[Piglit] [PATCH] msaa: Test that glClear() ignores multisample fragment operations.

Anuj Phogat anuj.phogat at gmail.com
Thu Jun 28 13:47:06 PDT 2012


On Wed, Jun 27, 2012 at 4:04 PM, Paul Berry <stereotype441 at gmail.com> wrote:
> ---
>  tests/all.tests                                    |    8 +
>  .../ext_framebuffer_multisample/CMakeLists.gl.txt  |    1 +
>  tests/spec/ext_framebuffer_multisample/clear.cpp   |  241 ++++++++++++++++++++
>  3 files changed, 250 insertions(+), 0 deletions(-)
>  create mode 100644 tests/spec/ext_framebuffer_multisample/clear.cpp
>
> diff --git a/tests/all.tests b/tests/all.tests
> index 63937b9..07952e5 100644
> --- a/tests/all.tests
> +++ b/tests/all.tests
> @@ -1457,6 +1457,14 @@ for num_samples in (0,) + MSAA_SAMPLE_COUNTS:
>                 ext_framebuffer_multisample[test_name] = PlainExecTest(
>                         executable)
>
> +for num_samples in MSAA_SAMPLE_COUNTS:
> +        for buffer_type in ('color', 'depth', 'stencil'):
> +                test_name = ' '.join(['clear', str(num_samples), buffer_type])
> +                executable = 'ext_framebuffer_multisample-{0} -auto'.format(
> +                        test_name)
> +                ext_framebuffer_multisample[test_name] = PlainExecTest(
> +                        executable)
> +
>  ext_framebuffer_object = Group()
>  spec['EXT_framebuffer_object'] = ext_framebuffer_object
>  add_fbo_stencil_tests(ext_framebuffer_object, 'GL_STENCIL_INDEX1')
> diff --git a/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt b/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt
> index 4eca400..9d4760e 100644
> --- a/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt
> +++ b/tests/spec/ext_framebuffer_multisample/CMakeLists.gl.txt
> @@ -14,6 +14,7 @@ piglit_add_executable (ext_framebuffer_multisample-bitmap common.cpp bitmap.cpp)
>  piglit_add_executable (ext_framebuffer_multisample-blit-mismatched-samples common.cpp blit-mismatched-samples.cpp)
>  piglit_add_executable (ext_framebuffer_multisample-blit-mismatched-sizes common.cpp blit-mismatched-sizes.cpp)
>  piglit_add_executable (ext_framebuffer_multisample-blit-mismatched-formats common.cpp blit-mismatched-formats.cpp)
> +piglit_add_executable (ext_framebuffer_multisample-clear common.cpp clear.cpp)
>  piglit_add_executable (ext_framebuffer_multisample-clip-and-scissor-blit common.cpp clip-and-scissor-blit.cpp)
>  piglit_add_executable (ext_framebuffer_multisample-dlist dlist.c)
>  piglit_add_executable (ext_framebuffer_multisample-enable-flag enable-flag.cpp common.cpp)
> diff --git a/tests/spec/ext_framebuffer_multisample/clear.cpp b/tests/spec/ext_framebuffer_multisample/clear.cpp
> new file mode 100644
> index 0000000..0ca7720
> --- /dev/null
> +++ b/tests/spec/ext_framebuffer_multisample/clear.cpp
> @@ -0,0 +1,241 @@
> +/*
> + * Copyright © 2012 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/**
> + * \file clear.cpp
> + *
> + * Verify that the implementation ignores multisample fragment
> + * operations when performing clears.
> + *
> + * This test checks that the following state variables (from GL 3.0
> + * section 4.1.3 "Multisample Fragment Operations") do not apply when
> + * performing clears:
> + *
> + * - GL_SAMPLE_ALPHA_TO_COVERAGE
> + *
> + * - GL_SAMPLE_ALPHA_TO_ONE
> + *
> + * - GL_SAMPLE_COVERAGE
> + *
> + * - GL_SAMPLE_COVERAGE_VALUE
> + *
> + * - GL_SAMPLE_COVERAGE_INVERT
> + *
> + * The test operates by setting the above state variables in a way
> + * that would reduce the sample coverage (for normal GL draw
> + * operations).  Then it performs a glClear() and verifies that all
> + * samples of all pixels were cleared.
