[Piglit] [PATCH] Test that dFdx/dFdy work properly on fbos
Chad Versace
chad.versace at linux.intel.com
Wed Jun 20 17:44:59 PDT 2012
On 06/20/2012 03:16 PM, Paul Berry wrote:
> This test exposes a bug in Mesa on i965 hardware (as of commit
> f2f05e5): the GLSL function dFdy() produces incorrect results when
> rendering to an FBO. This is a consequence of the fact that FBOs
> place the origin at the upper left, whereas windowsystem framebuffers
> place the origin at the lower left.
>
> Verified using nVidia's proprietary binary driver for Linux.
> ---
> tests/all.tests | 1 +
> tests/fbo/CMakeLists.gl.txt | 1 +
> tests/fbo/fbo-deriv.c | 150 +++++++++++++++++++++++++++++++++++++++++++
> 3 files changed, 152 insertions(+), 0 deletions(-)
> create mode 100644 tests/fbo/fbo-deriv.c
>
> diff --git a/tests/all.tests b/tests/all.tests
> index 76bf001..bf081d9 100644
> --- a/tests/all.tests
> +++ b/tests/all.tests
> @@ -203,6 +203,7 @@ add_plain_test(fbo, 'fbo-copyteximage-simple')
> add_plain_test(fbo, 'fbo-depth-array')
> add_plain_test(fbo, 'fbo-depthtex')
> add_plain_test(fbo, 'fbo-depth-sample-compare')
> +add_plain_test(fbo, 'fbo-deriv')
> add_plain_test(fbo, 'fbo-drawbuffers')
> add_plain_test(fbo, 'fbo-drawbuffers-arbfp')
> add_plain_test(fbo, 'fbo-drawbuffers-blend-add')
> diff --git a/tests/fbo/CMakeLists.gl.txt b/tests/fbo/CMakeLists.gl.txt
> index 7025019..7e15ae2 100644
> --- a/tests/fbo/CMakeLists.gl.txt
> +++ b/tests/fbo/CMakeLists.gl.txt
> @@ -37,6 +37,7 @@ piglit_add_executable (fbo-copypix fbo-copypix.c)
> piglit_add_executable (fbo-readdrawpix fbo-readdrawpix.c)
> piglit_add_executable (fbo-clearmipmap fbo-clearmipmap.c)
> piglit_add_executable (fbo-clear-formats fbo-clear-formats.c)
> +piglit_add_executable (fbo-deriv fbo-deriv.c)
> piglit_add_executable (fbo-drawbuffers fbo-drawbuffers.c)
> piglit_add_executable (fbo-drawbuffers-arbfp fbo-drawbuffers-arbfp.c)
> piglit_add_executable (fbo-drawbuffers-blend-add fbo-drawbuffers-blend-add.c)
> diff --git a/tests/fbo/fbo-deriv.c b/tests/fbo/fbo-deriv.c
> new file mode 100644
> index 0000000..56779c6
> --- /dev/null
> +++ b/tests/fbo/fbo-deriv.c
> @@ -0,0 +1,150 @@
> +/*
> + * Copyright © 2012 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/**
> + * \file fbo-deriv.cp
^ small typo
> + *
> + * Verify that the implementation produces correct values for the GLSL
> + * dFdx() and dFdy() functions, both in fbos and in the default
> + * framebuffer.
> + *
> + * Note: the reason that we test both fbos and the default framebuffer
> + * in the same test is that some implementations (e.g. Mesa/i965) need
> + * to compile the dFdy() function differently depending whether we are
> + * rendering to an FBO or to the default framebuffer; testing both in
> + * the same test allows us to verify that the implementation
> + * recompiles the shader if necessary.
> + *
> + * This test draws a pair of squares in which dFdx and dFdy are
> + * expected to both be 1.0. It colors the rectangles red=0.5*dFdx and
> + * green=0.5*dFdy, so the expected color is (0.5, 0.5, 0, 0). The
> + * left rectangle is drawn in the default framebuffer; the right
> + * rectangle is drawn in an FBO and then blitted to the default
> + * framebuffer.
