[Piglit] [PATCH] shader_runner: Support "matN" notation for loading uniforms.

Eric Anholt eric at anholt.net
Wed Jan 18 09:47:07 PST 2012

On Tue, 17 Jan 2012 22:42:10 -0800, Kenneth Graunke <kenneth at whitecape.org> wrote:
> Prior to this patch, shader_runner only accepted the "matMxN" notation,
> rejecting the simpler "matN" form.  Since "matN" is by far more common,
> it makes sense to support "mat4" rather than requiring "mat4x4".

Reviewed-by: Eric Anholt <eric at anholt.net>
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