[Piglit] [PATCH 2/2] two-sided-lighting: a pair of simple tests of two-sided lighting
Michal Suchanek
hramrach at centrum.cz
Wed Oct 19 05:25:27 PDT 2011
Hello,
for me this test fails consistently but I think it's not because the
light is wrong but because the test executes incorrectly:
Probe at (192,64)
Expected: 0.000000 0.000000 1.000000
Observed: 0.000000 0.200000 0.000000
Probe at (64,192)
Expected: 0.000000 0.000000 1.000000
Observed: 0.000000 0.200000 0.000000
Probe at (847,235)
Expected: 0.000000 0.000000 1.000000
Observed: 0.000000 0.200000 0.000000
Probe at (282,706)
Expected: 0.000000 0.000000 1.000000
Observed: 0.000000 0.200000 0.000000
Is that expected result?
Thanks
Michal
direct rendering: Yes
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD REDWOOD
OpenGL version string: 2.1 Mesa 7.12-devel (git-ae272a9)
OpenGL shading language version string: 1.20
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