[Piglit] [PATCH 2/8] util: move shader related code to piglit-shader.[ch]
Chia-I Wu
olvaffe at gmail.com
Sat Sep 3 09:29:25 PDT 2011
Just move the code around. There should be no functional change.
---
tests/util/CMakeLists.gl.txt | 1 +
tests/util/CMakeLists.txt | 1 +
tests/util/piglit-shader.c | 255 ++++++++++++++++++++++++++++++++++++++++++
tests/util/piglit-shader.h | 158 ++++++++++++++++++++++++++
tests/util/piglit-util.c | 229 -------------------------------------
tests/util/piglit-util.h | 134 +----------------------
6 files changed, 416 insertions(+), 362 deletions(-)
create mode 100644 tests/util/piglit-shader.c
create mode 100644 tests/util/piglit-shader.h
diff --git a/tests/util/CMakeLists.gl.txt b/tests/util/CMakeLists.gl.txt
index 88af8fd..5b52776 100644
--- a/tests/util/CMakeLists.gl.txt
+++ b/tests/util/CMakeLists.gl.txt
@@ -14,6 +14,7 @@ set(UTIL_SOURCES
IF(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
add_definitions ( -DUSE_GLX )
add_library (piglitglxutil
+ piglit-shader.c
piglit-shader-gl.c
piglit-util.c
piglit-util-gl.c
diff --git a/tests/util/CMakeLists.txt b/tests/util/CMakeLists.txt
index 3daccea..5da4cd9 100644
--- a/tests/util/CMakeLists.txt
+++ b/tests/util/CMakeLists.txt
@@ -12,6 +12,7 @@ endif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
set(UTIL_SOURCES
fdo-bitmap.c
piglit-util.c
+ piglit-shader.c
shader-load.c
piglit-framework.c
rgb9e5.c
diff --git a/tests/util/piglit-shader.c b/tests/util/piglit-shader.c
new file mode 100644
index 0000000..0588608
--- /dev/null
+++ b/tests/util/piglit-shader.c
@@ -0,0 +1,255 @@
+/*
+ * Copyright (c) The Piglit project 2007
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <sys/stat.h>
+#include <errno.h>
+
+#include "piglit-util.h"
+
+void piglit_get_glsl_version(bool *es, int* major, int* minor)
+{
+ bool es_local;
+ int major_local;
+ int minor_local;
+
+ const char *version_string;
+ int c; /* scanf count */
+
+ version_string = (const char*) glGetString(GL_SHADING_LANGUAGE_VERSION);
+ es_local = strncmp("OpenGL ES", version_string, 10) == 0;
+ if (es_local) {
+ c = sscanf(version_string,
+ "OpenGL ES GLSL ES %i.%i",
+ &major_local,
+ &minor_local);
+ } else {
+ c = sscanf(version_string,
+ "%i.%i",
+ &major_local,
+ &minor_local);
+ }
+ assert(c == 2);
+
+ /* Write outputs. */
+ if (es != NULL)
+ *es = es_local;
+ if (major != NULL)
+ *major = major_local;
+ if (minor != NULL)
+ *minor = minor_local;
+}
+
+/**
+ * Convenience function to compile a GLSL shader from a file.
+ */
+GLuint
+piglit_compile_shader(GLenum target, char *filename)
+{
+ GLuint prog;
+ struct stat st;
+ int err;
+ GLchar *prog_string;
+ FILE *f;
+ const char *source_dir;
+ char filename_with_path[FILENAME_MAX];
+
+ source_dir = getenv("PIGLIT_SOURCE_DIR");
+ if (source_dir == NULL) {
+ source_dir = SOURCE_DIR;
+ }
+
+ snprintf(filename_with_path, FILENAME_MAX - 1,
+ "%s/tests/%s", source_dir, filename);
+ filename_with_path[FILENAME_MAX - 1] = 0;
+
+ err = stat(filename_with_path, &st);
+ if (err == -1) {
+ fprintf(stderr, "Couldn't stat program %s: %s\n", filename, strerror(errno));
+ fprintf(stderr, "You can override the source dir by setting the PIGLIT_SOURCE_DIR environment variable.\n");
+ exit(1);
+ }
+
+ prog_string = malloc(st.st_size + 1);
+ if (prog_string == NULL) {
+ fprintf(stderr, "malloc\n");
+ exit(1);
+ }
+
+ f = fopen(filename_with_path, "r");
+ if (f == NULL) {
+ fprintf(stderr, "Couldn't open program: %s\n", strerror(errno));
+ exit(1);
+ }
+ fread(prog_string, 1, st.st_size, f);
+ prog_string[st.st_size] = '\0';
+ fclose(f);
+
+ prog = piglit_compile_shader_text(target, prog_string);
+
+ free(prog_string);
+
+ return prog;
+}
+
+/** Return a string name for a shader target enum */
+static const char *
+shader_name(GLenum target)
+{
+ switch (target) {
+ case GL_VERTEX_SHADER:
+ return "vertex";
+#if defined USE_OPENGL
+ case GL_GEOMETRY_SHADER:
+ return "geometry";
+#endif
+ case GL_FRAGMENT_SHADER:
+ return "fragment";
+ default:
+ assert(!"Unexpected shader target in shader_name()");
+ }
+}
+
+/**
+ * Convenience function to compile a GLSL shader.
