[Piglit] [PATCH] polygon-mode: replace memcmp() with better pixel probing

Brian Paul brian.e.paul at gmail.com
Wed Jan 25 06:03:13 PST 2012


Hi Jose,

I'm pretty sure I've got this right.

GL_QUADs drawn with polygon mode = GL_LINE should not render the
diagonal line.  Similarly, GL_POLYGONs drawn in GL_LINE mode should
not draw any interior edges (that was broken in Gallium until I fixed
it last summer).  I verified this w/ NVIDIA's driver too.

So the only case which should touch the center pixel in the quad
should be the GL_FILL case.  If the driver mistakenly does draw the
diagonal in GL_LINE mode, we'll detect the primitive as being filled
and the test will fail.  That's what we want.

-Brian


On Wed, Jan 25, 2012 at 4:54 AM, Jose Fonseca <jfonseca at vmware.com> wrote:
> Brian,
>
> I think the center probe is unreliable: imagine we request a filled rectangle, the implementation draws two triangles in wireframe mode as
>
>  +-----+
>  +    /|
>  +   / |
>  +  /  |
>  + /   |
>  +/    |
>  +-----+
>
> IIUC, the
>
>  probe_region(cx, cy, expectedColor)
>
> call will incorrectly interpret the colored center point (due to the diagonal) as a filled rectangle.
>
> Jose
>
>
> ----- Original Message -----
>> Previously, we compared the reference image and the test image with
>> memcmp().  That failed when the driver used different drawing paths
>> for glPolygonMode() vs. regular filled/line/point drawing.
>>
>> The new test examines the rendering with 3x3-pixel probes to
>> determine if
>> a polygon was drawn filled, outlined or as points.
>> ---
>>  tests/general/polygon-mode.c |  162
>>  ++++++++++++++++++++++++++++++++++++------
>>  1 files changed, 140 insertions(+), 22 deletions(-)
>>
>> diff --git a/tests/general/polygon-mode.c
>> b/tests/general/polygon-mode.c
>> index 217ff2b..fdd95cc 100644
>> --- a/tests/general/polygon-mode.c
>> +++ b/tests/general/polygon-mode.c
>> @@ -34,6 +34,8 @@
>>  int piglit_width = 500, piglit_height = 100;
>>  int piglit_window_mode = GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE;
>>
>> +static float ortho_left = -1, ortho_right = 8, ortho_bottom = -2,
>> ortho_top = 2;
>> +
>>  static const char *TestName = "polygon-mode";
>>
>>  #define VERTS 16
>> @@ -119,16 +121,117 @@ get_prim_mode(GLenum mode)
>>  }
>>
>>
>> +static void
>> +obj_pos_to_win_pos(float x, float y, int *wx, int *wy)
>> +{
>> +   float ortho_width = ortho_right - ortho_left;
>> +   float ortho_height = ortho_top - ortho_bottom;
>> +   *wx = (int) ((x - ortho_left) / ortho_width * piglit_width);
>> +   *wy = (int) ((y - ortho_bottom) / ortho_height * piglit_height);
>> +}
>> +
>> +
>> +/**
>> + * Probe a 3x3 pixel region to see if any of the pixels matches the
>> + * expected color.
>> + */
>> +static GLboolean
>> +probe_region(float px, float py, const GLfloat expectedColor[4])
>> +{
>> +   GLfloat img[3][3][4];
>> +   int i, j;
>> +   int wx, wy;
>> +
>> +   obj_pos_to_win_pos(px, py, &wx, &wy);
>> +
>> +   glReadPixels(wx-1, wy-1, 3, 3, GL_RGBA, GL_FLOAT, img);
>> +
>> +   /* see if any of the pixels matches the expected color */
>> +   for (i = 0; i < 3; i++) {
>> +      for (j = 0; j < 3; j++) {
>> +         if (img[i][j][0] == expectedColor[0] &&
>> +             img[i][j][1] == expectedColor[1] &&
>> +             img[i][j][2] == expectedColor[2] &&
>> +             img[i][j][3] == expectedColor[3]) {
>> +            return GL_TRUE;
>> +         }
>> +      }
>> +   }
>> +
>> +   return GL_FALSE;
>> +}
>> +
>> +
>> +/**
>> + * Examine the pixels drawn by a rect using the four vertex
>> positions
>> + * and determine if it was drawn filled, outlined, or as four
>> points.
>> + * \return GL_FILL, GL_LINE, GL_POINT or GL_NONE
>> + */
>> +static GLenum
>> +identify_primitive(const GLfloat positions[4][2],
>> +                   const GLfloat expectedColor[4])
>> +{
>> +   /* center */
>> +   float cx = (positions[0][0] + positions[2][0]) / 2.0;
>> +   float cy = (positions[0][1] + positions[2][1]) / 2.0;
>> +   /* left edge */
>> +   float lx = positions[0][0];
>> +   float ly = cy;
>> +   /* right edge */
>> +   float rx = positions[2][0];
>> +   float ry = cy;
>> +   /* bottom edge */
>> +   float bx = cx;
>> +   float by = positions[0][1];
>> +   /* bottom edge */
>> +   float tx = cx;
>> +   float ty = positions[2][1];
>> +
>> +   /* probe center */
