[Piglit] [PATCH] shader_runner: Fix memory leak.
Brian Paul
brianp at vmware.com
Fri Dec 14 06:01:56 PST 2012
On 12/14/2012 12:11 AM, Vinson Lee wrote:
> Fixes resource leak defect reported by Coverity.
>
> Signed-off-by: Vinson Lee<vlee at freedesktop.org>
> ---
> tests/shaders/shader_runner.c | 2 ++
> 1 file changed, 2 insertions(+)
>
> diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
> index 7612dd7..db92b8f 100644
> --- a/tests/shaders/shader_runner.c
> +++ b/tests/shaders/shader_runner.c
> @@ -911,6 +911,8 @@ parse_required_versions(struct requirement_parse_results *results,
> line++;
> }
>
> + free(text);
> +
> if (results->found_glsl&& results->glsl_version.es&& !results->found_gl) {
> printf("%s", "The test specifies a requirement for GLSL ES, "
> "but specifies no GL requirement\n.");
Reviewed-by: Brian Paul <brianp at vmware.com>
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