[Piglit] [PATCH] Add test case to verify large textures are handled correctly in mesa

Anuj Phogat anuj.phogat at gmail.com
Sat Mar 17 22:38:53 PDT 2012


This test tries to create the maximum supported texture using
gltexImage1D/2D/3D functions and later modifies it using
glTexSubImage1D/2D/3D functions.

At the moment Intel driver throws GL_OUT_OF_MEMORY and an assertion
failure / a SIGBUS with large textures.

Test reproduces the errors reported in:
https://bugs.freedesktop.org/show_bug.cgi?id=44970
https://bugs.freedesktop.org/show_bug.cgi?id=46303

V2: Added the test using proxy textures, deleted redundant code,
    data array allocation based on size returned

V3: Continue testing with other formats if ARB_texture_float is not present.
    Moved the test case to tests/texturing with an appropriate name.
    Removed the loop which was testing with a number of large textures.
    Added GL_OUT_OF_MEMORY as an expected error.
    Added GL_TEXTURE_RECTANGLE in texture target array.

V4: Removed redundant code.

Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
---
 tests/texturing/CMakeLists.gl.txt  |    1 +
 tests/texturing/max-texture-size.c |  443 ++++++++++++++++++++++++++++++++++++
 2 files changed, 444 insertions(+), 0 deletions(-)
 create mode 100644 tests/texturing/max-texture-size.c

