[Piglit] [PATCH 3/3] glsl-1.10/execution/maximums: Verify the limits in section 7.4.

Ian Romanick idr at freedesktop.org
Mon Oct 24 09:29:22 PDT 2011


On 10/23/2011 12:48 AM, Eric Anholt wrote:
> ---
>   .../maximums/gl_MaxClipPlanes.shader_test          |   28 ++++++++++++++++++++
>   .../gl_MaxCombinedTextureImageUnits.shader_test    |   28 ++++++++++++++++++++
>   .../maximums/gl_MaxDrawBuffers.shader_test         |   28 ++++++++++++++++++++
>   .../gl_MaxFragmentUniformComponents.shader_test    |   28 ++++++++++++++++++++
>   .../execution/maximums/gl_MaxLights.shader_test    |   28 ++++++++++++++++++++
>   .../maximums/gl_MaxTextureCoords.shader_test       |   28 ++++++++++++++++++++
>   .../maximums/gl_MaxTextureImageUnits.shader_test   |   28 ++++++++++++++++++++
>   .../maximums/gl_MaxTextureUnits.shader_test        |   28 ++++++++++++++++++++
>   .../maximums/gl_MaxVaryingFloats.shader_test       |   28 ++++++++++++++++++++
>   .../maximums/gl_MaxVertexAttribs.shader_test       |   28 ++++++++++++++++++++
>   .../gl_MaxVertexTextureImageUnits.shader_test      |   28 ++++++++++++++++++++
>   .../gl_MaxVertexUniformComponents.shader_test      |   28 ++++++++++++++++++++
>   12 files changed, 336 insertions(+), 0 deletions(-)
>   create mode 100644 tests/spec/glsl-1.10/execution/maximums/gl_MaxClipPlanes.shader_test
>   create mode 100644 tests/spec/glsl-1.10/execution/maximums/gl_MaxCombinedTextureImageUnits.shader_test
>   create mode 100644 tests/spec/glsl-1.10/execution/maximums/gl_MaxDrawBuffers.shader_test
>   create mode 100644 tests/spec/glsl-1.10/execution/maximums/gl_MaxFragmentUniformComponents.shader_test
>   create mode 100644 tests/spec/glsl-1.10/execution/maximums/gl_MaxLights.shader_test
>   create mode 100644 tests/spec/glsl-1.10/execution/maximums/gl_MaxTextureCoords.shader_test
>   create mode 100644 tests/spec/glsl-1.10/execution/maximums/gl_MaxTextureImageUnits.shader_test
>   create mode 100644 tests/spec/glsl-1.10/execution/maximums/gl_MaxTextureUnits.shader_test
>   create mode 100644 tests/spec/glsl-1.10/execution/maximums/gl_MaxVaryingFloats.shader_test
>   create mode 100644 tests/spec/glsl-1.10/execution/maximums/gl_MaxVertexAttribs.shader_test
>   create mode 100644 tests/spec/glsl-1.10/execution/maximums/gl_MaxVertexTextureImageUnits.shader_test
>   create mode 100644 tests/spec/glsl-1.10/execution/maximums/gl_MaxVertexUniformComponents.shader_test
>
> diff --git a/tests/spec/glsl-1.10/execution/maximums/gl_MaxClipPlanes.shader_test b/tests/spec/glsl-1.10/execution/maximums/gl_MaxClipPlanes.shader_test
> new file mode 100644
> index 0000000..6314151
> --- /dev/null
> +++ b/tests/spec/glsl-1.10/execution/maximums/gl_MaxClipPlanes.shader_test
> @@ -0,0 +1,28 @@
> +# [description]
> +# Tests for GLSL 1.10 minimum maximums for the builtin constants.
> +#
> +# See the GLSL 1.10.59 specification, section 7.4, page 44 (page 50 of the PDF).
> +
> +[require]
> +GLSL>= 1.10
> +
> +[vertex shader]
> +#version 110
> +void main(void)
> +{
> +	gl_Position = gl_Vertex;
> +}
> +
> +[fragment shader]
> +#version 110
> +void main(void)
> +{
> +	if (gl_MaxClipPlanes>= 6)
> +		gl_FragColor = vec4(0, 1, 0, 0);
> +	else
> +		gl_FragColor = vec4(1, 0, 0, 0);
> +}
> +
> +[test]
> +draw rect -1 -1 2 2
> +probe all rgba 0.0 1.0 0.0 0.0
> diff --git a/tests/spec/glsl-1.10/execution/maximums/gl_MaxCombinedTextureImageUnits.shader_test b/tests/spec/glsl-1.10/execution/maximums/gl_MaxCombinedTextureImageUnits.shader_test
> new file mode 100644
> index 0000000..f480e5c
> --- /dev/null
> +++ b/tests/spec/glsl-1.10/execution/maximums/gl_MaxCombinedTextureImageUnits.shader_test
> @@ -0,0 +1,28 @@
> +# [description]
> +# Tests for GLSL 1.10 minimum maximums for the builtin constants.
