shader and C code agree that the value
+				 * was finite, but it isn't behaving as a nice
+				 * finite value should.
+				 */
+				pass = false;
+			}
+		}
+	}
+
+	/* Output a line for the results table */
+	printf("%17s %6s %5s %5s %4d %5s ",
+	       expression,
+	       expected_behavior_string,
+	       isinf_in_shader ? "true" : "false",
+	       isnan_in_shader ? "true" : "false",
+	       sign_in_shader,
+	       greater_than_zero ? "true" : "false");
+	if (precise) {
+		printf("%12g %12g ", value, delta);
+	}
+	printf("%s\n", pass ? "OK" : "FAIL");
+
+	piglit_UseProgram(0);
+	piglit_DeleteProgram(prog);
+
+	return pass;
+}
+
+enum piglit_result
+piglit_display()
+{
+	int i;
+	bool pass = true;
+
+	printf("    expression    expect isinf isnan sign  >0?");
+	if (precise)
+		printf("      value        delta");
+	printf("\n");
+
+	for (i = 0; i < sizeof(expressions)/sizeof(*expressions); ++i) {
+		pass = test_expr(expressions[i].expression,
+				 expressions[i].expected_behavior) && pass;
+	}
+
+	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
-- 
1.7.6.4



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