[Piglit] [PATCH] Add test case of render FBO with point coordinate.
Jian Zhao
jian.j.zhao at intel.com
Mon Jan 9 23:45:14 PST 2012
Add test case of rendering with point coordinate, it should work with
direct rendering, rendering with FBO.
As the es spec 2.0.25 says:
"the gl-PointCoord fragment shader input defines a per-fragment coordinate
space (s; t) where s varies from 0 to 1 across the point horizontally
left-to-right, and t ranges from 0 to 1 across the point vertically top-to-bottom."
Signed-off-by: Jian Zhao <jian.j.zhao at intel.com>
---
tests/bugs/CMakeLists.gl.txt | 1 +
tests/bugs/gl-pointcoord.c | 123 ++++++++++++++++++++++++++++++++++++++++++
2 files changed, 124 insertions(+), 0 deletions(-)
create mode 100644 tests/bugs/gl-pointcoord.c
diff --git a/tests/bugs/CMakeLists.gl.txt b/tests/bugs/CMakeLists.gl.txt
index bce0532..a373fd6 100644
--- a/tests/bugs/CMakeLists.gl.txt
+++ b/tests/bugs/CMakeLists.gl.txt
@@ -17,6 +17,7 @@ link_libraries (
add_executable (crash-cubemap-order crash-cubemap-order.c)
add_executable (crash-texparameter-before-teximage crash-texparameter-before-teximage.c)
add_executable (fdo9833 fdo9833.c)
+add_executable (gl-pointcoord gl-pointcoord.c)
add_executable (fdo10370 fdo10370.c)
add_executable (fdo14575 fdo14575.c)
add_executable (r300-readcache r300-readcache.c)
diff --git a/tests/bugs/gl-pointcoord.c b/tests/bugs/gl-pointcoord.c
new file mode 100644
index 0000000..7bd204b
--- /dev/null
+++ b/tests/bugs/gl-pointcoord.c
@@ -0,0 +1,123 @@
+/*
+ * Copyright © 2012 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ *
+ * Authors:
+ * * Jian Zhao <jian.j.zhao at intel.com>
+ * *
+ *
+ */
+
+/**
+ * \file gl-pointcoord.c
+ * Verify that applications can use point coordinate correctly,
+ * especailly with FBO.
+ */
+
+#include "piglit-util.h"
+
+int piglit_width = 100, piglit_height = 100;
+int piglit_window_mode = GLUT_RGB | GLUT_SINGLE;
+
+static const char vs_text[] =
+ "#version 120 \n"
+ "attribute vec4 vPosition;\n"
+ "uniform float uPointSize;\n"
+ "void main()\n"
+ "{\n"
+ "gl_PointSize = uPointSize;\n"
+ "gl_Position = vPosition;\n"
+ "}\n"
+ ;
+
+static const char fs_text[] =
+ "#version 120 \n"
+ "void main() { gl_FragColor = vec4(gl_PointCoord.x, gl_PointCoord.y, 0.0, 1.0); }\n"
+ ;
+static GLuint prog;
+
+static const float green[] = { 0.0, 1.0, 0.0, 1.0 };
+static const float black[] = { 0.0, 0.0, 0.0, 1.0 };
+static GLenum Origin = GL_UPPER_LEFT;
+
+enum piglit_result
+piglit_display(void)
+{
+ GLboolean pass = GL_TRUE;
+ int pointSizeLoc, maxPointSize;
+ GLuint fb, rb;
+
+ maxPointSize = 64;
+ glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
+#ifdef GL_ARB_point_sprite
+ glEnable(GL_POINT_SPRITE_ARB);
+#endif
+ pointSizeLoc = glGetUniformLocation(prog, "uPointSize");
+ glUniform1f(pointSizeLoc, maxPointSize);
+
+ glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN, Origin);
+
+ glGenRenderbuffers(1, &rb);
+ glBindRenderbuffer(GL_RENDERBUFFER, rb);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA, 100, 100);
+
+ glGenFramebuffers(1, &fb);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fb);
+ glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ GL_RENDERBUFFER, rb);
+
+ glClearColor(0.0, 0.0, 0.0, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glBegin(GL_POINTS);
+ glVertex2f(0.0, 0.0);
+ glEnd();
+
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, fb);
+ glBlitFramebuffer(0, 0, 100, 100, 0, 0, 100, 100, GL_COLOR_BUFFER_BIT, GL_NEAREST);
+ glFlush();
+
+ pass &= piglit_probe_pixel_rgb(0, 0, black);
+ pass &= piglit_probe_pixel_rgb(18, 18, green);
+
+ assert(!glGetError());
+
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+ GLuint vs, fs;
+
+ piglit_require_vertex_shader();
+ piglit_require_fragment_shader();
+
+ fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_text);
+ vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_text);
+ prog = piglit_link_simple_program(vs, fs);
+
+ piglit_LinkProgram(prog);
+ piglit_link_check_status(prog);
+
+ piglit_UseProgram(prog);
+}
--
1.6.0.6
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