> + *
> + * The test can be run in 3 modes: color, depth, and stencil.
> + *
> + * In depth and stencil modes, extra work is required to verify that
> + * all samples are properly cleared.  Since a typical MSAA resolve
> + * retains only one sample from each pixel for the depth and stencil
> + * buffers, we need to convert depth/stencil values into colors, then
> + * blit to the screen and check that the resulting color is correct.
> + * The extra work of converting depth/stencil values into colors is
> + * done using the ManifestDepth and ManifestStencil programs from
> + * common.h.
> + */
> +
> +#include "common.h"
> +
> +PIGLIT_GL_TEST_MAIN(
> +    256 /*window_width*/,
> +    256 /*window_height*/,
> +    GLUT_DOUBLE | GLUT_RGBA | GLUT_ALPHA)
> +
> +namespace {
> +
> +const int pattern_width = 256; const int pattern_height = 256;
> +
> +Fbo multisampled_fbo;
> +ManifestProgram *manifest_program = NULL;
> +GLbitfield buffer_to_test;
> +
> +
> +void
> +print_usage_and_exit(char *prog_name)
> +{
> +       printf("Usage: %s <num_samples> <buffer_type>\n"
> +              "  where <buffer_type> is one of:\n"
> +              "    color\n"
> +              "    depth\n"
> +              "    stencil\n",
> +              prog_name);
> +       piglit_report_result(PIGLIT_FAIL);
> +}
> +
> +
> +extern "C" void
> +piglit_init(int argc, char **argv)
> +{
> +       if (argc != 3)
> +               print_usage_and_exit(argv[0]);
> +
> +       /* 1st arg: num_samples */
> +       char *endptr = NULL;
> +       int num_samples = strtol(argv[1], &endptr, 0);
> +       if (endptr != argv[1] + strlen(argv[1]))
> +               print_usage_and_exit(argv[0]);
> +
> +       /* 2nd arg: buffer_type */
> +       if (strcmp(argv[2], "color") == 0) {
> +               buffer_to_test = GL_COLOR_BUFFER_BIT;
> +       } else if (strcmp(argv[2], "depth") == 0) {
> +               buffer_to_test = GL_DEPTH_BUFFER_BIT;
> +               manifest_program = new ManifestDepth();
> +       } else if (strcmp(argv[2], "stencil") == 0) {
> +               buffer_to_test = GL_STENCIL_BUFFER_BIT;
> +               manifest_program = new ManifestStencil();
> +       } else {
> +               print_usage_and_exit(argv[0]);
> +       }
> +
> +       piglit_require_gl_version(30);
> +
> +       /* Skip the test if num_samples > GL_MAX_SAMPLES */
> +       GLint max_samples;
> +       glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
> +       if (num_samples > max_samples)
> +               piglit_report_result(PIGLIT_SKIP);
> +
> +       multisampled_fbo.setup(FboConfig(num_samples, pattern_width,
> +                                        pattern_height));
> +       if (manifest_program)
> +               manifest_program->compile();
> +
> +       if (!piglit_check_gl_error(GL_NO_ERROR))
> +               piglit_report_result(PIGLIT_FAIL);
> +}
> +
> +
> +extern "C" enum piglit_result
> +piglit_display()
> +{
> +       bool pass = true;
> +
> +       /* Clear all buffers of the multisampled fbo to default values
> +        * (color={0,0,0,0}, depth=1, stencil=0), with no special
> +        * coverage settings set.
