[Piglit] [PATCH] Test that fragment shader writes to render targets are properly ordered.
Eric Anholt
eric at anholt.net
Mon Jul 30 10:40:28 PDT 2012
Paul Berry <stereotype441 at gmail.com> writes:
> + " for (uint i = 2u; i < number_to_classify; ++i) {\n"
> + " if (number_to_classify % i == 0u)\n"
> + " factor_found = true;\n"
> + " }\n"
not breaking out of the loop if you find a factor :)
> +enum piglit_result
> +piglit_display(void)
> +{
> + enum piglit_result result = PIGLIT_PASS;
> + unsigned size;
needs
piglit_require_glsl_version(130);
I think.
> +
> + glUseProgram(prog);
> + glClear(GL_COLOR_BUFFER_BIT);
Other than the require_version,
Reviewed-by: Eric Anholt <eric at anholt.net>
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