[Piglit] [PATCH 16/20] msaa: Allow format of the color buffer used in the MSAA fbos to be configured.
Anuj Phogat
anuj.phogat at gmail.com
Wed Jun 6 16:44:43 PDT 2012
On Tue, Jun 5, 2012 at 5:03 PM, Paul Berry <stereotype441 at gmail.com> wrote:
> This will make it possible to test proper operation of MSAA with
> various color buffer formats. For tests that don't need to vary the
> color buffer format, a default format of GL_RGBA is used.
> ---
> tests/spec/ext_framebuffer_multisample/common.cpp | 8 +++++---
> tests/spec/ext_framebuffer_multisample/common.h | 6 ++++++
> 2 files changed, 11 insertions(+), 3 deletions(-)
>
> diff --git a/tests/spec/ext_framebuffer_multisample/common.cpp b/tests/spec/ext_framebuffer_multisample/common.cpp
> index 647151a..ce0552e 100644
> --- a/tests/spec/ext_framebuffer_multisample/common.cpp
> +++ b/tests/spec/ext_framebuffer_multisample/common.cpp
> @@ -115,7 +115,8 @@ FboConfig::FboConfig(int num_samples, int width, int height)
> width(width),
> height(height),
> combine_depth_stencil(true),
> - attach_texture(false)
> + attach_texture(false),
> + color_internalformat(GL_RGBA)
> {
> }
>
> @@ -163,7 +164,8 @@ Fbo::setup(const FboConfig &new_config)
> glBindRenderbuffer(GL_RENDERBUFFER, color_rb);
> glRenderbufferStorageMultisample(GL_RENDERBUFFER,
> config.num_samples,
> - GL_RGBA, config.width,
> + config.color_internalformat,
> + config.width,
> config.height);
> glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER,
> GL_COLOR_ATTACHMENT0,
> @@ -176,7 +178,7 @@ Fbo::setup(const FboConfig &new_config)
> GL_NEAREST);
> glTexImage2D(GL_TEXTURE_2D,
> 0 /* level */,
> - GL_RGBA /* internalformat */,
> + config.color_internalformat,
> config.width,
> config.height,
> 0 /* border */,
> diff --git a/tests/spec/ext_framebuffer_multisample/common.h b/tests/spec/ext_framebuffer_multisample/common.h
> index b27c9de..3caf8a0 100644
> --- a/tests/spec/ext_framebuffer_multisample/common.h
> +++ b/tests/spec/ext_framebuffer_multisample/common.h
> @@ -63,6 +63,12 @@ public:
> * be used. Defaults to false.
> */
> bool attach_texture;
> +
> + /**
> + * Internalformat that should be used for the color buffer.
> + * Defaults to GL_RGBA.
> + */
> + GLenum color_internalformat;
> };
>
> /**
> --
> 1.7.7.6
>
Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>
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