+ */
+GLuint
+piglit_compile_shader_text(GLenum target, const char *text)
+{
+ GLuint prog;
+ GLint ok;
+
+ piglit_require_GLSL();
+
+ prog = piglit_CreateShader(target);
+ piglit_ShaderSource(prog, 1, (const GLchar **) &text, NULL);
+ piglit_CompileShader(prog);
+
+ piglit_GetShaderiv(prog, GL_COMPILE_STATUS, &ok);
+
+ {
+ GLchar *info;
+ GLint size;
+
+ piglit_GetShaderiv(prog, GL_INFO_LOG_LENGTH, &size);
+ info = malloc(size);
+
+ piglit_GetShaderInfoLog(prog, size, NULL, info);
+ if (!ok) {
+ fprintf(stderr, "Failed to compile %s shader: %s\n",
+ shader_name(target),
+ info);
+ piglit_DeleteShader(prog);
+ prog = 0;
+ }
+ else if (0) {
+ /* Enable this to get extra compilation info.
+ * Even if there's no compilation errors, the info
+ * log may have some remarks.
+ */
+ fprintf(stderr, "Shader compiler warning: %s\n", info);
+ }
+ free(info);
+ }
+
+ return prog;
+}
+
+static GLboolean
+link_check_status(GLint prog, FILE *output)
+{
+ GLchar *info = NULL;
+ GLint size;
+ GLint ok;
+
+ piglit_require_GLSL();
+
+ piglit_GetProgramiv(prog, GL_LINK_STATUS, &ok);
+
+ /* Some drivers return a size of 1 for an empty log. This is the size
+ * of a log that contains only a terminating NUL character.
+ */
+ piglit_GetProgramiv(prog, GL_INFO_LOG_LENGTH, &size);
+ if (size > 1) {
+ info = malloc(size);
+ piglit_GetProgramInfoLog(prog, size, NULL, info);
+ }
+
+ if (!ok) {
+ fprintf(output, "Failed to link: %s\n",
+ (info != NULL) ? info : "<empty log>");
+ }
+ else if (0 && info != NULL) {
+ /* Enable this to get extra linking info.
+ * Even if there's no link errors, the info log may
+ * have some remarks.
+ */
+ printf("Linker warning: %s\n", info);
+ }
+
+ free(info);
+
+ return ok;
+}
+
+GLboolean
+piglit_link_check_status(GLint prog)
+{
+ return link_check_status(prog, stderr);
+}
+
+/**
+ * Check link status
+ *
+ * Similar to piglit_link_check_status except it logs error messages
+ * to standard output instead of standard error. This is useful for
+ * tests that want to produce negative link results.
+ *
+ * \sa piglit_link_check_status
+ */
+GLboolean
+piglit_link_check_status_quiet(GLint prog)
+{
+ return link_check_status(prog, stdout);
+}
+
+
+GLint piglit_link_simple_program(GLint vs, GLint fs)
+{
+ GLint prog;
+
+ piglit_require_GLSL();
+
+ prog = piglit_CreateProgram();
+ if (fs)
+ piglit_AttachShader(prog, fs);
+ if (vs)
+ piglit_AttachShader(prog, vs);
+ piglit_LinkProgram(prog);
+
+ if (!piglit_link_check_status(prog)) {
+ piglit_DeleteProgram(prog);
+ prog = 0;
+ }
+
+ return prog;
+}
diff --git a/tests/util/piglit-shader.h b/tests/util/piglit-shader.h
new file mode 100644
index 0000000..fca080d
--- /dev/null
+++ b/tests/util/piglit-shader.h
@@ -0,0 +1,158 @@
+/*
+ * Copyright (c) The Piglit project 2007
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#pragma once
+
+/**
+ * Null parameters are ignored.
