[Piglit] [PATCH 5/7] GL_ARB_draw_instanced/negative-instanceidarb-write: New error test.
Eric Anholt
eric at anholt.net
Tue Feb 28 13:32:39 PST 2012
---
.../compiler/negative-instanceidarb-write.vert | 25 ++++++++++++++++++++
1 files changed, 25 insertions(+), 0 deletions(-)
create mode 100644 tests/spec/arb_draw_instanced/compiler/negative-instanceidarb-write.vert
diff --git a/tests/spec/arb_draw_instanced/compiler/negative-instanceidarb-write.vert b/tests/spec/arb_draw_instanced/compiler/negative-instanceidarb-write.vert
new file mode 100644
index 0000000..1c04d78
--- /dev/null
+++ b/tests/spec/arb_draw_instanced/compiler/negative-instanceidarb-write.vert
@@ -0,0 +1,25 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.10
+ * require_extensions: GL_ARB_draw_instanced
+ * [end config]
+ *
+ * From the GL_ARB_draw_instanced spec:
+ *
+ * "int gl_InstanceIDARB // read-only
+ *
+ * Add the following paragraph at the end of the section:
+ *
+ * The variable gl_InstanceIDARB is available as a read-only
+ * variable from within vertex shaders and holds holds the
+ * integer index of the current primitive in an instanced draw
+ * call (DrawArraysInstancedARB, DrawElementsInstancedARB)."
+ *
+ * So we check that trying to write to it fails to compile.
+ */
+#extension GL_ARB_draw_instanced: require
+
+void function()
+{
+ gl_InstanceIDARB = 0;
+}
--
1.7.9.1
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