[Piglit] [PATCH 1/3] util: Add functions that provide glOrtho-like functionality.
Paul Berry
stereotype441 at gmail.com
Mon Dec 31 11:14:16 PST 2012
This patch adds functions piglit_gen_ortho_uniform() and
piglit_ortho_uniform(), which can be used to set up an orthographic
projection when the legacy function glOrtho() is not available.
The functions work exactly like piglit_gen_ortho_projection() and
piglit_ortho_projection(), except that instead of programming the
legacy projection matrix, they program an arbitrary uniform matrix.
---
tests/util/piglit-util-gl-common.c | 34 ++++++++++++++++++++++++++++++++++
tests/util/piglit-util-gl-common.h | 4 ++++
2 files changed, 38 insertions(+)
diff --git a/tests/util/piglit-util-gl-common.c b/tests/util/piglit-util-gl-common.c
index b431815..92a0a4d 100644
--- a/tests/util/piglit-util-gl-common.c
+++ b/tests/util/piglit-util-gl-common.c
@@ -527,3 +527,37 @@ piglit_compressed_pixel_offset(GLenum format, unsigned width,
return offset;
}
+
+
+#ifndef PIGLIT_USE_OPENGL_ES1
+/**
+ * Convenience function to configure a shader uniform variable as an
+ * arbitrary orthogonal projection matrix.
+ */
+void
+piglit_gen_ortho_uniform(GLint location, double l, double r, double b,
+ double t, double n, double f)
+{
+ float values[4][4] = {
+ { 2/(r-l), 0, 0, -(r+l)/(r-l) },
+ { 0, 2/(t-b), 0, -(t+b)/(t-b) },
+ { 0, 0, -2/(f-n), -(f+n)/(f-n) },
+ { 0, 0, 0, 1 }
+ };
+ glUniformMatrix4fv(location, 1, GL_TRUE, values);
+}
+
+
+/**
+ * Convenience function to configure a shader uniform variable as a
+ * projection matrix for window coordinates.
+ */
+void
+piglit_ortho_uniform(GLint location, int w, int h)
+{
+ /* Set up projection matrix so we can just draw using window
+ * coordinates.
+ */
+ piglit_gen_ortho_uniform(location, 0, w, 0, h, -1, 1);
+}
+#endif
diff --git a/tests/util/piglit-util-gl-common.h b/tests/util/piglit-util-gl-common.h
index 2d6bb1a..336953d 100644
--- a/tests/util/piglit-util-gl-common.h
+++ b/tests/util/piglit-util-gl-common.h
@@ -159,6 +159,10 @@ void piglit_gen_ortho_projection(double left, double right, double bottom,
void piglit_ortho_projection(int w, int h, GLboolean push);
void piglit_frustum_projection(GLboolean push, double l, double r, double b,
double t, double n, double f);
+void piglit_gen_ortho_uniform(GLint location, double left, double right,
+ double bottom, double top, double near_val,
+ double far_val);
+void piglit_ortho_uniform(GLint location, int w, int h);
GLuint piglit_checkerboard_texture(GLuint tex, unsigned level,
unsigned width, unsigned height,
--
1.8.0.3
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