[Piglit] [PATCH 2/2] copyteximage: test packed depth stencil formats
Marek Olšák
maraeo at gmail.com
Fri Dec 21 07:11:11 PST 2012
---
tests/texturing/copyteximage.c | 35 ++++++++++++++++++++++++++++++-----
1 file changed, 30 insertions(+), 5 deletions(-)
diff --git a/tests/texturing/copyteximage.c b/tests/texturing/copyteximage.c
index f388ed2..43b8daa 100644
--- a/tests/texturing/copyteximage.c
+++ b/tests/texturing/copyteximage.c
@@ -87,6 +87,9 @@ static const struct {
{ GL_DEPTH_COMPONENT16, fcolor[7] },
{ GL_DEPTH_COMPONENT24, fcolor[7] },
{ GL_DEPTH_COMPONENT32F, fcolor[7] },
+
+ { GL_DEPTH24_STENCIL8, fcolor[7] },
+ { GL_DEPTH32F_STENCIL8, fcolor[7] },
};
static const struct {
@@ -112,7 +115,9 @@ PIGLIT_GL_TEST_CONFIG_BEGIN
config.window_width = IMAGE_SIZE*(ARRAY_SIZE(test_vectors)+1);
config.window_height = IMAGE_SIZE;
- config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DEPTH | PIGLIT_GL_VISUAL_ALPHA;
+ config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA |
+ PIGLIT_GL_VISUAL_DEPTH | PIGLIT_GL_VISUAL_STENCIL |
+ PIGLIT_GL_VISUAL_ALPHA;
PIGLIT_GL_TEST_CONFIG_END
@@ -304,6 +309,8 @@ is_depth_format(GLenum format)
case GL_DEPTH_COMPONENT16:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32F:
+ case GL_DEPTH32F_STENCIL8:
+ case GL_DEPTH24_STENCIL8:
return true;
default:
return false;
@@ -325,7 +332,10 @@ supported_format(GLenum format)
case GL_COMPRESSED_RED:
case GL_COMPRESSED_RG:
return piglit_is_extension_supported("GL_ARB_texture_rg");
+ case GL_DEPTH24_STENCIL8:
+ return piglit_is_extension_supported("GL_EXT_packed_depth_stencil");
case GL_DEPTH_COMPONENT32F:
+ case GL_DEPTH32F_STENCIL8:
return piglit_is_extension_supported("GL_ARB_depth_buffer_float");
default:
return true;
@@ -352,12 +362,27 @@ supported_target(unsigned i)
static GLenum get_format(GLenum format)
{
- if (is_depth_format(format))
+ if (format == GL_DEPTH32F_STENCIL8 ||
+ format == GL_DEPTH24_STENCIL8)
+ return GL_DEPTH_STENCIL;
+ else if (is_depth_format(format))
return GL_DEPTH_COMPONENT;
else
return GL_RGBA;
}
+static GLenum get_type(GLenum format)
+{
+ switch (format) {
+ case GL_DEPTH24_STENCIL8:
+ return GL_UNSIGNED_INT_24_8;
+ case GL_DEPTH32F_STENCIL8:
+ return GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
+ default:
+ return GL_FLOAT;
+ }
+}
+
static void draw_pixels(float scale)
{
GLfloat buf_fcolor[IMAGE_SIZE][IMAGE_SIZE][4];
@@ -478,7 +503,7 @@ test_target_and_format(GLint x, GLint y, GLenum target, GLenum format,
case GL_TEXTURE_3D:
glTexImage3D(GL_TEXTURE_3D, 0, format, IMAGE_SIZE, IMAGE_SIZE, 4,
- 0, GL_RGBA, GL_FLOAT, NULL);
+ 0, GL_RGBA, get_type(format), NULL);
for (k = 0; k < 4; k++) {
draw(format, 1.0 - k*0.2);
@@ -521,7 +546,7 @@ test_target_and_format(GLint x, GLint y, GLenum target, GLenum format,
case GL_TEXTURE_1D_ARRAY:
glTexImage2D(GL_TEXTURE_1D_ARRAY, 0, format, IMAGE_SIZE, 16,
- 0, get_format(format), GL_FLOAT, NULL);
+ 0, get_format(format), get_type(format), NULL);
for (k = 0; k < 4; k++) {
draw(format, 1.0 - 0.2*k);
@@ -543,7 +568,7 @@ test_target_and_format(GLint x, GLint y, GLenum target, GLenum format,
case GL_TEXTURE_2D_ARRAY:
glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, format, IMAGE_SIZE, IMAGE_SIZE, 4,
- 0, get_format(format), GL_FLOAT, NULL);
+ 0, get_format(format), get_type(format), NULL);
for (k = 0; k < 4; k++) {
draw(format, 1.0 - k*0.2);
--
1.7.10.4
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