[Piglit] [PATCH 4/4] cmake: check for glproto headers

Jose Fonseca jfonseca at vmware.com
Wed Feb 29 03:13:13 PST 2012


I think that either:

a) we make the GLPROTO non-required, i.e, skip building the tests that depend on it when GLPROTO is not found


b) or we make it required, but check and abort only one place, at the top-level CMakeLists

   if (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
       pkg_check_modules(GLPROTO REQUIRED glproto)
   endif()

  allowing to eliminate all other fatal messages/checks elswhere.

  This will also avoid problems on platforms where pkg-config doesn't exist.


Jose

----- Original Message -----
> And error out when they're not found, rather than failing to
> compile later when GL/glxproto.h can't be found.
> ---
>  CMakeLists.txt                                     |    2 ++
>  tests/glx/CMakeLists.gl.txt                        |    1 +
>  .../spec/glx_arb_create_context/CMakeLists.gl.txt  |    3 +++
>  .../spec/glx_ext_import_context/CMakeLists.gl.txt  |    3 +++
>  tests/util/CMakeLists.gl.txt                       |    9 +++++++++
>  5 files changed, 18 insertions(+), 0 deletions(-)
> 
> diff --git a/CMakeLists.txt b/CMakeLists.txt
> index d56fd8c..c0f0998 100644
> --- a/CMakeLists.txt
> +++ b/CMakeLists.txt
> @@ -4,6 +4,7 @@ INCLUDE (CheckCCompilerFlag)
>  INCLUDE (CheckCXXCompilerFlag)
>  INCLUDE (CheckFunctionExists)
>  INCLUDE (CheckIncludeFile)
> +INCLUDE (FindPkgConfig)
> 
>  project (piglit)
> 
> @@ -12,6 +13,7 @@ find_package(TIFF)
>  find_package(GLUT REQUIRED)
>  find_package(PNG REQUIRED)
>  find_package(X11)
> +pkg_check_modules(GLPROTO glproto)
> 
>  # The 'REQUIRED' above correctly produces an error for
>  # OpenGL and PNG, but there's a bug involving FindGLUT.cmake
> diff --git a/tests/glx/CMakeLists.gl.txt
> b/tests/glx/CMakeLists.gl.txt
> index 3307fc7..8571119 100644
> --- a/tests/glx/CMakeLists.gl.txt
> +++ b/tests/glx/CMakeLists.gl.txt
> @@ -19,6 +19,7 @@ IF(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
>  		message(FATAL_ERROR "Xrender development headers required!")
>  	endif()
>  	include_directories(
> +		${GLPROTO_INCLUDE_DIRS}
>  		${X11_Xrender_INCLUDE_PATH}
>  	)
>  	add_executable (glx-fbconfig-sanity glx-fbconfig-sanity.c)
> diff --git a/tests/spec/glx_arb_create_context/CMakeLists.gl.txt
> b/tests/spec/glx_arb_create_context/CMakeLists.gl.txt
> index 3b70207..a9f8a31 100644
> --- a/tests/spec/glx_arb_create_context/CMakeLists.gl.txt
> +++ b/tests/spec/glx_arb_create_context/CMakeLists.gl.txt
> @@ -15,6 +15,9 @@ link_libraries (
>  )
> 
>  IF(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
> +	include_directories(
> +		${GLPROTO_INCLUDE_DIRS}
> +	)
>  	add_executable (glx-create-context-default-major-version
> default-major-version.c common.c)
>  	add_executable (glx-create-context-default-minor-version
> default-minor-version.c common.c)
>  	add_executable (glx-create-context-invalid-attribute
> invalid-attribute.c common.c)
> diff --git a/tests/spec/glx_ext_import_context/CMakeLists.gl.txt
> b/tests/spec/glx_ext_import_context/CMakeLists.gl.txt
> index 2ba2acd..001ade9 100644
> --- a/tests/spec/glx_ext_import_context/CMakeLists.gl.txt
> +++ b/tests/spec/glx_ext_import_context/CMakeLists.gl.txt
> @@ -15,6 +15,9 @@ link_libraries (
>  )
> 
>  IF(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
> +	include_directories(
> +		${GLPROTO_INCLUDE_DIRS}
> +	)
>  	add_executable (glx-free-context free-context.c common.c)
>  	add_executable (glx-get-context-id get-context-id.c common.c)
>  	add_executable (glx-get-current-display-ext get-current-display.c
>  	common.c)
> diff --git a/tests/util/CMakeLists.gl.txt
> b/tests/util/CMakeLists.gl.txt
> index 13daa80..91dd8a8 100644
> --- a/tests/util/CMakeLists.gl.txt
> +++ b/tests/util/CMakeLists.gl.txt
> @@ -23,6 +23,15 @@ if (C_COMPILER_FLAG_WDECL_AFTER_STMT)
>  endif ()
> 
>  IF(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
> +	if (NOT GLPROTO_FOUND)
> +		message(FATAL_ERROR "X11 glproto headers required!")
> +	endif()
> +	# XXX: This is currently duplicated wherever tests
> +	# include "piglit-glx-util.h". Is it possible to refactor it?
> +	include_directories(
> +		${GLPROTO_INCLUDE_DIRS}
> +	)
> +
>  	add_definitions ( -DUSE_GLX )
>  	add_library (piglitglxutil
>  		    piglit-shader.c
> --
> 1.7.4.1
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