[Piglit] [PATCH v2 08/13] piglit-dispatch: Add generated files.

Jose Fonseca jfonseca at vmware.com
Tue Mar 13 14:02:35 PDT 2012

----- Original Message ----- 
> Today I am trying to get a Windows machine running so I can figure
> out what's necessary to make piglit-dispatch work on Windows. After
> I've finished that, I'll try to solve the CMake dependency problems
> I was having, and let y'all know what I discover.

Windows is easy in general: just call wglGetProcAddress(procName). The only thing to watch out is:
- don't call wglGetProcAddress for the standard entrypoints (Opengl 1.1, 1.2, 1.3 + multi_textures) -- just call GetProcAddress(LoadLibraryA("OPENGL32"), procName) if you need to call programatically.
- make sure you have a bound context when calling wglGetProcAddress()
- make sure all prototypes have APIENTRY

MacOSX is also easy, just call dlsym(RTLD_DEFAULT, procName).

Any issue send me an email.


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