[Piglit] [PATCH 2/4] glsl-1.30: Add a new test for a bug in Mesa with nested switch statements.
Eric Anholt
eric at anholt.net
Fri Jan 27 10:11:49 PST 2012
---
.../execution/switch/fs-uniform-nested.shader_test | 68 ++++++++++++++++++++
1 files changed, 68 insertions(+), 0 deletions(-)
create mode 100644 tests/spec/glsl-1.30/execution/switch/fs-uniform-nested.shader_test
diff --git a/tests/spec/glsl-1.30/execution/switch/fs-uniform-nested.shader_test b/tests/spec/glsl-1.30/execution/switch/fs-uniform-nested.shader_test
new file mode 100644
index 0000000..1243d69
--- /dev/null
+++ b/tests/spec/glsl-1.30/execution/switch/fs-uniform-nested.shader_test
@@ -0,0 +1,68 @@
+[require]
+GLSL >= 1.30
+
+[vertex shader]
+#version 130
+void main()
+{
+ gl_Position = gl_Vertex;
+}
+
+[fragment shader]
+#version 130
+
+uniform int i, j;
+
+void main()
+{
+ switch (i) {
+ case 0:
+ switch (j) {
+ case 0:
+ gl_FragColor = vec4(1.0, 0.0, 0.0, 0.0);
+ break;
+ case 1:
+ gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);
+ break;
+ default:
+ gl_FragColor = vec4(1.0, 0.0, 1.0, 0.0);
+ break;
+ }
+ break;
+ case 1:
+ switch (j) {
+ case 0:
+ gl_FragColor = vec4(0.0, 0.0, 1.0, 0.0);
+ break;
+ case 1:
+ gl_FragColor = vec4(1.0, 1.0, 1.0, 0.0);
+ break;
+ default:
+ gl_FragColor = vec4(1.0, 0.0, 1.0, 0.0);
+ break;
+ }
+ break;
+ default:
+ gl_FragColor = vec4(1.0, 0.0, 1.0, 0.0);
+ break;
+ }
+}
+
+[test]
+uniform int i 0
+uniform int j 0
+draw rect -1 -1 1 1
+uniform int i 1
+uniform int j 0
+draw rect 0 -1 1 1
+uniform int i 0
+uniform int j 1
+draw rect -1 0 1 1
+uniform int i 1
+uniform int j 1
+draw rect 0 0 1 1
+
+relative probe rgba (0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
+relative probe rgba (1.0, 0.0) (0.0, 1.0, 0.0, 0.0)
+relative probe rgba (0.0, 1.0) (0.0, 0.0, 1.0, 0.0)
+relative probe rgba (1.0, 1.0) (1.0, 1.0, 1.0, 0.0)
--
1.7.7.3
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