+ *
+ * \param es Is it GLSL ES?
+ */
+void piglit_get_glsl_version(bool *es, int* major, int* minor);
+
+GLuint piglit_compile_shader(GLenum target, char *filename);
+GLuint piglit_compile_shader_text(GLenum target, const char *text);
+GLboolean piglit_link_check_status(GLint prog);
+GLboolean piglit_link_check_status_quiet(GLint prog);
+GLint piglit_link_simple_program(GLint vs, GLint fs);
+
+/**
+ * \name Portable wrappers for GLSL functions\
+ *
+ * \note
+ * One of \c piglit_require_GLSL, \c piglit_require_vertex_shader, or
+ * \c piglit_require_fragment_shader must be called before using these
+ * wrappers.
+ */
+/*@{*/
+#if defined(USE_OPENGL_ES2)
+#define piglit_AttachShader glAttachShader
+#define piglit_BindAttribLocation glBindAttribLocation
+#define piglit_CompileShader glCompileShader
+#define piglit_CreateProgram glCreateProgram
+#define piglit_CreateShader glCreateShader
+#define piglit_DeleteProgram glDeleteProgram
+#define piglit_DeleteShader glDeleteShader
+#define piglit_GetActiveUniform glGetActiveUniform
+#define piglit_GetAttribLocation glGetAttribLocation
+#define piglit_GetProgramInfoLog glGetProgramInfoLog
+#define piglit_GetProgramiv glGetProgramiv
+#define piglit_GetShaderInfoLog glGetShaderInfoLog
+#define piglit_GetShaderiv glGetShaderiv
+#define piglit_GetUniformLocation glGetUniformLocation
+#define piglit_LinkProgram glLinkProgram
+#define piglit_ShaderSource glShaderSource
+#define piglit_UseProgram glUseProgram
+#define piglit_Uniform1f glUniform1f
+#define piglit_Uniform2f glUniform2f
+#define piglit_Uniform3f glUniform3f
+#define piglit_Uniform4f glUniform4f
+#define piglit_Uniform1fv glUniform1fv
+#define piglit_Uniform2fv glUniform2fv
+#define piglit_Uniform3fv glUniform3fv
+#define piglit_Uniform4fv glUniform4fv
+#define piglit_Uniform1i glUniform1i
+#define piglit_Uniform2iv glUniform2iv
+#define piglit_Uniform3iv glUniform3iv
+#define piglit_Uniform4iv glUniform4iv
+#define piglit_UniformMatrix2fv glUniformMatrix2fv
+#define piglit_UniformMatrix3fv glUniformMatrix3fv
+#define piglit_UniformMatrix4fv glUniformMatrix4fv
+#define piglit_GetUniformfv glGetUniformfv
+#define piglit_VertexAttribPointer glVertexAttribPointer
+#define piglit_EnableVertexAttribArray glEnableVertexAttribArray
+#define piglit_DisableVertexAttribArray glDisableVertexAttribArray
+#define piglit_UniformMatrix2x3fv assert(!"glUniformMatrix2x3fv does not exist in ES")
+#define piglit_UniformMatrix2x4fv assert(!"glUniformMatrix2x4fv does not exist in ES")
+#define piglit_UniformMatrix3x2fv assert(!"glUniformMatrix3x2fv does not exist in ES")
+#define piglit_UniformMatrix3x4fv assert(!"glUniformMatrix3x4fv does not exist in ES")
+#define piglit_UniformMatrix4x2fv assert(!"glUniformMatrix4x2fv does not exist in ES")
+#define piglit_UniformMatrix4x3fv assert(!"glUniformMatrix4x3fv does not exist in ES")
+#else
+extern PFNGLATTACHSHADERPROC piglit_AttachShader;
