[Piglit] [PATCH] Test inlining of notEqual() triggering constant folding.
Ian Romanick
idr at freedesktop.org
Thu Oct 27 10:37:23 PDT 2011
On 10/26/2011 06:38 PM, Paul Berry wrote:
> These tests exercise a bug found in Mesa: if function inlining caused
> an execution of notEqual() to be constant-folded, an assertion failure
> would occur.
Is there a bugzilla entry associated with this problem in Mesa? If
there is, it is worth calling it out in this commit message.
Otherwise,
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> .../execution/fs-inline-notequal.shader_test | 25 +++++++++++++++++++
> .../execution/vs-inline-notequal.shader_test | 26 ++++++++++++++++++++
> 2 files changed, 51 insertions(+), 0 deletions(-)
> create mode 100644 tests/spec/glsl-1.10/execution/fs-inline-notequal.shader_test
> create mode 100644 tests/spec/glsl-1.10/execution/vs-inline-notequal.shader_test
>
> diff --git a/tests/spec/glsl-1.10/execution/fs-inline-notequal.shader_test b/tests/spec/glsl-1.10/execution/fs-inline-notequal.shader_test
> new file mode 100644
> index 0000000..6def318
> --- /dev/null
> +++ b/tests/spec/glsl-1.10/execution/fs-inline-notequal.shader_test
> @@ -0,0 +1,25 @@
> +# This test exercises a bug found in Mesa: if function inlining caused
> +# an execution of notEqual() to be constant-folded, an assertion
> +# failure would occur.
> +
> +[vertex shader]
> +void main()
> +{
> + gl_Position = gl_Vertex;
> +}
> +
> +[fragment shader]
> +bvec4 foo(vec4 x, vec4 y)
> +{
> + return notEqual(x, y);
> +}
> +
> +void main()
> +{
> + gl_FragColor = vec4(foo(vec4(0.0, 0.0, 1.0, 1.0),
> + vec4(0.0, 1.0, 1.0, 0.0)));
> +}
> +
> +[test]
> +draw rect -1 -1 2 2
> +probe all rgba 0.0 1.0 0.0 1.0
> diff --git a/tests/spec/glsl-1.10/execution/vs-inline-notequal.shader_test b/tests/spec/glsl-1.10/execution/vs-inline-notequal.shader_test
> new file mode 100644
> index 0000000..a2a0923
> --- /dev/null
> +++ b/tests/spec/glsl-1.10/execution/vs-inline-notequal.shader_test
> @@ -0,0 +1,26 @@
> +# This test exercises a bug found in Mesa: if function inlining caused
> +# an execution of notEqual() to be constant-folded, an assertion
> +# failure would occur.
> +
> +[vertex shader]
> +bvec4 foo(vec4 x, vec4 y)
> +{
> + return notEqual(x, y);
> +}
> +
> +void main()
> +{
> + gl_Position = gl_Vertex;
> + gl_FrontColor = vec4(foo(vec4(0.0, 0.0, 1.0, 1.0),
> + vec4(0.0, 1.0, 1.0, 0.0)));
> +}
> +
> +[fragment shader]
> +void main()
> +{
> + gl_FragColor = gl_Color;
> +}
> +
> +[test]
> +draw rect -1 -1 2 2
> +probe all rgba 0.0 1.0 0.0 1.0
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