diff --git a/tests/texturing/CMakeLists.gl.txt b/tests/texturing/CMakeLists.gl.txt
index 519a4dd..e675235 100644
--- a/tests/texturing/CMakeLists.gl.txt
+++ b/tests/texturing/CMakeLists.gl.txt
@@ -37,6 +37,7 @@ add_executable (lodbias lodbias.c)
 add_executable (lodclamp lodclamp.c)
 add_executable (lodclamp-between lodclamp-between.c)
 add_executable (lodclamp-between-max lodclamp-between-max.c)
+add_executable (max-texture-size max-texture-size.c)
 add_executable (mipmap-setup mipmap-setup.c)
 add_executable (rg-draw-pixels rg-draw-pixels.c)
 add_executable (rg-teximage-01 rg-teximage-01.c rg-teximage-common.c)
diff --git a/tests/texturing/max-texture-size.c b/tests/texturing/max-texture-size.c
new file mode 100644
index 0000000..c55cf89
--- /dev/null
+++ b/tests/texturing/max-texture-size.c
@@ -0,0 +1,443 @@
+/* Copyright © 2012 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * \file max-texture-size.c
+ * Verify that large textures are handled properly in mesa driver.
+ *
+ * This test works by calling glTexImage1D/2D/3D and glTexSubImage1D/2D/3D
+ * functions with different texture targets. Each texture target is tested
+ * with maximum supported texture size.
+ * All the calls to glTexImage2D() and glTexSubImage2D() should ensure no
+ * segmentation fault / assertion failure in mesa driver.
+ *
+ * This test case reproduces the errors reported in:
+ * 1. https://bugs.freedesktop.org/show_bug.cgi?id=44970
+ *    Use GL_TEXTURE_2D and GL_RGBA16
+ *
+ * 2. https://bugs.freedesktop.org/show_bug.cgi?id=46303
+ *
+ * GL_OUT_OF_MEMORY is an expected GL error in this tesyt case.
+ *
+ * \Author Anuj Phogat <anuj.phogat at gmail.com>
+ */
+
+#include "piglit-util.h"
+#define COLOR_COMPONENTS 4 /*GL_RGBA*/
+
+int piglit_width = 100, piglit_height = 100;
+int piglit_window_mode = GLUT_RGBA | GLUT_DOUBLE;
+
+GLenum target[] = {
+	GL_TEXTURE_1D,
+	GL_TEXTURE_2D,
+	GL_TEXTURE_RECTANGLE,
+	GL_TEXTURE_CUBE_MAP,
+	GL_TEXTURE_3D,
+	};
+
+GLenum internalformat[] = {
+	GL_RGBA8,
+	GL_RGBA16,
+	GL_RGBA32F,
+	};
+
+static GLenum
+getMaxTarget(GLenum target)
+{
+	switch(target) {
+	case GL_TEXTURE_1D:
+	case GL_TEXTURE_2D:
+		return GL_MAX_TEXTURE_SIZE;
+	case GL_TEXTURE_3D:
+		return GL_MAX_3D_TEXTURE_SIZE;
+	case GL_TEXTURE_CUBE_MAP_ARB:
+		return GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB;
+	case GL_TEXTURE_RECTANGLE:
+		return GL_MAX_RECTANGLE_TEXTURE_SIZE;
+	case GL_RENDERBUFFER_EXT:
+		return GL_MAX_RENDERBUFFER_SIZE_EXT;
+	default:
+		printf ("Invalid texture target\n");
+		return 0;
+	}
+}
+
+static GLenum
+getProxyTarget(GLenum target)
+{
+	switch(target) {
+	case GL_TEXTURE_1D:
+		return GL_PROXY_TEXTURE_1D;
+	case GL_TEXTURE_2D:
+		return GL_PROXY_TEXTURE_2D;
+	case GL_TEXTURE_3D:
+		return GL_PROXY_TEXTURE_3D;
+	case GL_TEXTURE_CUBE_MAP:
+		return GL_PROXY_TEXTURE_CUBE_MAP;
+	case GL_TEXTURE_RECTANGLE:
+		return GL_PROXY_TEXTURE_RECTANGLE;
+	default:
+		printf ("No proxy target for this texture target\n");
+		return 0;
+	}
+}
+
+static bool
+isValidTexSize(GLenum target, GLenum internalFormat, int sideLength)
+{
+	GLint texWidth;
+	GLenum proxyTarget = getProxyTarget(target);
+
+	switch(proxyTarget) {
+	case GL_PROXY_TEXTURE_1D:
+		glTexImage1D(proxyTarget, 0, internalFormat, sideLength, 0,
+			     GL_RGBA, GL_FLOAT, 0);
+		break;
+	case GL_PROXY_TEXTURE_2D:
+	case GL_PROXY_TEXTURE_RECTANGLE:
+	case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
+		glTexImage2D(proxyTarget, 0, internalFormat, sideLength,
+			     sideLength, 0, GL_RGBA, GL_FLOAT, 0);
+		break;
+	case GL_PROXY_TEXTURE_3D:
+		glTexImage3D(proxyTarget, 0, internalFormat, sideLength,
+			     sideLength, sideLength, 0, GL_RGBA, GL_FLOAT, 0);
+		break;
+	default:
+		printf ("Invalid  proxy texture target\n");
+	}
+
