[Piglit] [PATCH 11/13] shader_runner: Build shader_runner_gles3
Chad Versace
chad.versace at linux.intel.com
Mon Dec 3 21:59:39 PST 2012
Finally, all the prerequisite work is done. We can build shader_runner
against GLES3.
Unfortunately, until piglit-dispatch gains support for GLES3, we need
separate binaries for the GL and GLES3 shader_runner.
Signed-off-by: Chad Versace <chad.versace at linux.intel.com>
---
tests/shaders/CMakeLists.gles3.txt | 7 +++++++
1 file changed, 7 insertions(+)
create mode 100644 tests/shaders/CMakeLists.gles3.txt
diff --git a/tests/shaders/CMakeLists.gles3.txt b/tests/shaders/CMakeLists.gles3.txt
new file mode 100644
index 0000000..f29c4fc
--- /dev/null
+++ b/tests/shaders/CMakeLists.gles3.txt
@@ -0,0 +1,7 @@
+link_libraries(
+ piglitutil_${piglit_target_api}
+)
+
+piglit_add_executable(shader_runner_${piglit_target_api} shader_runner.c)
+
+# vim: ft=cmake:
--
1.7.11.7
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