[Piglit] [PATCH 2/2] Add test to verify the functionality of polygon stipple with multisample FBO

Anuj Phogat anuj.phogat at gmail.com
Tue Jun 12 12:42:27 PDT 2012


Test assumes that MSAA accuracy test already passes.

Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
---
 tests/all.tests                                    |    6 +
 .../ext_framebuffer_multisample/CMakeLists.gl.txt  |    1 +
 .../polygon-stipple.cpp                            |  271 ++++++++++++++++++++
 3 files changed, 278 insertions(+), 0 deletions(-)
 create mode 100644 tests/spec/ext_framebuffer_multisample/polygon-stipple.cpp

diff --git a/tests/all.tests b/tests/all.tests
index 10c5351..bb9bd00 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -1385,6 +1385,12 @@ for num_samples in (2, 4, 8, 16, 32):
                 test_name)
         ext_framebuffer_multisample[test_name] = PlainExecTest(executable)
 
+for num_samples in (2, 4, 8, 16, 32):
+        test_name = ' '.join(['polygon-stipple', str(num_samples)])
+        executable = 'ext_framebuffer_multisample-{0} -auto'.format(
+                test_name)
+        ext_framebuffer_multisample[test_name] = PlainExecTest(executable)
+
 ext_framebuffer_object = Group()
 spec['EXT_framebuffer_object'] = ext_framebuffer_object
 add_fbo_stencil_tests(ext_framebuffer_object, 'GL_STENCIL_INDEX1')
diff --git a/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt b/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt
index 68fed48..78abd5b 100644
--- a/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt
+++ b/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt
@@ -23,6 +23,7 @@ piglit_add_executable (ext_framebuffer_multisample-negative-mismatched-samples n
 piglit_add_executable (ext_framebuffer_multisample-negative-readpixels negative-readpixels.c)
 piglit_add_executable (ext_framebuffer_multisample-point-smooth common.cpp point-smooth.cpp)
 piglit_add_executable (ext_framebuffer_multisample-polygon-smooth common.cpp polygon-smooth.cpp)
+piglit_add_executable (ext_framebuffer_multisample-polygon-stipple common.cpp polygon-stipple.cpp)
 piglit_add_executable (ext_framebuffer_multisample-renderbuffer-samples renderbuffer-samples.c)
 piglit_add_executable (ext_framebuffer_multisample-renderbufferstorage-samples renderbufferstorage-samples.c)
 piglit_add_executable (ext_framebuffer_multisample-samples samples.c)
diff --git a/tests/spec/ext_framebuffer_multisample/polygon-stipple.cpp b/tests/spec/ext_framebuffer_multisample/polygon-stipple.cpp
new file mode 100644
index 0000000..c9368a3
--- /dev/null
+++ b/tests/spec/ext_framebuffer_multisample/polygon-stipple.cpp
@@ -0,0 +1,271 @@
+/*
+ * Copyright © 2012 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "common.h"
+
+/**
+ * \file polygon-stipple.cpp
+ *
+ * This test case just verifies the functionality of polygon stipple in
+ * multisample FBO and assumes that MSAA accuracy test already passes.
+ * Polygon stipple is expected to work exactly the same way on multisample
+ * FBO as it works on a single sample FBO.
+ *
+ * This test operates by drawing a test pattern with GL_POLYGON_STIPPLE
+ * enabled. Test pattern is first drawn in a single sample FBO to generate
+ * a reference image in right half of default framebuffer.
+ *
+ * Draw the same test pattern in multisample buffer with GL_POLYGON_STIPPLE
+ * enabled. Blit it in to left half of window system framebuffer.
+ * This is the test image.
+ *
+ * Verify the accuracy of polygon stippling in multisample buffer by
+ * comparing the two halves of default framebuffer.
+ */
+
+int piglit_width = 512; int piglit_height = 256;
+int piglit_window_mode =
+	GLUT_DOUBLE | GLUT_RGBA | GLUT_ALPHA | GLUT_DEPTH;
+const int pattern_width = 256; const int pattern_height = 256;
+
+static Fbo ms_fbo, resolve_fbo;
+static GLint num_samples;
+static GLbitfield buffer_to_test;
+
+static const float bg_color[4] =
+	{0.0, 0.0, 1.0, 1.0};
+
+static const float color[4][4] = {
+	/* Red */
+	{1.0, 0.0, 0.0, 1.0},
+	/* Green */
+	{0.0, 1.0, 0.0, 1.0},
+	/* Yellow */
+	{1.0, 1.0, 0.0, 1.0},
+	/* Cyan */
+	{0.0, 1.0, 1.0, 1.0} };
+
+static GLint prog;
+static GLint color_loc;
+static GLint depth_loc;
+
+static GLubyte stipple_pattern[] =
+{
+	0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc,
+	0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc,
+	0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc,
+	0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc,
+	0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc,
+	0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc,
+	0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc,
+	0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc,
+	0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc,
+	0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc,
+	0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc,
+	0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc,
+	0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc,
+	0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc,
+	0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc,
+	0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc, 0xfc,
+};
+
+static const char *vert =