+extern PFNGLBINDATTRIBLOCATIONPROC piglit_BindAttribLocation;
+extern PFNGLCOMPILESHADERPROC piglit_CompileShader;
+extern PFNGLCREATEPROGRAMPROC piglit_CreateProgram;
+extern PFNGLCREATESHADERPROC piglit_CreateShader;
+extern PFNGLDELETEPROGRAMPROC piglit_DeleteProgram;
+extern PFNGLDELETESHADERPROC piglit_DeleteShader;
+extern PFNGLGETACTIVEUNIFORMPROC piglit_GetActiveUniform;
+extern PFNGLGETATTRIBLOCATIONPROC piglit_GetAttribLocation;
+extern PFNGLGETPROGRAMINFOLOGPROC piglit_GetProgramInfoLog;
+extern PFNGLGETPROGRAMIVPROC piglit_GetProgramiv;
+extern PFNGLGETSHADERINFOLOGPROC piglit_GetShaderInfoLog;
+extern PFNGLGETSHADERIVPROC piglit_GetShaderiv;
+extern PFNGLGETUNIFORMLOCATIONPROC piglit_GetUniformLocation;
+extern PFNGLLINKPROGRAMPROC piglit_LinkProgram;
+extern PFNGLSHADERSOURCEPROC piglit_ShaderSource;
+extern PFNGLUSEPROGRAMPROC piglit_UseProgram;
+extern PFNGLUNIFORM1FPROC piglit_Uniform1f;
+extern PFNGLUNIFORM2FPROC piglit_Uniform2f;
+extern PFNGLUNIFORM3FPROC piglit_Uniform3f;
+extern PFNGLUNIFORM4FPROC piglit_Uniform4f;
+extern PFNGLUNIFORM1FVPROC piglit_Uniform1fv;
+extern PFNGLUNIFORM2FVPROC piglit_Uniform2fv;
+extern PFNGLUNIFORM3FVPROC piglit_Uniform3fv;
+extern PFNGLUNIFORM4FVPROC piglit_Uniform4fv;
+extern PFNGLUNIFORM1IPROC piglit_Uniform1i;
+extern PFNGLUNIFORM2IPROC piglit_Uniform2i;
+extern PFNGLUNIFORM3IPROC piglit_Uniform3i;
+extern PFNGLUNIFORM4IPROC piglit_Uniform4i;
+extern PFNGLUNIFORM1IVPROC piglit_Uniform1iv;
+extern PFNGLUNIFORM2IVPROC piglit_Uniform2iv;
+extern PFNGLUNIFORM3IVPROC piglit_Uniform3iv;
+extern PFNGLUNIFORM4IVPROC piglit_Uniform4iv;
+extern PFNGLUNIFORM1UIPROC piglit_Uniform1ui;
+extern PFNGLUNIFORM2UIPROC piglit_Uniform2ui;
+extern PFNGLUNIFORM3UIPROC piglit_Uniform3ui;
+extern PFNGLUNIFORM4UIPROC piglit_Uniform4ui;
+extern PFNGLUNIFORM1UIVPROC piglit_Uniform1uiv;
+extern PFNGLUNIFORM2UIVPROC piglit_Uniform2uiv;
+extern PFNGLUNIFORM3UIVPROC piglit_Uniform3uiv;
+extern PFNGLUNIFORM4UIVPROC piglit_Uniform4uiv;
+extern PFNGLUNIFORMMATRIX2FVPROC piglit_UniformMatrix2fv;
+extern PFNGLUNIFORMMATRIX3FVPROC piglit_UniformMatrix3fv;
+extern PFNGLUNIFORMMATRIX4FVPROC piglit_UniformMatrix4fv;
+extern PFNGLGETUNIFORMFVPROC piglit_GetUniformfv;
+extern PFNGLVERTEXATTRIBPOINTERPROC piglit_VertexAttribPointer;
+extern PFNGLENABLEVERTEXATTRIBARRAYPROC piglit_EnableVertexAttribArray;
+extern PFNGLDISABLEVERTEXATTRIBARRAYPROC piglit_DisableVertexAttribArray;
+extern PFNGLUNIFORMMATRIX2X3FVPROC piglit_UniformMatrix2x3fv;
+extern PFNGLUNIFORMMATRIX2X4FVPROC piglit_UniformMatrix2x4fv;
+extern PFNGLUNIFORMMATRIX3X2FVPROC piglit_UniformMatrix3x2fv;
+extern PFNGLUNIFORMMATRIX3X4FVPROC piglit_UniformMatrix3x4fv;
+extern PFNGLUNIFORMMATRIX4X2FVPROC piglit_UniformMatrix4x2fv;
+extern PFNGLUNIFORMMATRIX4X3FVPROC piglit_UniformMatrix4x3fv;
+#endif
+/*@}*/
+
+/**
+ * Require a specific version of GLSL.
