[Piglit] [PATCH] GL_ARB_ubo/maxblocks: fix writing to zero-length string
Eric Anholt
eric at anholt.net
Thu Aug 2 10:06:49 PDT 2012
Brian Paul <brianp at vmware.com> writes:
> When get_shader() was called with blocks=0 we were allocating string
> buffers of length zero. Assigning prefix[0] = 0 caused an invalid
> memory write (found w/ valgrind). Adding one to the calloc() length
> fixes this.
Oops. With all the patches I've got outstanding, I hadn't sent this one
out.
Reviewed-by: Eric Anholt <eric at anholt.net>
> But compiling a shader string of length=0 seems a little strange...
It's not compiling a shader string of that length, it's compiling a
template shader string with extra contents of length 0 added.
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