[Piglit] [PATCH] Allow testing of generic compressed texture formats with 1D/3D textures
Brian Paul
brianp at vmware.com
Tue Aug 21 12:26:46 PDT 2012
On 08/21/2012 01:12 PM, Anuj Phogat wrote:
> The generic texture formats are allowed in the<internalformat>
> parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D,
> and CopyTexImage2D functions.
>
> Signed-off-by: Anuj Phogat<anuj.phogat at gmail.com>
> ---
> tests/texturing/copyteximage.c | 8 --------
> 1 files changed, 0 insertions(+), 8 deletions(-)
>
> diff --git a/tests/texturing/copyteximage.c b/tests/texturing/copyteximage.c
> index a0bf228..c8a8492 100644
> --- a/tests/texturing/copyteximage.c
> +++ b/tests/texturing/copyteximage.c
> @@ -328,14 +328,6 @@ supported_format(GLenum format)
> static bool
> supported_target_format(GLenum target, GLenum format)
> {
> - /* all the compressed formats we test (so far) are 2D only */
> - if (is_compressed_format(format)&&
> - (target == GL_TEXTURE_1D ||
> - target == GL_TEXTURE_1D_ARRAY ||
> - target == GL_TEXTURE_3D ||
> - target == GL_TEXTURE_RECTANGLE)) {
> - return false;
> - }
> if (is_depth_format(format)&& target == GL_TEXTURE_3D) {
> return false;
> }
I guess this is what we want to do, but with NVIDIA's driver I'm
seeing a ton of failures both with and without this patch. I don't
have time right now to dig into it but it looks like some combinations
of texture targets and internal formats are generating errors.
Is that something you can investigate?
-Brian
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