[Piglit] [PATCH 1/2] getteximage-targets: test glGetTexImage with all texture targets
Eric Anholt
eric at anholt.net
Sat Dec 22 00:25:45 PST 2012
Marek Olšák <maraeo at gmail.com> writes:
The subject says all texture targets, but how about texture rectangles?
(Not that they're really different from the getteximage implementation
perspective)
> +enum piglit_result
> +piglit_display(void)
> +{
> + puts("got into unreachable code");
Everywhere else we've just been putting /* UNREACHABLE */ instead of the
puts.
> +static void init_layer_data(GLubyte *data)
> +{
> + int x, y, i, j;
> +
> + for (x = 0; x < 32; x += 4) {
> + for (y = 0; y < 32; y += 4) {
> + int r = rand() & 0xff;
> + int g = rand() & 0xff;
> + int b = rand() & 0xff;
> + int a = rand() & 0xff;
Please pick a simple function of x and y instead of rand.
> + /* each 4x4 block constains only one color */
Is this for S3TC blocksize? FXT1 is 8x4 blocksize, which might be worth
testing. I don't really care much though.
> + for (i = 0; i < num_elements; ++i) {
> + if (abs((int)data[i] - (int)expected[i]) > 8) {
> + printf("GetTexImage() returns incorrect data in byte %i for layer %i\n",
Tolerance of 8? I guess this is for DXT1 where things are getting
packed to 565?
> +void piglit_init(int argc, char **argv)
> +{
> + int i;
> + GLenum target = GL_TEXTURE_2D;
> + GLenum internalformat = GL_RGBA8;
> + GLubyte data[18][4096], data2[18][4096];
It would be nice to have a tex_width/height/depth #define or variables
used throughout this test. I know I often want to tweak those values
when investigating tests.
> + piglit_require_extension("GL_EXT_texture_compression_s3tc");
Even if s3tc isn't being tested?
> + piglit_gen_ortho_projection(0.0, 1.0, 0.0, 1.0, -2.0, 6.0, GL_FALSE);
Does this ever get used?
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