> +        */
> +       glBindFramebuffer(GL_DRAW_FRAMEBUFFER, multisampled_fbo.handle);
> +       multisampled_fbo.set_viewport();
> +       glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT |
> +               GL_STENCIL_BUFFER_BIT);
> +
> +       /* Set all the clear values to non-default settings.  We use
> +        * an alpha value other than 1.0 so verify that
> +        * GL_SAMPLE_ALPHA_TO_COVERAGE and GL_SAMPLE_ALPHA_TO_ONE
> +        * don't take effect.
> +        */
> +       glClearColor(1.0, 1.0, 1.0, 0.5);
> +       glClearDepth(0.5);
> +       glClearStencil(1);
> +
> +       /* Enable the mulitsample fragment operations that glClear()
> +        * is supposed to ignore.
> +        */
> +       glEnable(GL_SAMPLE_COVERAGE);
> +       glSampleCoverage(0.5, GL_TRUE);
> +       glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE);
> +       glEnable(GL_SAMPLE_ALPHA_TO_ONE);
> +
> +       /* Clear the buffer under test. */
> +       glClear(buffer_to_test);
> +
> +       /* Reset the multisample fragment operations and clear values
> +        * to their default settings.
> +        */
> +       glClearColor(0.0, 0.0, 0.0, 0.0);
> +       glClearDepth(1.0);
> +       glClearStencil(0);
> +       glDisable(GL_SAMPLE_COVERAGE);
> +       glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
> +       glDisable(GL_SAMPLE_ALPHA_TO_ONE);
> +
> +       /* If we are testing the depth or stencil buffer, use
> +        * manifest_program to convert depth/stencil values to
> +        * colors.
> +        */
> +       if (manifest_program)
> +               manifest_program->run();
> +
> +       /* Blit the color values from the multisampled FBO to the
> +        * screen, forcing a resolve.
> +        */
> +       glBindFramebuffer(GL_READ_FRAMEBUFFER, multisampled_fbo.handle);
> +       glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
> +       glBlitFramebuffer(0, 0, pattern_width, pattern_height,
> +                         0, 0, pattern_width, pattern_height,
> +                         GL_COLOR_BUFFER_BIT, GL_NEAREST);
> +
> +       /* Figure out what color we expect to be drawn, depending on
> +        * which buffer was tested:
> +        *
> +        * - If we tested the color buffer, we should have gotten the
> +         *   clear color back verbatim.
> +        *
> +        * - If we tested the depth buffer, we should have gotten red,
> +         *   since the ManifestDepth program converts a depth value of
> +         *   0.5 to red.
> +        *
> +        * - If we tested the stencil buffer, we should have gotten
> +         *   blue, since the ManifestStencil program converts a
> +         *   stencil value of 1 to blue.
> +        */
> +       static const float expected_color[4] = { 1.0, 1.0, 1.0, 0.5 };
> +       static const float expected_depth[4] = { 1.0, 0.0, 0.0, 1.0 };
> +       static const float expected_stencil[4] = { 0.0, 0.0, 1.0, 1.0 };
> +       const float *expected = NULL;
> +       switch (buffer_to_test) {
> +       case GL_COLOR_BUFFER_BIT:
> +               expected = expected_color;
> +               break;
> +       case GL_DEPTH_BUFFER_BIT:
> +               expected = expected_depth;
> +               break;
> +       case GL_STENCIL_BUFFER_BIT:
> +               expected = expected_stencil;
> +               break;
> +       default:
> +               printf("Unexpected value in buffer_to_test\n");
> +               piglit_report_result(PIGLIT_FAIL);
> +               break;
> +       }
> +
> +       /* Test that the appropriate color was drawn.  Since the
> +        * resolve operation averaged together all the color samples
> +        * corresponding to each pixel, this effectively verifies that
> +        * all samples of every pixel were correctly cleared.
> +        */
> +       glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
> +       pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height,
> +                                     expected) && pass;
> +
> +       piglit_present_results();
> +
> +       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> +
> +} /* Anonymous namespace */
> --
> 1.7.7.6
>
Test passes on NVIDIA but fails on mesa.
Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>


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