[Piglit] [PATCH] glsl-copy-propagation-self-1: New test for bug #34006
Eric Anholt
eric at anholt.net
Mon Jan 9 12:09:43 PST 2012
---
.../glsl-copy-propagation-self-1.shader_test | 26 ++++++++++++++++++++
1 files changed, 26 insertions(+), 0 deletions(-)
create mode 100644 tests/shaders/glsl-copy-propagation-self-1.shader_test
diff --git a/tests/shaders/glsl-copy-propagation-self-1.shader_test b/tests/shaders/glsl-copy-propagation-self-1.shader_test
new file mode 100644
index 0000000..97ac11b
--- /dev/null
+++ b/tests/shaders/glsl-copy-propagation-self-1.shader_test
@@ -0,0 +1,26 @@
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+void main()
+{
+ gl_Position = gl_Vertex;
+}
+
+[fragment shader]
+uniform vec4 arg0;
+uniform float arg1;
+
+void main() {
+ vec4 R0;
+
+ R0.xyzw = arg0 + arg1;
+ R0.xyzw = R0.wwww;
+ gl_FragColor.xyzw = clamp(R0.xyzw, 0.0, 1.0);
+}
+
+[test]
+uniform vec4 arg0 0.0 0.0 0.0 0.5
+uniform float arg1 0.0
+draw rect -1 -1 2 2
+probe all rgba 0.5 0.5 0.5 0.5
--
1.7.7.3
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