[Piglit] [PATCH] shader_runner: Support "matN" notation for loading uniforms.
Eric Anholt
eric at anholt.net
Wed Jan 18 09:47:07 PST 2012
On Tue, 17 Jan 2012 22:42:10 -0800, Kenneth Graunke <kenneth at whitecape.org> wrote:
> Prior to this patch, shader_runner only accepted the "matMxN" notation,
> rejecting the simpler "matN" form. Since "matN" is by far more common,
> it makes sense to support "mat4" rather than requiring "mat4x4".
Reviewed-by: Eric Anholt <eric at anholt.net>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 197 bytes
Desc: not available
URL: <http://lists.freedesktop.org/archives/piglit/attachments/20120118/fa9c2a3c/attachment.pgp>
More information about the Piglit
mailing list