[Piglit] [PATCH] GL_ARB_ubo/maxblocks: don't use dynamically sized array
Brian Paul
brianp at vmware.com
Thu Aug 2 08:51:57 PDT 2012
To fix MSVC build.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=53062
---
tests/spec/arb_uniform_buffer_object/maxblocks.c | 6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/tests/spec/arb_uniform_buffer_object/maxblocks.c b/tests/spec/arb_uniform_buffer_object/maxblocks.c
index a8c4c4a..6f67b59 100644
--- a/tests/spec/arb_uniform_buffer_object/maxblocks.c
+++ b/tests/spec/arb_uniform_buffer_object/maxblocks.c
@@ -236,12 +236,10 @@ pass_link_test(int y_index,
{
bool pass = true;
GLuint prog;
- GLuint bos[vs_blocks + fs_blocks];
+ GLuint *bos = (GLuint *) calloc(vs_blocks + fs_blocks, sizeof(GLuint));
GLint active_blocks;
int i;
- memset(bos, 0, sizeof(bos));
-
prog = build_shaders(vs_prefix, vs_blocks,
fs_prefix, fs_blocks);
@@ -268,6 +266,8 @@ pass_link_test(int y_index,
glDeleteBuffers(active_blocks, bos);
glDeleteProgram(prog);
+ free(bos);
+
return pass;
}
--
1.7.3.4
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