> + */
> +
> +#include "piglit-util.h"
> +
> +int piglit_width = 256, piglit_height = 128;
> +int piglit_window_mode = GLUT_DOUBLE | GLUT_RGBA;
I just pushed the series that moves main() to each test. Be sure to replace
the above with
PIGLIT_GL_TEST_MAIN(256 /*window_width*/,
128 /*window_height*/,
GLUT_DOUBLE | GLUT_RGBA)
before committing.
> +static const int fbo_width = 128, fbo_height = 128;
> +
> +static GLuint fbo;
> +static GLint prog;
> +
> +static const char *vert =
> + "void main()\n"
> + "{\n"
> + " gl_Position = gl_Vertex;\n"
> + "}\n";
> +
> +static const char *frag =
> + "void main()\n"
> + "{\n"
> + " gl_FragColor = vec4(0.5*dFdx(gl_FragCoord.x),\n"
> + " 0.5*dFdy(gl_FragCoord.y), 0.0, 0.0);\n"
> + "}\n";
Yes, dx/dx and dy/dy should be 1 :)
> +
> +static void
> +create_fbo()
> +{
> + GLenum status;
> + GLuint rb;
> +
> + glGenRenderbuffers(1, &rb);
> + glBindRenderbuffer(GL_RENDERBUFFER, rb);
> + glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA, fbo_width, fbo_height);
> + glGenFramebuffers(1, &fbo);
> + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
> + glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
> + GL_RENDERBUFFER, rb);
> + status = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT);
> +
> + if (!piglit_check_gl_error(GL_NO_ERROR))
> + piglit_report_result(PIGLIT_FAIL);
> +
> + switch (status) {
> + case GL_FRAMEBUFFER_UNSUPPORTED:
> + printf("Framebuffer unsupported\n");
> + piglit_report_result(PIGLIT_SKIP);
> + break;
> + case GL_FRAMEBUFFER_COMPLETE:
> + break;
> + default:
> + printf("Framebuffer incomplete\n");
> + piglit_report_result(PIGLIT_FAIL);
> + break;
> + }
> +}
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> + GLint vs, fs;
> +
> + if (piglit_get_gl_version() < 20) {
> + printf("Requires OpenGL 2.0\n");
> + piglit_report_result(PIGLIT_SKIP);
> + }
You can instead use `piglit_require_gl_version(20)` here, which does the same thing. Meh.
On the other hand, is this check even necessary for this test, since piglit-dispatch will skip if certain functions are
not found? I'm asking out of curiosity, and not to passively request that you change anything.
> + vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vert);
> + fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, frag);
> + prog = piglit_link_simple_program(vs, fs);
> +
> + create_fbo();
> +}
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> + float expected[3] = { 0.5, 0.5, 0.0 };
> + GLboolean pass = GL_TRUE;
> +
> + glUseProgram(prog);
> +
> + /* Draw a square to the left half of the window */
> + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
> + glViewport(0, 0, piglit_width, piglit_height);
> + piglit_draw_rect(-1, -1, 1, 2);
> +
> + /* Draw a square to the FBO */
> + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
> + glViewport(0, 0, fbo_width, fbo_height);
> + piglit_draw_rect(-1, -1, 2, 2);
> +
> + /* Blit the square from the FBO to the right half of the window */
> + glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo);
> + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
> + glBlitFramebuffer(0, 0, fbo_width, fbo_height,
> + piglit_width/2, 0, piglit_width, piglit_height,
> + GL_COLOR_BUFFER_BIT, GL_NEAREST);
> +
> + /* Check that both squares have the correct color */
> + glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
> + pass = piglit_probe_rect_rgb(0, 0, piglit_width, piglit_height,
> + expected) && pass;
> +
> + piglit_present_results();
> +
> + return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
Other than the little typo and need for PIGLIT_GL_TEST_MAIN(), this is
Reviewed-by: Chad Versace <chad.versace at linux.intel.com>
More information about the Piglit
mailing list