[Piglit] [PATCH] arb_shader_objects: Verify that glBindAttribLocation doesn't keep the name ptr
Eric Anholt
eric at anholt.net
Mon Oct 10 10:08:46 PDT 2011
On Fri, 7 Oct 2011 14:50:33 -0700, "Ian Romanick" <idr at freedesktop.org> wrote:
> + vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vertShaderText);
> + if (vs == 0) {
> + piglit_report_result(PIGLIT_FAIL);
> + }
Other than one spot of 8-space instead of tab indentation here, this is
a nice, readable little test.
Reviewed-by: Eric Anholt <eric at anholt.net>
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