+ *
+ * \param version Integer version, for example 130
+ */
+extern void piglit_require_GLSL_version(int version);
+/** Require any version of GLSL */
+extern void piglit_require_GLSL(void);
+extern void piglit_require_fragment_shader(void);
+extern void piglit_require_vertex_shader(void);
diff --git a/tests/util/piglit-util.c b/tests/util/piglit-util.c
index 11117ed..248d46a 100644
--- a/tests/util/piglit-util.c
+++ b/tests/util/piglit-util.c
@@ -31,7 +31,6 @@
#include <stdlib.h>
#include <string.h>
#include <errno.h>
-#include <sys/stat.h>
#include "config.h"
#if defined(HAVE_SYS_TIME_H) && defined(HAVE_SYS_RESOURCE_H) && defined(HAVE_SETRLIMIT)
@@ -90,39 +89,6 @@ void piglit_get_gl_version(bool *es, int* major, int* minor)
*minor = minor_local;
}
-void piglit_get_glsl_version(bool *es, int* major, int* minor)
-{
- bool es_local;
- int major_local;
- int minor_local;
-
- const char *version_string;
- int c; /* scanf count */
-
- version_string = (const char*) glGetString(GL_SHADING_LANGUAGE_VERSION);
- es_local = strncmp("OpenGL ES", version_string, 10) == 0;
- if (es_local) {
- c = sscanf(version_string,
- "OpenGL ES GLSL ES %i.%i",
- &major_local,
- &minor_local);
- } else {
- c = sscanf(version_string,
- "%i.%i",
- &major_local,
- &minor_local);
- }
- assert(c == 2);
-
- /* Write outputs. */
- if (es != NULL)
- *es = es_local;
- if (major != NULL)
- *major = major_local;
- if (minor != NULL)
- *minor = minor_local;
-}
-
bool piglit_is_extension_supported(const char *name)
{
char *extensions;
@@ -304,201 +270,6 @@ piglit_report_result(enum piglit_result result)
}
}
-/**
- * Convenience function to compile a GLSL shader from a file.
- */
-GLuint
-piglit_compile_shader(GLenum target, char *filename)
-{
- GLuint prog;
- struct stat st;
- int err;
- GLchar *prog_string;
- FILE *f;
- const char *source_dir;
- char filename_with_path[FILENAME_MAX];
-
- source_dir = getenv("PIGLIT_SOURCE_DIR");
- if (source_dir == NULL) {
- source_dir = SOURCE_DIR;
- }
-
- snprintf(filename_with_path, FILENAME_MAX - 1,
- "%s/tests/%s", source_dir, filename);
- filename_with_path[FILENAME_MAX - 1] = 0;
-
- err = stat(filename_with_path, &st);
- if (err == -1) {
- fprintf(stderr, "Couldn't stat program %s: %s\n", filename, strerror(errno));
- fprintf(stderr, "You can override the source dir by setting the PIGLIT_SOURCE_DIR environment variable.\n");
- exit(1);
- }
-
- prog_string = malloc(st.st_size + 1);
- if (prog_string == NULL) {
- fprintf(stderr, "malloc\n");
- exit(1);
- }
-
- f = fopen(filename_with_path, "r");
- if (f == NULL) {
- fprintf(stderr, "Couldn't open program: %s\n", strerror(errno));
- exit(1);
- }
- fread(prog_string, 1, st.st_size, f);
- prog_string[st.st_size] = '\0';
- fclose(f);
-
- prog = piglit_compile_shader_text(target, prog_string);
-
- free(prog_string);
-
- return prog;
-}
-
-/** Return a string name for a shader target enum */
-static const char *
-shader_name(GLenum target)
-{
- switch (target) {
- case GL_VERTEX_SHADER:
- return "vertex";
-#if defined USE_OPENGL
- case GL_GEOMETRY_SHADER:
- return "geometry";
-#endif
- case GL_FRAGMENT_SHADER:
- return "fragment";
- default:
- assert(!"Unexpected shader target in shader_name()");
- }
-}
-
-/**
- * Convenience function to compile a GLSL shader.
