[Piglit] [PATCH] Add test case to verify glDrawBuffer with different color buffer modes

Ian Romanick idr at freedesktop.org
Mon Jan 9 18:29:52 PST 2012


On 01/09/2012 04:32 PM, Anuj Phogat wrote:
>
> Signed-off-by: Anuj Phogat<anuj.phogat at gmail.com>
> ---
>   Changes since last patch:
>   - Now actually testing the content of color buffers based on drawbuffer mode.
>
>   tests/all.tests               |    1 +
>   tests/bugs/CMakeLists.gl.txt  |    1 +
>   tests/bugs/drawbuffer-modes.c |  133 +++++++++++++++++++++++++++++++++++++++++
>   3 files changed, 135 insertions(+), 0 deletions(-)
>   create mode 100644 tests/bugs/drawbuffer-modes.c
>
> diff --git a/tests/all.tests b/tests/all.tests
> index 8dab27b..167f812 100644
> --- a/tests/all.tests
> +++ b/tests/all.tests
> @@ -551,6 +551,7 @@ shaders['vpfp-generic'] = vpfpgeneric
>   bugs = Group()
>   add_plain_test(bugs, 'crash-cubemap-order')
>   add_plain_test(bugs, 'crash-texparameter-before-teximage')
> +add_plain_test(bugs, 'drawbuffer-modes')
>   add_plain_test(bugs, 'fdo9833')
>   add_plain_test(bugs, 'fdo10370')
>   add_plain_test(bugs, 'fdo14575')
> diff --git a/tests/bugs/CMakeLists.gl.txt b/tests/bugs/CMakeLists.gl.txt
> index bce0532..5c1864e 100644
> --- a/tests/bugs/CMakeLists.gl.txt
> +++ b/tests/bugs/CMakeLists.gl.txt
> @@ -16,6 +16,7 @@ link_libraries (
>
>   add_executable (crash-cubemap-order crash-cubemap-order.c)
>   add_executable (crash-texparameter-before-teximage crash-texparameter-before-teximage.c)
> +add_executable (drawbuffer-modes drawbuffer-modes.c)
>   add_executable (fdo9833 fdo9833.c)
>   add_executable (fdo10370 fdo10370.c)
>   add_executable (fdo14575 fdo14575.c)
> diff --git a/tests/bugs/drawbuffer-modes.c b/tests/bugs/drawbuffer-modes.c
> new file mode 100644
> index 0000000..11d9cf9
> --- /dev/null
> +++ b/tests/bugs/drawbuffer-modes.c
> @@ -0,0 +1,133 @@
> +/* Copyright © 2011 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/**
> + * \file drawbuffer-modes.c
> + * Verify the functionality of glDrawBuffer() function with different color
> + * buffer modes in default framebuffer
> + *
> + * This test works by calling glDrawBuffer function for each color buffer mode
> + * and testing the buffer's color value against expected value. All the calls
> + * should ensure no error.
> + *
> + * This test case also verifies the fix for Bug 44153:
> + * https://bugs.freedesktop.org/show_bug.cgi?id=44153
> + *
> + * \Author Yi Sun<yi.sun at intel.com>, Anuj Phogat<anuj.phogat at gmail.com>
> + */
> +#include "piglit-util.h"
> +int piglit_width = 100, piglit_height = 100;
> +int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE;
> +
> +float color[7][4] = {
> +	{ 0.1, 0.2, 0.3, 1.0 },
> +	{ 0.2, 0.3, 0.4, 1.0 },
> +	{ 0.3, 0.4, 0.5, 1.0 },
> +	{ 0.4, 0.5, 0.6, 1.0 },
> +	{ 0.5, 0.6, 0.7, 1.0 },
> +	{ 0.6, 0.7, 0.8, 1.0 },
> +	{ 1.0, 1.0, 1.0, 1.0 } };
> +
> +int bufferlist[] = {
> +	GL_FRONT_AND_BACK,
> +	GL_BACK, GL_FRONT,
> +	GL_LEFT,
> +	GL_BACK_LEFT,
> +	GL_FRONT_LEFT,
> +	GL_NONE };
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +	bool pass = true;
> +	int i;
> +	GLfloat *probe = (GLfloat*)malloc(4*sizeof(GLfloat));

This is allocated every frame but never freed.  Since it is small and 
fixed-size, just

	GLfloat probe[4];

instead.