> +#
> +# See the GLSL 1.10.59 specification, section 7.4, page 44 (page 50 of the PDF).
> +
> +[require]
> +GLSL>= 1.10
> +
> +[vertex shader]
> +#version 110
> +void main(void)
> +{
> +	gl_Position = gl_Vertex;
> +}
> +
> +[fragment shader]
> +#version 110
> +void main(void)
> +{
> +	if (gl_MaxCombinedTextureImageUnits>= 2)
> +		gl_FragColor = vec4(0, 1, 0, 0);
> +	else
> +		gl_FragColor = vec4(1, 0, 0, 0);
> +}
> +
> +[test]
> +draw rect -1 -1 2 2
> +probe all rgba 0.0 1.0 0.0 0.0
> diff --git a/tests/spec/glsl-1.10/execution/maximums/gl_MaxDrawBuffers.shader_test b/tests/spec/glsl-1.10/execution/maximums/gl_MaxDrawBuffers.shader_test
> new file mode 100644
> index 0000000..61ca295
> --- /dev/null
> +++ b/tests/spec/glsl-1.10/execution/maximums/gl_MaxDrawBuffers.shader_test
> @@ -0,0 +1,28 @@
> +# [description]
> +# Tests for GLSL 1.10 minimum maximums for the builtin constants.
> +#
> +# See the GLSL 1.10.59 specification, section 7.4, page 44 (page 50 of the PDF).
> +
> +[require]
> +GLSL>= 1.10
> +
> +[vertex shader]
> +#version 110
> +void main(void)
> +{
> +	gl_Position = gl_Vertex;
> +}
> +
> +[fragment shader]
> +#version 110
> +void main(void)
> +{
> +	if (gl_MaxDrawBuffers>= 1)
> +		gl_FragColor = vec4(0, 1, 0, 0);
> +	else
> +		gl_FragColor = vec4(1, 0, 0, 0);
> +}
> +
> +[test]
> +draw rect -1 -1 2 2
> +probe all rgba 0.0 1.0 0.0 0.0
> diff --git a/tests/spec/glsl-1.10/execution/maximums/gl_MaxFragmentUniformComponents.shader_test b/tests/spec/glsl-1.10/execution/maximums/gl_MaxFragmentUniformComponents.shader_test
> new file mode 100644
> index 0000000..d1da24f
> --- /dev/null
> +++ b/tests/spec/glsl-1.10/execution/maximums/gl_MaxFragmentUniformComponents.shader_test
> @@ -0,0 +1,28 @@
> +# [description]
> +# Tests for GLSL 1.10 minimum maximums for the builtin constants.
> +#
> +# See the GLSL 1.10.59 specification, section 7.4, page 44 (page 50 of the PDF).
> +
> +[require]
> +GLSL>= 1.10
> +
> +[vertex shader]
> +#version 110
> +void main(void)
> +{
> +	gl_Position = gl_Vertex;
> +}
> +
> +[fragment shader]
> +#version 110
> +void main(void)
> +{
> +	if (gl_MaxFragmentUniformComponents>= 512)

In 1.10 this is only 64.

> +		gl_FragColor = vec4(0, 1, 0, 0);
> +	else
> +		gl_FragColor = vec4(1, 0, 0, 0);
> +}
> +
> +[test]
> +draw rect -1 -1 2 2
> +probe all rgba 0.0 1.0 0.0 0.0
> diff --git a/tests/spec/glsl-1.10/execution/maximums/gl_MaxLights.shader_test b/tests/spec/glsl-1.10/execution/maximums/gl_MaxLights.shader_test
> new file mode 100644
> index 0000000..c7cbf9d
> --- /dev/null
> +++ b/tests/spec/glsl-1.10/execution/maximums/gl_MaxLights.shader_test
> @@ -0,0 +1,28 @@
> +# [description]
> +# Tests for GLSL 1.10 minimum maximums for the builtin constants.
> +#
> +# See the GLSL 1.10.59 specification, section 7.4, page 44 (page 50 of the PDF).