- */
-GLuint
-piglit_compile_shader_text(GLenum target, const char *text)
-{
- GLuint prog;
- GLint ok;
-
- piglit_require_GLSL();
-
- prog = piglit_CreateShader(target);
- piglit_ShaderSource(prog, 1, (const GLchar **) &text, NULL);
- piglit_CompileShader(prog);
-
- piglit_GetShaderiv(prog, GL_COMPILE_STATUS, &ok);
-
- {
- GLchar *info;
- GLint size;
-
- piglit_GetShaderiv(prog, GL_INFO_LOG_LENGTH, &size);
- info = malloc(size);
-
- piglit_GetShaderInfoLog(prog, size, NULL, info);
- if (!ok) {
- fprintf(stderr, "Failed to compile %s shader: %s\n",
- shader_name(target),
- info);
- piglit_DeleteShader(prog);
- prog = 0;
- }
- else if (0) {
- /* Enable this to get extra compilation info.
- * Even if there's no compilation errors, the info
- * log may have some remarks.
- */
- fprintf(stderr, "Shader compiler warning: %s\n", info);
- }
- free(info);
- }
-
- return prog;
-}
-
-static GLboolean
-link_check_status(GLint prog, FILE *output)
-{
- GLchar *info = NULL;
- GLint size;
- GLint ok;
-
- piglit_require_GLSL();
-
- piglit_GetProgramiv(prog, GL_LINK_STATUS, &ok);
-
- /* Some drivers return a size of 1 for an empty log. This is the size
- * of a log that contains only a terminating NUL character.
- */
- piglit_GetProgramiv(prog, GL_INFO_LOG_LENGTH, &size);
- if (size > 1) {
- info = malloc(size);
- piglit_GetProgramInfoLog(prog, size, NULL, info);
- }
-
- if (!ok) {
- fprintf(output, "Failed to link: %s\n",
- (info != NULL) ? info : "<empty log>");
- }
- else if (0 && info != NULL) {
- /* Enable this to get extra linking info.
- * Even if there's no link errors, the info log may
- * have some remarks.
- */
- printf("Linker warning: %s\n", info);
- }
-
- free(info);
-
- return ok;
-}
-
-GLboolean
-piglit_link_check_status(GLint prog)
-{
- return link_check_status(prog, stderr);
-}
-
-/**
- * Check link status
- *
- * Similar to piglit_link_check_status except it logs error messages
- * to standard output instead of standard error. This is useful for
- * tests that want to produce negative link results.
- *
- * \sa piglit_link_check_status
- */
-GLboolean
-piglit_link_check_status_quiet(GLint prog)
-{
- return link_check_status(prog, stdout);
-}
-
-
-GLint piglit_link_simple_program(GLint vs, GLint fs)
-{
- GLint prog;
-
- piglit_require_GLSL();
-
- prog = piglit_CreateProgram();
- if (fs)
- piglit_AttachShader(prog, fs);
- if (vs)
- piglit_AttachShader(prog, vs);
- piglit_LinkProgram(prog);
-
- if (!piglit_link_check_status(prog)) {
- piglit_DeleteProgram(prog);
- prog = 0;
- }
-
- return prog;
-}
-
float piglit_tolerance[4] = { 0.01, 0.01, 0.01, 0.01 };
void
diff --git a/tests/util/piglit-util.h b/tests/util/piglit-util.h
index 567b8c9..0829428 100644
--- a/tests/util/piglit-util.h
+++ b/tests/util/piglit-util.h
@@ -82,6 +82,7 @@ enum piglit_result {
};
#include "piglit-framework.h"
+#include "piglit-shader.h"
#define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
@@ -104,13 +105,6 @@ void piglit_glutInit(int argc, char **argv);
void piglit_get_gl_version(bool *es, int* major, int* minor);
/**
- * Null parameters are ignored.
- *
- * \param es Is it GLSL ES?
- */
-void piglit_get_glsl_version(bool *es, int* major, int* minor);
-
-/**
* \precondition name is not null
*/
bool piglit_is_extension_supported(const char *name);
@@ -165,11 +159,6 @@ int piglit_use_vertex_program(void);
void piglit_require_fragment_program(void);
void piglit_require_vertex_program(void);
GLuint piglit_compile_program(GLenum target, const char* text);
-GLuint piglit_compile_shader(GLenum target, char *filename);
-GLuint piglit_compile_shader_text(GLenum target, const char *text);
-GLboolean piglit_link_check_status(GLint prog);
-GLboolean piglit_link_check_status_quiet(GLint prog);
-GLint piglit_link_simple_program(GLint vs, GLint fs);
GLvoid piglit_draw_rect(float x, float y, float w, float h);
GLvoid piglit_draw_rect_z(float z, float x, float y, float w, float h);
GLvoid piglit_draw_rect_tex(float x, float y, float w, float h,
@@ -220,127 +209,6 @@ extern const GLenum cube_face_targets[6];
*/
extern GLint piglit_ARBfp_pass_through;
-/**
- * \name Portable wrappers for GLSL functions\
- *
- * \note
- * One of \c piglit_require_GLSL, \c piglit_require_vertex_shader, or
- * \c piglit_require_fragment_shader must be called before using these
- * wrappers.
