[Piglit] [PATCH 2/2] Convert glsl-fs-mix-constant to a shader runner test.
Kenneth Graunke
kenneth at whitecape.org
Mon Dec 31 18:09:35 PST 2012
---
tests/all.tests | 1 -
tests/shaders/CMakeLists.gl.txt | 1 -
tests/shaders/glsl-fs-mix-constant.c | 81 --------------------------
tests/shaders/glsl-fs-mix-constant.frag | 7 ---
tests/shaders/glsl-fs-mix-constant.shader_test | 23 ++++++++
5 files changed, 23 insertions(+), 90 deletions(-)
delete mode 100644 tests/shaders/glsl-fs-mix-constant.c
delete mode 100644 tests/shaders/glsl-fs-mix-constant.frag
create mode 100644 tests/shaders/glsl-fs-mix-constant.shader_test
diff --git a/tests/all.tests b/tests/all.tests
index 1db83a3..e72e164 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -238,7 +238,6 @@ add_plain_test(shaders, 'glsl-fs-fragcoord-zw-ortho')
add_plain_test(shaders, 'glsl-fs-fragcoord-zw-perspective')
add_plain_test(shaders, 'glsl-fs-loop')
add_plain_test(shaders, 'glsl-fs-loop-nested')
-add_plain_test(shaders, 'glsl-fs-mix-constant')
add_plain_test(shaders, 'glsl-fs-pointcoord')
add_plain_test(shaders, 'glsl-fs-raytrace-bug27060')
add_plain_test(shaders, 'glsl-fs-sampler-numbering')
diff --git a/tests/shaders/CMakeLists.gl.txt b/tests/shaders/CMakeLists.gl.txt
index d77ae4d..5de5b95 100644
--- a/tests/shaders/CMakeLists.gl.txt
+++ b/tests/shaders/CMakeLists.gl.txt
@@ -77,7 +77,6 @@ piglit_add_executable (glsl-fs-fragcoord-zw-ortho glsl-fs-fragcoord-zw-ortho.c)
piglit_add_executable (glsl-fs-fragcoord-zw-perspective glsl-fs-fragcoord-zw-perspective.c)
piglit_add_executable (glsl-fs-loop glsl-fs-loop.c)
piglit_add_executable (glsl-fs-loop-nested glsl-fs-loop-nested.c)
-piglit_add_executable (glsl-fs-mix-constant glsl-fs-mix-constant.c)
IF (NOT MSVC)
piglit_add_executable (glsl-fs-raytrace-bug27060 glsl-fs-raytrace-bug27060.c)
ENDIF (NOT MSVC)
diff --git a/tests/shaders/glsl-fs-mix-constant.c b/tests/shaders/glsl-fs-mix-constant.c
deleted file mode 100644
index a2be8fd..0000000
--- a/tests/shaders/glsl-fs-mix-constant.c
+++ /dev/null
@@ -1,81 +0,0 @@
-/*
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- *
- * Authors:
- * Eric Anholt <eric at anholt.net>
- *
- */
-
-/** @file glsl-fs-mix-constant.c
- *
- * Tests that mix() produces the expected output in a fragment shader with
- * all constant arguments.
- */
-
-#include "piglit-util-gl-common.h"
-
-PIGLIT_GL_TEST_CONFIG_BEGIN
-
- config.supports_gl_compat_version = 10;
-
- config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_ALPHA;
-
-PIGLIT_GL_TEST_CONFIG_END
-
-static GLint prog;
-
-enum piglit_result
-piglit_display(void)
-{
- GLboolean pass = GL_TRUE;
- static const float gray[] = {0.5, 0.5, 0.5, 0.5};
-
- glClearColor(0.0, 1.0, 0.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- piglit_draw_rect(10, 10, 10, 10);
-
- pass &= piglit_probe_pixel_rgba(15, 15, gray);
-
- piglit_present_results();
-
- return pass ? PIGLIT_PASS : PIGLIT_FAIL;
-}
-
-void
-piglit_init(int argc, char **argv)
-{
- GLint vs, fs;
-
- piglit_require_gl_version(20);
-
- piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
-
- vs = piglit_compile_shader(GL_VERTEX_SHADER,
- "shaders/glsl-mvp.vert");
- fs = piglit_compile_shader(GL_FRAGMENT_SHADER,
- "shaders/glsl-fs-mix-constant.frag");
-
- prog = piglit_link_simple_program(vs, fs);
-
- glUseProgram(prog);
-}
diff --git a/tests/shaders/glsl-fs-mix-constant.frag b/tests/shaders/glsl-fs-mix-constant.frag
deleted file mode 100644
index adbd44a..0000000
--- a/tests/shaders/glsl-fs-mix-constant.frag
+++ /dev/null
@@ -1,7 +0,0 @@
-void main()
-{
- gl_FragColor = mix(vec4(1.0, 0.0, 2.0, 0.0),
- vec4(0.0, 1.0, 0.0, 2.0),
- vec4(0.5, 0.5, 0.75, 0.25));
-
-}
diff --git a/tests/shaders/glsl-fs-mix-constant.shader_test b/tests/shaders/glsl-fs-mix-constant.shader_test
new file mode 100644
index 0000000..9c8b0c3
--- /dev/null
+++ b/tests/shaders/glsl-fs-mix-constant.shader_test
@@ -0,0 +1,23 @@
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+void main()
+{
+ gl_FragColor = mix(vec4(1.0, 0.0, 2.0, 0.0),
+ vec4(0.0, 1.0, 0.0, 2.0),
+ vec4(0.5, 0.5, 0.75, 0.25));
+}
+
+[test]
+clear color 0.0 1.0 0.0 0.0
+clear
+ortho
+draw rect 10 10 10 10
+probe rgba 15 15 0.5 0.5 0.5 0.5
--
1.8.0.3
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