> +
> +[require]
> +GLSL>= 1.10
> +
> +[vertex shader]
> +#version 110
> +void main(void)
> +{
> +	gl_Position = gl_Vertex;
> +}
> +
> +[fragment shader]
> +#version 110
> +void main(void)
> +{
> +	if (gl_MaxLights>= 8)
> +		gl_FragColor = vec4(0, 1, 0, 0);
> +	else
> +		gl_FragColor = vec4(1, 0, 0, 0);
> +}
> +
> +[test]
> +draw rect -1 -1 2 2
> +probe all rgba 0.0 1.0 0.0 0.0
> diff --git a/tests/spec/glsl-1.10/execution/maximums/gl_MaxTextureCoords.shader_test b/tests/spec/glsl-1.10/execution/maximums/gl_MaxTextureCoords.shader_test
> new file mode 100644
> index 0000000..794be9f
> --- /dev/null
> +++ b/tests/spec/glsl-1.10/execution/maximums/gl_MaxTextureCoords.shader_test
> @@ -0,0 +1,28 @@
> +# [description]
> +# Tests for GLSL 1.10 minimum maximums for the builtin constants.
> +#
> +# See the GLSL 1.10.59 specification, section 7.4, page 44 (page 50 of the PDF).
> +
> +[require]
> +GLSL>= 1.10
> +
> +[vertex shader]
> +#version 110
> +void main(void)
> +{
> +	gl_Position = gl_Vertex;
> +}
> +
> +[fragment shader]
> +#version 110
> +void main(void)
> +{
> +	if (gl_MaxTextureCoords>= 2)
> +		gl_FragColor = vec4(0, 1, 0, 0);
> +	else
> +		gl_FragColor = vec4(1, 0, 0, 0);
> +}
> +
> +[test]
> +draw rect -1 -1 2 2
> +probe all rgba 0.0 1.0 0.0 0.0
> diff --git a/tests/spec/glsl-1.10/execution/maximums/gl_MaxTextureImageUnits.shader_test b/tests/spec/glsl-1.10/execution/maximums/gl_MaxTextureImageUnits.shader_test
> new file mode 100644
> index 0000000..66b5c74
> --- /dev/null
> +++ b/tests/spec/glsl-1.10/execution/maximums/gl_MaxTextureImageUnits.shader_test
> @@ -0,0 +1,28 @@
> +# [description]
> +# Tests for GLSL 1.10 minimum maximums for the builtin constants.
> +#
> +# See the GLSL 1.10.59 specification, section 7.4, page 44 (page 50 of the PDF).
> +
> +[require]
> +GLSL>= 1.10
> +
> +[vertex shader]
> +#version 110
> +void main(void)
> +{
> +	gl_Position = gl_Vertex;
> +}
> +
> +[fragment shader]
> +#version 110
> +void main(void)
> +{
> +	if (gl_MaxTextureImageUnits>= 2)
> +		gl_FragColor = vec4(0, 1, 0, 0);
> +	else
> +		gl_FragColor = vec4(1, 0, 0, 0);
> +}
> +
> +[test]
> +draw rect -1 -1 2 2
> +probe all rgba 0.0 1.0 0.0 0.0
> diff --git a/tests/spec/glsl-1.10/execution/maximums/gl_MaxTextureUnits.shader_test b/tests/spec/glsl-1.10/execution/maximums/gl_MaxTextureUnits.shader_test
> new file mode 100644
> index 0000000..24db06e
> --- /dev/null
> +++ b/tests/spec/glsl-1.10/execution/maximums/gl_MaxTextureUnits.shader_test
> @@ -0,0 +1,28 @@
> +# [description]
> +# Tests for GLSL 1.10 minimum maximums for the builtin constants.
> +#
> +# See the GLSL 1.10.59 specification, section 7.4, page 44 (page 50 of the PDF).
> +
> +[require]
> +GLSL>= 1.10
> +
> +[vertex shader]
> +#version 110
> +void main(void)
> +{
> +	gl_Position = gl_Vertex;
> +}
> +
> +[fragment shader]
> +#version 110
> +void main(void)
> +{
> +	if (gl_MaxTextureUnits>= 2)
> +		gl_FragColor = vec4(0, 1, 0, 0);
> +	else
> +		gl_FragColor = vec4(1, 0, 0, 0);
> +}
> +
> +[test]
> +draw rect -1 -1 2 2
> +probe all rgba 0.0 1.0 0.0 0.0
> diff --git a/tests/spec/glsl-1.10/execution/maximums/gl_MaxVaryingFloats.shader_test b/tests/spec/glsl-1.10/execution/maximums/gl_MaxVaryingFloats.shader_test
> new file mode 100644
> index 0000000..b55f809
> --- /dev/null
> +++ b/tests/spec/glsl-1.10/execution/maximums/gl_MaxVaryingFloats.shader_test
> @@ -0,0 +1,28 @@
> +# [description]
> +# Tests for GLSL 1.10 minimum maximums for the builtin constants.
