[Piglit] [PATCH 4/4] glsl-1.30: New test for fallthrough behavior in switch statements.
Eric Anholt
eric at anholt.net
Fri Jan 27 10:11:51 PST 2012
This surprised me by actually working.
---
.../execution/switch/fs-fallthrough.shader_test | 44 ++++++++++++++++++++
1 files changed, 44 insertions(+), 0 deletions(-)
create mode 100644 tests/spec/glsl-1.30/execution/switch/fs-fallthrough.shader_test
diff --git a/tests/spec/glsl-1.30/execution/switch/fs-fallthrough.shader_test b/tests/spec/glsl-1.30/execution/switch/fs-fallthrough.shader_test
new file mode 100644
index 0000000..88de642
--- /dev/null
+++ b/tests/spec/glsl-1.30/execution/switch/fs-fallthrough.shader_test
@@ -0,0 +1,44 @@
+[require]
+GLSL >= 1.30
+
+[vertex shader]
+#version 130
+void main()
+{
+ gl_Position = gl_Vertex;
+}
+
+[fragment shader]
+#version 130
+
+uniform int i;
+
+void main()
+{
+ gl_FragColor = vec4(0.0);
+
+ switch (i) {
+ case 0:
+ gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);
+ /* FALLTHROUGH */
+ case 1:
+ gl_FragColor += vec4(0.0, 0.0, 1.0, 0.0);
+ break;
+
+ default:
+ gl_FragColor += vec4(1.0, 0.0, 0.0, 0.0);
+ break;
+ }
+}
+
+[test]
+uniform int i 0
+draw rect -1 -1 1 2
+uniform int i 1
+draw rect 0 -1 1 2
+
+relative probe rgba (0.0, 0.0) (0.0, 1.0, 1.0, 0.0)
+relative probe rgba (0.0, 1.0) (0.0, 1.0, 1.0, 0.0)
+
+relative probe rgba (1.0, 0.0) (0.0, 0.0, 1.0, 0.0)
+relative probe rgba (1.0, 1.0) (0.0, 0.0, 1.0, 0.0)
--
1.7.7.3
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