[Piglit] [PATCH v3 2/2] gles-2.0: Check that ES 3 queries are not allowed in ES 2

Ian Romanick idr at freedesktop.org
Thu Dec 13 12:20:49 PST 2012


On 12/13/2012 10:25 AM, Matt Turner wrote:
> Reviewed-by: Eric Anholt <eric at anholt.net> (v2)

Two minor nits below.  With those fixed (no need to resubmit),

Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

> ---
>   tests/spec/gles-2.0/CMakeLists.gles2.txt  |    2 +
>   tests/spec/gles-2.0/invalid-es3-queries.c |  138 +++++++++++++++++++++++++++++
>   2 files changed, 140 insertions(+), 0 deletions(-)
>   create mode 100644 tests/spec/gles-2.0/invalid-es3-queries.c
>
> diff --git a/tests/spec/gles-2.0/CMakeLists.gles2.txt b/tests/spec/gles-2.0/CMakeLists.gles2.txt
> index 2bf69f9..4d06a02 100644
> --- a/tests/spec/gles-2.0/CMakeLists.gles2.txt
> +++ b/tests/spec/gles-2.0/CMakeLists.gles2.txt
> @@ -2,4 +2,6 @@ link_libraries(
>   	piglitutil_${piglit_target_api}
>   	)
>
> +piglit_add_executable(gles2-invalid-es3-queries invalid-es3-queries.c)
> +
>   # vim: ft=cmake:
> diff --git a/tests/spec/gles-2.0/invalid-es3-queries.c b/tests/spec/gles-2.0/invalid-es3-queries.c
> new file mode 100644
> index 0000000..da4ac3c
> --- /dev/null
> +++ b/tests/spec/gles-2.0/invalid-es3-queries.c
> @@ -0,0 +1,138 @@
> +/* Copyright © 2012 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +#include "piglit-util-gl-common.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +	config.supports_gl_es_version = 20;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +	return PIGLIT_FAIL;
> +}
> +
> +struct enums {
> +	const char *name;
> +	GLenum val;
> +};
> +
> +bool try(const struct enums *list, unsigned len) {

static

> +	GLint param;
> +	int i;
> +	for (i = 0; i < len; i++) {
> +		glGetIntegerv(list[i].val, &param);
> +
> +		if (!piglit_check_gl_error(GL_INVALID_ENUM)) {
> +			fprintf(stderr, "Incorrectly accepted %s\n", list[i].name);

I would just log the name of the enum with some indentation. 
piglit_check_gl_error can also fail if some other error is generated.

> +			return false;
> +		}
> +	}
> +	return true;
> +}
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +	bool pass = true;
> +
> +	/* ES 3 adds many new queries over ES 2. This test confirms that ES 2
> +	 * correctly rejects them with an INVALID_ENUM error.
> +	 */
> +	static const struct enums
> +	GL_ARB_ES3_compatibility_enums[] = {
> +		{ "GL_MAX_ELEMENT_INDEX", 0x8D6B },
> +	},
> +	GL_ARB_fragment_shader_enums[] = {
> +		{ "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS", 0x8B49 },
> +	},
> +	GL_ARB_framebuffer_object_enums[] = {
> +		{ "GL_MAX_SAMPLES", 0x8D57 },
> +	},
> +	GL_ARB_sync_enums[] = {
> +		{ "GL_MAX_SERVER_WAIT_TIMEOUT", 0x9111 },
> +	},
> +	GL_ARB_transform_feedback2_enums[] = {
> +		{ "GL_TRANSFORM_FEEDBACK_PAUSED", 0x8E23 },
> +		{ "GL_TRANSFORM_FEEDBACK_ACTIVE", 0x8E24 },
> +		{ "GL_TRANSFORM_FEEDBACK_BINDING", 0x8E25 },
> +	},
> +	GL_ARB_uniform_buffer_object_enums[] = {
> +		{ "GL_MAX_VERTEX_UNIFORM_BLOCKS", 0x8A2B },
> +		{ "GL_MAX_FRAGMENT_UNIFORM_BLOCKS", 0x8A2D },
> +		{ "GL_MAX_COMBINED_UNIFORM_BLOCKS", 0x8A2E },
> +		{ "GL_MAX_UNIFORM_BLOCK_SIZE", 0x8A30 },
> +		{ "GL_MAX_UNIFORM_BUFFER_BINDINGS", 0x8A2F },
> +		{ "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", 0x8A31 },
> +		{ "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", 0x8A33 },
> +		{ "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT", 0x8A34 },
> +		{ "GL_UNIFORM_BUFFER_BINDING", 0x8A28 },
> +	},
> +	GL_ARB_vertex_shader_enums[] = {
> +		{ "GL_MAX_VERTEX_UNIFORM_COMPONENTS", 0x8B4A },
> +	},
> +	GL_EXT_framebuffer_blit_enums[] = {
> +		{ "GL_READ_FRAMEBUFFER_BINDING", 0x8CAA },
> +	},
> +	GL_EXT_pixel_buffer_object_enums[] = {
> +		{ "GL_PIXEL_PACK_BUFFER_BINDING", 0x88ED },
> +		{ "GL_PIXEL_UNPACK_BUFFER_BINDING", 0x88EF },
> +	},
> +	GL_EXT_texture_lod_bias_enums[] = {
> +		{ "GL_MAX_TEXTURE_LOD_BIAS", 0x84FD },
> +	},
> +	GL_EXT_transform_feedback_enums[] = {
> +		{ "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING", 0x8C8F },
> +		{ "GL_RASTERIZER_DISCARD", 0x8C89 },
> +		{ "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS", 0x8C8A },
> +		{ "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", 0x8C8B },
> +		{ "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS", 0x8C80 },
> +	};
> +
> +	if (piglit_get_gl_version() >= 30) {
> +		fprintf(stderr, "Test requires ES < 30\n");
> +		piglit_report_result(PIGLIT_SKIP);
> +	}
> +
> +#define CHECK_QUERIES(extension)				\
> +	if (!piglit_is_extension_supported( #extension )) {	\
> +		pass = try(extension ## _enums,			\
> +			   ARRAY_SIZE(extension ## _enums));	\
> +	}
> +
> +	CHECK_QUERIES(GL_ARB_ES3_compatibility);
> +	CHECK_QUERIES(GL_ARB_fragment_shader);
> +	CHECK_QUERIES(GL_ARB_framebuffer_object);
> +	CHECK_QUERIES(GL_ARB_sync);
> +	CHECK_QUERIES(GL_ARB_transform_feedback2);
> +	CHECK_QUERIES(GL_ARB_uniform_buffer_object);
> +	CHECK_QUERIES(GL_ARB_vertex_shader);
> +	CHECK_QUERIES(GL_EXT_framebuffer_blit);
> +	CHECK_QUERIES(GL_EXT_pixel_buffer_object);
> +	CHECK_QUERIES(GL_EXT_texture_lod_bias);
> +	CHECK_QUERIES(GL_EXT_transform_feedback);
> +
> +	piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
> +}
>



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