- */
-/*@{*/
-#if defined(USE_OPENGL_ES2)
-#define piglit_AttachShader glAttachShader
-#define piglit_BindAttribLocation glBindAttribLocation
-#define piglit_CompileShader glCompileShader
-#define piglit_CreateProgram glCreateProgram
-#define piglit_CreateShader glCreateShader
-#define piglit_DeleteProgram glDeleteProgram
-#define piglit_DeleteShader glDeleteShader
-#define piglit_GetActiveUniform glGetActiveUniform
-#define piglit_GetAttribLocation glGetAttribLocation
-#define piglit_GetProgramInfoLog glGetProgramInfoLog
-#define piglit_GetProgramiv glGetProgramiv
-#define piglit_GetShaderInfoLog glGetShaderInfoLog
-#define piglit_GetShaderiv glGetShaderiv
-#define piglit_GetUniformLocation glGetUniformLocation
-#define piglit_LinkProgram glLinkProgram
-#define piglit_ShaderSource glShaderSource
-#define piglit_UseProgram glUseProgram
-#define piglit_Uniform1f glUniform1f
-#define piglit_Uniform2f glUniform2f
-#define piglit_Uniform3f glUniform3f
-#define piglit_Uniform4f glUniform4f
-#define piglit_Uniform1fv glUniform1fv
-#define piglit_Uniform2fv glUniform2fv
-#define piglit_Uniform3fv glUniform3fv
-#define piglit_Uniform4fv glUniform4fv
-#define piglit_Uniform1i glUniform1i
-#define piglit_Uniform2iv glUniform2iv
-#define piglit_Uniform3iv glUniform3iv
-#define piglit_Uniform4iv glUniform4iv
-#define piglit_UniformMatrix2fv glUniformMatrix2fv
-#define piglit_UniformMatrix3fv glUniformMatrix3fv
-#define piglit_UniformMatrix4fv glUniformMatrix4fv
-#define piglit_GetUniformfv glGetUniformfv
-#define piglit_VertexAttribPointer glVertexAttribPointer
-#define piglit_EnableVertexAttribArray glEnableVertexAttribArray
-#define piglit_DisableVertexAttribArray glDisableVertexAttribArray
-#define piglit_UniformMatrix2x3fv assert(!"glUniformMatrix2x3fv does not exist in ES")
-#define piglit_UniformMatrix2x4fv assert(!"glUniformMatrix2x4fv does not exist in ES")
-#define piglit_UniformMatrix3x2fv assert(!"glUniformMatrix3x2fv does not exist in ES")
-#define piglit_UniformMatrix3x4fv assert(!"glUniformMatrix3x4fv does not exist in ES")
-#define piglit_UniformMatrix4x2fv assert(!"glUniformMatrix4x2fv does not exist in ES")
-#define piglit_UniformMatrix4x3fv assert(!"glUniformMatrix4x3fv does not exist in ES")
-#else
-extern PFNGLATTACHSHADERPROC piglit_AttachShader;
-extern PFNGLBINDATTRIBLOCATIONPROC piglit_BindAttribLocation;
-extern PFNGLCOMPILESHADERPROC piglit_CompileShader;
-extern PFNGLCREATEPROGRAMPROC piglit_CreateProgram;
-extern PFNGLCREATESHADERPROC piglit_CreateShader;
-extern PFNGLDELETEPROGRAMPROC piglit_DeleteProgram;
-extern PFNGLDELETESHADERPROC piglit_DeleteShader;
-extern PFNGLGETACTIVEUNIFORMPROC piglit_GetActiveUniform;
-extern PFNGLGETATTRIBLOCATIONPROC piglit_GetAttribLocation;
-extern PFNGLGETPROGRAMINFOLOGPROC piglit_GetProgramInfoLog;
