[Piglit] [PATCH 2/2] two-sided-lighting: a pair of simple tests of two-sided lighting

Michal Suchanek hramrach at centrum.cz
Wed Oct 19 05:25:27 PDT 2011


Hello,

for me this test fails consistently but I think it's not because the
light is wrong but because the test executes incorrectly:

Probe at (192,64)
  Expected: 0.000000 0.000000 1.000000
  Observed: 0.000000 0.200000 0.000000
Probe at (64,192)
  Expected: 0.000000 0.000000 1.000000
  Observed: 0.000000 0.200000 0.000000
Probe at (847,235)
  Expected: 0.000000 0.000000 1.000000
  Observed: 0.000000 0.200000 0.000000
Probe at (282,706)
  Expected: 0.000000 0.000000 1.000000
  Observed: 0.000000 0.200000 0.000000

Is that expected result?

Thanks

Michal

direct rendering: Yes
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD REDWOOD
OpenGL version string: 2.1 Mesa 7.12-devel (git-ae272a9)
OpenGL shading language version string: 1.20


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