[Piglit] [PATCH 1/6] glsl-1.20 / glsl-1.30: Add tests for uniforms with initializers

Ian Romanick idr at freedesktop.org
Tue Jun 12 17:22:29 PDT 2012


On 06/12/2012 03:02 PM, Paul Berry wrote:
> On 21 May 2012 14:10, Ian Romanick <idr at freedesktop.org
> <mailto:idr at freedesktop.org>> wrote:
>
>     On 05/21/2012 10:34 AM, Paul Berry wrote:
>
>         On 16 May 2012 14:23, Ian Romanick <idr at freedesktop.org
>         <mailto:idr at freedesktop.org>
>         <mailto:idr at freedesktop.org <mailto:idr at freedesktop.org>>> wrote:
>
>             From: Ian Romanick <ian.d.romanick at intel.com
>         <mailto:ian.d.romanick at intel.com>
>         <mailto:ian.d.romanick at intel.__com
>         <mailto:ian.d.romanick at intel.com>>>
>
>
>             These first tests simply set the value of an uniform with an
>             initializer in the shader source and verifies that the
>         uniform has
>             that value when the shader is executed.
>
>             Signed-off-by: Ian Romanick <ian.d.romanick at intel.com
>         <mailto:ian.d.romanick at intel.com>
>         <mailto:ian.d.romanick at intel.__com
>         <mailto:ian.d.romanick at intel.com>>>
>
>
> Whoops, I failed to notice when I reviewed this patch that it doesn't
> work properly with out-of-tree builds, since the Python script attempts
> to load template files relative to the cwd (which is in the build tree,
> not the source tree).  I'll commit a fix shortly.

D'oh!  Can you ping me on IRC after you do that?  I have some patches 
that go on top of these, and I'd like to send them out tonight.


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