> +	for (i = 0; i<  sizeof(bufferlist)/sizeof(bufferlist[0]); i++) {
> +		glDrawBuffer(bufferlist[i]);
> +		glClear(GL_COLOR_BUFFER_BIT);
> +		/* Set current color */
> +		glColor4f(color[i][0], color[i][1], color[i][2], color[i][3]);
> +		piglit_draw_rect(20, 20, 50, 50);
> +		piglit_check_gl_error(GL_NO_ERROR, PIGLIT_FAIL);
> +		switch (bufferlist[i]) {
> +			case GL_FRONT_AND_BACK:
> +				glReadBuffer(GL_BACK_LEFT);
> +				pass = pass&&
> +				       piglit_probe_rect_rgba(20, 20, 50, 50,
> +							      color[i]);

The usual piglit idiom is

	pass = do_some_check() && pass;

If pass is already false, this ensures that do_some_check happens.

> +				glReadBuffer(GL_FRONT_LEFT);
> +				pass = pass&&
> +				       piglit_probe_rect_rgba(20, 20, 50, 50,
> +							      color[i]);
> +				break;
> +			case GL_LEFT:
> +				glReadBuffer(GL_BACK_LEFT);
> +				pass = pass&&
> +				       piglit_probe_rect_rgba(20, 20, 50, 50,
> +							      color[i]);
> +				glReadBuffer(GL_FRONT_LEFT);
> +				pass = pass&&
> +				       piglit_probe_rect_rgba(20, 20, 50, 50,
> +							      color[i]);
> +				break;
> +			case GL_BACK:
> +			case GL_FRONT:
> +			case GL_BACK_LEFT:
> +			case GL_FRONT_LEFT:
> +				glReadBuffer(bufferlist[i]);
> +				pass = pass&&
> +				       piglit_probe_rect_rgba(20, 20, 50, 50,
> +							      color[i]);
> +				break;
> +			case GL_NONE:
> +				/* Drawing to a buffer GL_NONE should not
> +				 * modify any existing buffers
> +				 */
> +				glReadBuffer(GL_BACK_LEFT);
> +				pass = pass&&
> +				!piglit_probe_pixel_rgba_silent(25, 25,
> +								color[i],
> +								probe);

Maybe emit a message if this doesn't produce the desired result?

> +				glReadBuffer(GL_FRONT_LEFT);
> +				pass = pass&&
> +				!piglit_probe_pixel_rgba_silent(25, 25,
> +								color[i],
> +								probe);
> +				break;
> +		}
> +		piglit_check_gl_error(GL_NO_ERROR, PIGLIT_FAIL);

piglit_check_gl_error was recently changed to return a boolean result. 
You should

	pass = piglit_check_gl_error(GL_NO_ERROR, PIGLIT_FAIL) && pass;

instead

> +	}
> +	piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);

piglit_report_result causes the test to terminate with the specified 
result.  You should just delete this line.

> +	return (pass ? PIGLIT_PASS : PIGLIT_FAIL);
> +}
> +
> +void piglit_init(int argc, char **argv)
> +{
> +	glMatrixMode(GL_PROJECTION);
> +	glPushMatrix();
> +	glLoadIdentity();
> +	glOrtho(0, piglit_width, 0, piglit_height, -1, 1);
> +	glMatrixMode(GL_MODELVIEW);
> +	glPushMatrix();
> +	glLoadIdentity();
> +	glClearColor(0.2, 0.2, 0.2, 1.0);
> +}


More information about the Piglit mailing list