[Piglit] [PATCH 3/6] glsl, gles2: add shader/frag tests for gles2

Chad Versace chad.versace at linux.intel.com
Mon Dec 17 10:33:59 PST 2012


On 12/14/2012 12:01 PM, Tom Gall wrote:
> This is a set of trivial changes. In the appropriate set of
>   tests/glslparsertests/shaders/*.frag which are targeted for
>   glsl_version 1.10 or 1.20, add glsles_version: 1.00 which
>   identifies the test as appropriate for glsl es 1.0 which lines up
>   with gles2.
> 
> Signed-off-by: Tom Gall <tom.gall at linaro.org>
> ---
>  tests/glslparsertest/shaders/CGDataTypes.frag                    |    1 +
 
> diff --git a/tests/glslparsertest/shaders/CGDataTypes.frag b/tests/glslparsertest/shaders/CGDataTypes.frag
> index bda4a81..d144b07 100644
> --- a/tests/glslparsertest/shaders/CGDataTypes.frag
> +++ b/tests/glslparsertest/shaders/CGDataTypes.frag
> @@ -1,6 +1,7 @@
>  // [config]
>  // expect_result: fail
>  // glsl_version: 1.10
> +// glsles_version: 1.00

Maybe I haven't been following the gles2 glslparsertest activity as closely as
I should have, but: after this series, does the gles2 glslparsertest successfully
execute these tests? That is, do the tests pass?

By the way, all the commit messages in this series are indented weirdly. The first
line is left-justified, and all following lines are indented 2 spaces.


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