[Piglit] [PATCH] Test that interpolation modes can be mixed within a single shader.

Eric Anholt eric at anholt.net
Wed Oct 26 12:19:12 PDT 2011


On Mon, 24 Oct 2011 16:53:03 -0700, Paul Berry <stereotype441 at gmail.com> wrote:
> This test consists of a single shader that uses 'flat' interpolation
> for one variable, 'noperspective' for another, and 'smooth' for a
> third.  It verifies that the GL implementation properly associates
> each of these interpolation qualifiers to its corresponding variable.
> 
> Tested on nVidia's proprietary Linux driver.

I didn't validate the probes, but the testcase looks like an important
one to have.

Reviewed-by: Eric Anholt <eric at anholt.net>
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