[Piglit] [PATCH 4/4] textureSize: Add GLSL 1.40 textureSize() to all.tests.

Eric Anholt eric at anholt.net
Fri Mar 16 14:20:12 PDT 2012


On Mon, 12 Mar 2012 17:49:57 -0700, Eric Anholt <eric at anholt.net> wrote:
> The samplerBuffer tests are currently SKIPs until the test code is added.

One of Ken's questions on this was whether we wanted to test the 1.30
entrypoints in 1.40 mode.  For other GLSL versions, we've generally only
added tests for the new features in the new version, and assumed that
the old features keep working.

I can't remember specifically whether I had bugs that this would have
caught, but I did have an awful time getting the builtins working.  I'm
slightly inclined to do the extra testing here in this case, since I had
to muck around with the textureSize generation code for this GLSL
version.

Opinions?
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