> +#
> +# See the GLSL 1.10.59 specification, section 7.4, page 44 (page 50 of the PDF).
> +
> +[require]
> +GLSL>= 1.10
> +
> +[vertex shader]
> +#version 110
> +void main(void)
> +{
> +	gl_Position = gl_Vertex;
> +}
> +
> +[fragment shader]
> +#version 110
> +void main(void)
> +{
> +	if (gl_MaxVaryingFloats>= 32)
> +		gl_FragColor = vec4(0, 1, 0, 0);
> +	else
> +		gl_FragColor = vec4(1, 0, 0, 0);
> +}
> +
> +[test]
> +draw rect -1 -1 2 2
> +probe all rgba 0.0 1.0 0.0 0.0
> diff --git a/tests/spec/glsl-1.10/execution/maximums/gl_MaxVertexAttribs.shader_test b/tests/spec/glsl-1.10/execution/maximums/gl_MaxVertexAttribs.shader_test
> new file mode 100644
> index 0000000..e0872f9
> --- /dev/null
> +++ b/tests/spec/glsl-1.10/execution/maximums/gl_MaxVertexAttribs.shader_test
> @@ -0,0 +1,28 @@
> +# [description]
> +# Tests for GLSL 1.10 minimum maximums for the builtin constants.
> +#
> +# See the GLSL 1.10.59 specification, section 7.4, page 44 (page 50 of the PDF).
> +
> +[require]
> +GLSL>= 1.10
> +
> +[vertex shader]
> +#version 110
> +void main(void)
> +{
> +	gl_Position = gl_Vertex;
> +}
> +
> +[fragment shader]
> +#version 110
> +void main(void)
> +{
> +	if (gl_MaxVertexAttribs>= 16)
> +		gl_FragColor = vec4(0, 1, 0, 0);
> +	else
> +		gl_FragColor = vec4(1, 0, 0, 0);
> +}
> +
> +[test]
> +draw rect -1 -1 2 2
> +probe all rgba 0.0 1.0 0.0 0.0
> diff --git a/tests/spec/glsl-1.10/execution/maximums/gl_MaxVertexTextureImageUnits.shader_test b/tests/spec/glsl-1.10/execution/maximums/gl_MaxVertexTextureImageUnits.shader_test
> new file mode 100644
> index 0000000..0dc85e5
> --- /dev/null
> +++ b/tests/spec/glsl-1.10/execution/maximums/gl_MaxVertexTextureImageUnits.shader_test
> @@ -0,0 +1,28 @@
> +# [description]
> +# Tests for GLSL 1.10 minimum maximums for the builtin constants.
> +#
> +# See the GLSL 1.10.59 specification, section 7.4, page 44 (page 50 of the PDF).
> +
> +[require]
> +GLSL>= 1.10
> +
> +[vertex shader]
> +#version 110
> +void main(void)
> +{
> +	gl_Position = gl_Vertex;
> +}
> +
> +[fragment shader]
> +#version 110
> +void main(void)
> +{
> +	if (gl_MaxVertexTextureImageUnits>= 0)
> +		gl_FragColor = vec4(0, 1, 0, 0);
> +	else
> +		gl_FragColor = vec4(1, 0, 0, 0);
> +}
> +
> +[test]
> +draw rect -1 -1 2 2
> +probe all rgba 0.0 1.0 0.0 0.0
> diff --git a/tests/spec/glsl-1.10/execution/maximums/gl_MaxVertexUniformComponents.shader_test b/tests/spec/glsl-1.10/execution/maximums/gl_MaxVertexUniformComponents.shader_test
> new file mode 100644
> index 0000000..5386bad
> --- /dev/null
> +++ b/tests/spec/glsl-1.10/execution/maximums/gl_MaxVertexUniformComponents.shader_test
> @@ -0,0 +1,28 @@
> +# [description]
> +# Tests for GLSL 1.10 minimum maximums for the builtin constants.
> +#
> +# See the GLSL 1.10.59 specification, section 7.4, page 44 (page 50 of the PDF).
> +
> +[require]
> +GLSL>= 1.10
> +
> +[vertex shader]
> +#version 110
> +void main(void)
> +{
> +	gl_Position = gl_Vertex;
> +}
> +
> +[fragment shader]
> +#version 110
> +void main(void)
> +{
> +	if (gl_MaxVertexUniformComponents>= 512)
> +		gl_FragColor = vec4(0, 1, 0, 0);
> +	else
> +		gl_FragColor = vec4(1, 0, 0, 0);
> +}
> +
> +[test]
> +draw rect -1 -1 2 2
> +probe all rgba 0.0 1.0 0.0 0.0



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