+	"#version 130\n"
+	"in vec2 pos;\n"
+	"uniform float depth;\n"
+	"void main()\n"
+	"{\n"
+	"  vec4 eye_pos = gl_ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0);\n"
+	"  gl_Position = vec4(eye_pos.xy, depth, 1.0);\n"
+	"}\n";
+
+static const char *frag =
+	"#version 130\n"
+	"uniform vec4 color;\n"
+	"void main()\n"
+	"{\n"
+	"  gl_FragColor = color;\n"
+	"}\n";
+
+void
+shader_compile()
+{
+	/* Compile program */
+	GLint vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vert);
+	GLint fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, frag);
+	prog = piglit_link_simple_program(vs, fs);
+
+	if (!piglit_link_check_status(prog)) {
+		piglit_report_result(PIGLIT_FAIL);
+	}
+
+	glBindAttribLocation(prog, 0, "pos");
+	glEnableVertexAttribArray(0);
+
+	/* Set up uniforms */
+	glUseProgram(prog);
+	color_loc = glGetUniformLocation(prog, "color");
+	depth_loc = glGetUniformLocation(prog, "depth");
+}
+
+void
+draw_pattern(void)
+{
+	float vertex_data[10][2] = {
+		{ 0,			 0 },
+		{ 0,			 pattern_height },
+		{ pattern_width / 4,	 pattern_height },
+		{ pattern_width / 4,	 0 },
+		{ pattern_width / 2,	 pattern_height },
+		{ pattern_width / 2,	 0 },
+		{ 3 * pattern_width / 4, pattern_height },
+		{ 3 * pattern_width / 4, 0 },
+		{ pattern_width,	 pattern_height },
+		{ pattern_width,	 0 },
+	};
+
+	unsigned int indices[24] = {0, 1, 2, 0, 2, 3,
+				    3, 2, 4, 3, 4, 5,
+				    5, 4, 6, 5, 6, 7,
+				    7, 6, 8, 7, 8, 9};
+	glUseProgram(prog);
+	glClearColor(bg_color[0], bg_color[1],
+		     bg_color[2], bg_color[3]);
+	glClear(buffer_to_test);
+
+	glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(vertex_data[0]),
+			      (void *) vertex_data);
+	glUniform1f(depth_loc, 0.0);
+
+	for (int i = 0; i < 4; ++i) {
+		glUniform4fv(color_loc, 1, color[i]);
+		glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT,
+			       (void *) (indices + 6 * i));
+	}
+}
+
+bool
+test_polygon_stipple()
+{
+	bool result = true;
+	glBindFramebuffer(GL_DRAW_FRAMEBUFFER, ms_fbo.handle);
+	draw_pattern();
+
+	/* Blit ms_fbo to resolve_fbo to resolve multisample buffer */
+	glBindFramebuffer(GL_READ_FRAMEBUFFER, ms_fbo.handle);
+	glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolve_fbo.handle);
+	glBlitFramebuffer(0, 0, pattern_width, pattern_height,
+			  0, 0, pattern_width, pattern_height,
+			  buffer_to_test, GL_NEAREST);
+
+	/* Blit resolve_fbo to the left half of window system framebuffer.
+	 * This is the test image.
+	 */
+	glBindFramebuffer(GL_READ_FRAMEBUFFER, resolve_fbo.handle);
+	glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+	glBlitFramebuffer(0, 0, pattern_width, pattern_height,
+			  0, 0, pattern_width, pattern_height,
+			  buffer_to_test, GL_NEAREST);
+
+	/* Check that the left and right halves of the screen match */
+	glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
+	result = piglit_probe_rect_halves_equal_rgba(0, 0, piglit_width,
+						     piglit_height)
+		 && result;
+
+	glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+	result = piglit_check_gl_error(GL_NO_ERROR) && result;
+	return result;
+}
+
+void
+print_usage_and_exit(char *prog_name)
+{
+	printf("Usage: %s <num_samples>\n", prog_name);
+	piglit_report_result(PIGLIT_FAIL);
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+	if (argc < 2)
+		print_usage_and_exit(argv[0]);
+	{
+		char *endptr = NULL;
+		num_samples = strtol(argv[1], &endptr, 0);
+		if (endptr != argv[1] + strlen(argv[1]))
+			print_usage_and_exit(argv[0]);
+	}
+
+	piglit_require_gl_version(30);
+	piglit_ortho_projection(pattern_width, pattern_height, GL_TRUE);
+
+	/* Skip the test if num_samples > GL_MAX_SAMPLES or num_samples = 0 */
+	GLint max_samples;
+	glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
+	if (num_samples > max_samples ||
+	    num_samples == 0)
+		piglit_report_result(PIGLIT_SKIP);
+
+	ms_fbo.setup(FboConfig(num_samples, pattern_width, pattern_height));
+	resolve_fbo.setup(FboConfig(0, pattern_width, pattern_height));
+
+	buffer_to_test = GL_COLOR_BUFFER_BIT;
+	shader_compile();
+	glEnable(GL_POLYGON_STIPPLE);
+	glPolygonStipple(stipple_pattern);
+
+}
+
+enum piglit_result
+piglit_display()
+{
+	bool pass = true;
+	glClearColor(0.0, 0.0, 0.0, 1.0);
+	glClear(GL_COLOR_BUFFER_BIT);
+
+	/* Draw test pattern in single sample resolve_fbo with GL_POLYGON_STIPPLE
+	 * enabled.
+	 */
+	glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolve_fbo.handle);
+	resolve_fbo.set_viewport();
+	draw_pattern();
+
+	/* Blit resolve_fbo to the right half of window system framebuffer. This
+	 * is a reference image.
+	 */
+	glBindFramebuffer(GL_READ_FRAMEBUFFER, resolve_fbo.handle);
+	glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+	glBlitFramebuffer(0, 0, pattern_width, pattern_height,
+			  pattern_width, 0, 2 * pattern_width, pattern_height,
+			  buffer_to_test, GL_NEAREST);
+
+	/* Test with multisample FBO and GL_POLYGON_STIPPLE enabled */
+	pass = test_polygon_stipple() && pass;
+
+	if (!piglit_automatic &&
+	    buffer_to_test != GL_DEPTH_BUFFER_BIT)
+		piglit_present_results();
+
+	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
-- 
1.7.7.6



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