-extern PFNGLGETPROGRAMIVPROC piglit_GetProgramiv;
-extern PFNGLGETSHADERINFOLOGPROC piglit_GetShaderInfoLog;
-extern PFNGLGETSHADERIVPROC piglit_GetShaderiv;
-extern PFNGLGETUNIFORMLOCATIONPROC piglit_GetUniformLocation;
-extern PFNGLLINKPROGRAMPROC piglit_LinkProgram;
-extern PFNGLSHADERSOURCEPROC piglit_ShaderSource;
-extern PFNGLUSEPROGRAMPROC piglit_UseProgram;
-extern PFNGLUNIFORM1FPROC piglit_Uniform1f;
-extern PFNGLUNIFORM2FPROC piglit_Uniform2f;
-extern PFNGLUNIFORM3FPROC piglit_Uniform3f;
-extern PFNGLUNIFORM4FPROC piglit_Uniform4f;
-extern PFNGLUNIFORM1FVPROC piglit_Uniform1fv;
-extern PFNGLUNIFORM2FVPROC piglit_Uniform2fv;
-extern PFNGLUNIFORM3FVPROC piglit_Uniform3fv;
-extern PFNGLUNIFORM4FVPROC piglit_Uniform4fv;
-extern PFNGLUNIFORM1IPROC piglit_Uniform1i;
-extern PFNGLUNIFORM2IPROC piglit_Uniform2i;
-extern PFNGLUNIFORM3IPROC piglit_Uniform3i;
-extern PFNGLUNIFORM4IPROC piglit_Uniform4i;
-extern PFNGLUNIFORM1IVPROC piglit_Uniform1iv;
-extern PFNGLUNIFORM2IVPROC piglit_Uniform2iv;
-extern PFNGLUNIFORM3IVPROC piglit_Uniform3iv;
-extern PFNGLUNIFORM4IVPROC piglit_Uniform4iv;
-extern PFNGLUNIFORM1UIPROC piglit_Uniform1ui;
-extern PFNGLUNIFORM2UIPROC piglit_Uniform2ui;
-extern PFNGLUNIFORM3UIPROC piglit_Uniform3ui;
-extern PFNGLUNIFORM4UIPROC piglit_Uniform4ui;
-extern PFNGLUNIFORM1UIVPROC piglit_Uniform1uiv;
-extern PFNGLUNIFORM2UIVPROC piglit_Uniform2uiv;
-extern PFNGLUNIFORM3UIVPROC piglit_Uniform3uiv;
-extern PFNGLUNIFORM4UIVPROC piglit_Uniform4uiv;
-extern PFNGLUNIFORMMATRIX2FVPROC piglit_UniformMatrix2fv;
-extern PFNGLUNIFORMMATRIX3FVPROC piglit_UniformMatrix3fv;
-extern PFNGLUNIFORMMATRIX4FVPROC piglit_UniformMatrix4fv;
-extern PFNGLGETUNIFORMFVPROC piglit_GetUniformfv;
-extern PFNGLVERTEXATTRIBPOINTERPROC piglit_VertexAttribPointer;
-extern PFNGLENABLEVERTEXATTRIBARRAYPROC piglit_EnableVertexAttribArray;
-extern PFNGLDISABLEVERTEXATTRIBARRAYPROC piglit_DisableVertexAttribArray;
-extern PFNGLUNIFORMMATRIX2X3FVPROC piglit_UniformMatrix2x3fv;
-extern PFNGLUNIFORMMATRIX2X4FVPROC piglit_UniformMatrix2x4fv;
-extern PFNGLUNIFORMMATRIX3X2FVPROC piglit_UniformMatrix3x2fv;
-extern PFNGLUNIFORMMATRIX3X4FVPROC piglit_UniformMatrix3x4fv;
-extern PFNGLUNIFORMMATRIX4X2FVPROC piglit_UniformMatrix4x2fv;
-extern PFNGLUNIFORMMATRIX4X3FVPROC piglit_UniformMatrix4x3fv;
-#endif
-/*@}*/
-
-/**
- * Require a specific version of GLSL.
- *
- * \param version Integer version, for example 130
- */
-extern void piglit_require_GLSL_version(int version);
-/** Require any version of GLSL */
-extern void piglit_require_GLSL(void);
-extern void piglit_require_fragment_shader(void);
-extern void piglit_require_vertex_shader(void);
-
#ifndef HAVE_STRCHRNUL
char *strchrnul(const char *s, int c);
#endif
--
1.7.5.4
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