>> +   if (probe_region(cx, cy, expectedColor))
>> +      return GL_FILL;
>> +
>> +   /* probe left edge */
>> +   if (probe_region(lx, ly, expectedColor)) {
>> +      /* and bottom edge */
>> +      if (probe_region(bx, by, expectedColor)) {
>> +         /* and right edge */
>> +         if (probe_region(rx, ry, expectedColor)) {
>> +            /* and top edge */
>> +            if (probe_region(tx, ty, expectedColor)) {
>> +               return GL_LINE;
>> +            }
>> +         }
>> +      }
>> +   }
>> +
>> +   /* probe lower-left corner */
>> +   if (probe_region(lx, by, expectedColor)) {
>> +      /* probe lower-right corner */
>> +      if (probe_region(rx, by, expectedColor)) {
>> +         /* probe top-left corner */
>> +         if (probe_region(lx, ty, expectedColor)) {
>> +            /* probe top-right corner */
>> +            if (probe_region(rx, ty, expectedColor)) {
>> +               return GL_POINT;
>> +            }
>> +         }
>> +      }
>> +   }
>> +
>> +   return GL_NONE;
>> +}
>> +
>> +
>> +
>>  static GLboolean
>>  test_combo(GLenum frontMode, GLenum backMode)
>>  {
>>     GLenum frontPrim = get_prim_mode(frontMode);
>>     GLenum backPrim = get_prim_mode(backMode);
>> -   GLubyte *ref, *test;
>>     GLboolean pass = GL_TRUE;
>> -
>> -   ref = malloc(piglit_width * piglit_height * 4);
>> -   test = malloc(piglit_width * piglit_height * 4);
>> +   GLenum expectedPrims[4];
>> +   int i;
>>
>>     /* Draw reference image */
>>     glClear(GL_COLOR_BUFFER_BIT);
>> @@ -137,33 +240,48 @@ test_combo(GLenum frontMode, GLenum backMode)
>>     glDrawArrays(backPrim, 4, 4);
>>     glDrawArrays(frontPrim, 8, 4);
>>     glDrawArrays(backPrim, 12, 4);
>> -   glReadPixels(0, 0, piglit_width, piglit_height,
>> -                GL_RGBA, GL_UNSIGNED_BYTE, ref);
>> +
>> +   /* determine what kind of primitives were drawn */
>> +   for (i = 0; i < 4; i++) {
>> +      bool err = false;
>> +      expectedPrims[i] = identify_primitive(&Positions[4 * i],
>> Colors[4 * i]);
>> +      if (i & 1) {
>> +         if (expectedPrims[i] != backMode) {
>> +            err = true;
>> +         }
>> +      }
>> +      else {
>> +         if (expectedPrims[i] != frontMode) {
>> +            err = true;
>> +         }
>> +      }
>> +      if (err) {
>> +         /* we didn't get the expected reference primitive */
>> +         fprintf(stderr,
>> +                 "%s: reference drawing failed for frontPrim=%s,
>> backPrim=%s\n",
>> +                 TestName, get_mode_str(frontMode),
>> get_mode_str(backMode));
>> +         return GL_FALSE;
>> +      }
>> +   }
>>
>>     /* Draw test image */
>>     glClear(GL_COLOR_BUFFER_BIT);
>>     glPolygonMode(GL_FRONT, frontMode);
>>     glPolygonMode(GL_BACK, backMode);
>>     glDrawArrays(GL_QUADS, 0, 16);
>> -   glReadPixels(0, 0, piglit_width, piglit_height,
>> -                GL_RGBA, GL_UNSIGNED_BYTE, test);
>> -
>> -   /*
>> -    * This assumes that there are generally no rasterization
>> differences
>> -    * between the normal rendering paths vs. when glPolygonMode is
>> in effect.
>> -    * If that's not true, we'll need a different comparision method.
>> -    */
>> -   if (memcmp(ref, test, piglit_width * piglit_height * 4)) {
>> -      fprintf(stderr, "%s: glPolygonMode(front=%s, back=%s)
>> failed\n",
>> -              TestName, get_mode_str(frontMode),
>> get_mode_str(backMode));
>> -      pass = GL_FALSE;
>> +
>> +   /* check that these prims match the reference prims */
>> +   for (i = 0; i < 4; i++) {
>> +      GLenum prim = identify_primitive(&Positions[4 * i], Colors[4 *
>> i]);
>> +      if (prim != expectedPrims[i]) {
>> +         fprintf(stderr, "%s: glPolygonMode(front=%s, back=%s)
>> failed\n",
>> +                 TestName, get_mode_str(frontMode),
>> get_mode_str(backMode));
>> +         pass = GL_FALSE;
>> +      }
>>     }
>>
>>     glutSwapBuffers();
>>
>> -   free(ref);
>> -   free(test);
>> -
>>     return pass;
>>  }
>>
>> @@ -222,7 +340,7 @@ piglit_init(int argc, char **argv)
>>  {
>>     glMatrixMode(GL_PROJECTION);
>>     glLoadIdentity();
>> -   glOrtho(-1, 8, -2, 2, -1, 1);
>> +   glOrtho(ortho_left, ortho_right, ortho_bottom, ortho_top, -1, 1);
>>
>>     glMatrixMode(GL_MODELVIEW);
>>     glLoadIdentity();
>> --
>> 1.7.1
>>
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>>
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