[Piglit] [PATCH 04/20] fbo: Rearrange if tests for GL_DEPTH32F_STENCIL8 behaviour.
Paul Berry
stereotype441 at gmail.com
Tue Jun 5 17:03:14 PDT 2012
The tests fbo-clear-formats and fbo-generatemipmap-formats need
special behaviour for GL_DEPTH32F_STENCIL8. This patch rearranges the
if statements that implement that special behaviour so that they no
longer rely on the fact that GL_DEPTH32F_STENCIL8 is (incorrectly)
categorized as having a base internal format of GL_DEPTH_COMPONENT
rather than GL_DEPTH_STENCIL. This will allow the incorrect
categorization to be removed in a future patch.
---
tests/fbo/fbo-clear-formats.c | 14 ++++++--------
tests/fbo/fbo-generatemipmap-formats.c | 8 ++++----
2 files changed, 10 insertions(+), 12 deletions(-)
diff --git a/tests/fbo/fbo-clear-formats.c b/tests/fbo/fbo-clear-formats.c
index 0c300d6..0cbba3f 100644
--- a/tests/fbo/fbo-clear-formats.c
+++ b/tests/fbo/fbo-clear-formats.c
@@ -183,14 +183,12 @@ create_tex(GLenum internalformat, GLenum baseformat)
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
- if (baseformat == GL_DEPTH_COMPONENT) {
- if (internalformat == GL_DEPTH32F_STENCIL8) {
- format = GL_DEPTH_STENCIL;
- type = GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
- } else {
- format = GL_DEPTH_COMPONENT;
- type = GL_FLOAT;
- }
+ if (internalformat == GL_DEPTH32F_STENCIL8) {
+ format = GL_DEPTH_STENCIL;
+ type = GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
+ } else if (baseformat == GL_DEPTH_COMPONENT) {
+ format = GL_DEPTH_COMPONENT;
+ type = GL_FLOAT;
} else if (baseformat == GL_DEPTH_STENCIL) {
format = GL_DEPTH_STENCIL_EXT;
type = GL_UNSIGNED_INT_24_8_EXT;
diff --git a/tests/fbo/fbo-generatemipmap-formats.c b/tests/fbo/fbo-generatemipmap-formats.c
index e1f0af0..76d0adf 100644
--- a/tests/fbo/fbo-generatemipmap-formats.c
+++ b/tests/fbo/fbo-generatemipmap-formats.c
@@ -74,12 +74,12 @@ create_tex(GLenum internalformat, GLenum baseformat, GLenum basetype)
tex = piglit_depth_texture(GL_TEXTURE_2D, internalformat,
tex_width, tex_height, 1, GL_FALSE);
assert(glGetError() == 0);
- if (baseformat == GL_DEPTH_STENCIL) {
- format = GL_DEPTH_STENCIL;
- type = GL_UNSIGNED_INT_24_8;
- } else if (internalformat == GL_DEPTH32F_STENCIL8) {
+ if (internalformat == GL_DEPTH32F_STENCIL8) {
format = GL_DEPTH_STENCIL;
type = GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
+ } else if (baseformat == GL_DEPTH_STENCIL) {
+ format = GL_DEPTH_STENCIL;
+ type = GL_UNSIGNED_INT_24_8;
} else if (baseformat == GL_DEPTH_COMPONENT) {
format = GL_DEPTH_COMPONENT;
type = GL_FLOAT;
--
1.7.7.6
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