+	glGetTexLevelParameteriv(proxyTarget, 0, GL_TEXTURE_WIDTH, &texWidth);
+	return texWidth == sideLength;
+}
+
+static GLfloat *
+initTexData (GLenum target, int sideLength)
+{
+	uint64_t nPixels;
+	if (target == GL_TEXTURE_1D)
+		nPixels = (uint64_t)(sideLength);
+	else if (target == GL_TEXTURE_2D ||
+		 target == GL_TEXTURE_RECTANGLE ||
+		 target == GL_TEXTURE_CUBE_MAP)
+		nPixels = (uint64_t)(sideLength) *
+			  (uint64_t)(sideLength);
+	else if (target == GL_TEXTURE_3D)
+		nPixels = (uint64_t)(sideLength) *
+			  (uint64_t)(sideLength) *
+			  (uint64_t)(sideLength);
+
+	/* Allocate sufficiently large data array and initialize to zero */
+	return ((GLfloat *) calloc(nPixels * COLOR_COMPONENTS, sizeof(float)));
+}
+
+static GLboolean
+ValidateTexSize (GLenum target,  GLenum internalformat, bool useProxy)
+{
+	int maxSide, k;
+	GLfloat *pixels = NULL;
+	GLenum err = GL_NO_ERROR;
+
+	/* Query the largest supported texture size */
+	glGetIntegerv(getMaxTarget(target), &maxSide);
+
+	if (!useProxy) {
+		printf("%s, Internal Format = %s, Largest Texture Size ="
+		       " %d\n", piglit_get_gl_enum_name(target),
+		       piglit_get_gl_enum_name(internalformat),
+		       maxSide);
+		/* Allocate and initialize texture data array */
+		pixels = initTexData(target, maxSide);
+
+		if ( pixels == NULL) {
+			printf("Error allocating texture data array\n");
+			piglit_report_result(PIGLIT_SKIP);
+		}
+	}
+	else {
+		/* Compute largest supported texture size using proxy textures */
+		while(isValidTexSize(target, internalformat, maxSide))
+			maxSide *= 2;
+		/* First unsupported size */
+		while(!isValidTexSize(target, internalformat, maxSide))
+			maxSide /= 2;
+		while(isValidTexSize(target, internalformat, maxSide))
+			maxSide += 1;
+		/* Last supported texture size */
+		maxSide -= 1;
+		printf("%s, Internal Format = %s, Largest Texture Size ="
+		       " %d\n", piglit_get_gl_enum_name(getProxyTarget(target)),
+		       piglit_get_gl_enum_name(internalformat),
+		       maxSide);
+	}
+
+	switch (target) {
+	case GL_TEXTURE_1D:
+		if (!useProxy) {
+			glTexImage1D(target, 0, internalformat, maxSide,
+				     0, GL_RGBA, GL_FLOAT, NULL);
+
+			err = glGetError();
+			/* Report a GL error other than GL_OUT_OF_MEMORY */
+			if (err != GL_NO_ERROR && err != GL_OUT_OF_MEMORY) {
+				free(pixels);
+				printf("Unexpected GL error: 0x%x\n", err);
+				return false;
+			}
+
+			glTexSubImage1D(target, 0, 0, maxSide/2, GL_RGBA,
+					GL_FLOAT, pixels);
+
+			err = glGetError();
+			/* Report a GL error other than GL_OUT_OF_MEMORY */
+			if (err != GL_NO_ERROR && err != GL_OUT_OF_MEMORY) {
+				free(pixels);
+				printf("Unexpected GL error: 0x%x\n", err);
+				return false;
+			}
+		}
+		else {
+			glTexImage1D(GL_PROXY_TEXTURE_1D, 0, internalformat,
+				     maxSide, 0, GL_RGBA, GL_FLOAT, NULL);
+
+			err = glGetError();
+			/* Report a GL error other than GL_OUT_OF_MEMORY */
+			if (err != GL_NO_ERROR && err != GL_OUT_OF_MEMORY) {
+				printf("Unexpected GL error: 0x%x\n", err);
+				return false;
+			}
+		}
+		break;
+
+	case GL_TEXTURE_2D:
+		if(!useProxy) {
+			glTexImage2D(target, 0, internalformat, maxSide,
+				     maxSide, 0, GL_RGBA, GL_FLOAT, NULL);
+
+			err = glGetError();
+			/* Report a GL error other than GL_OUT_OF_MEMORY */
+			if (err != GL_NO_ERROR && err != GL_OUT_OF_MEMORY) {
+				free(pixels);
+				printf("Unexpected GL error: 0x%x\n", err);
+				return false;
+			}
+
+			glTexSubImage2D(target, 0, 0, 0, maxSide/2, maxSide/2,
+					GL_RGBA, GL_FLOAT, pixels);
+
+			err = glGetError();
+			/* Report a GL error other than GL_OUT_OF_MEMORY */
+			if (err != GL_NO_ERROR && err != GL_OUT_OF_MEMORY) {
+				free(pixels);
+				printf("Unexpected GL error: 0x%x\n", err);
+				return false;
+			}
+		}
+
+		else {
+			glTexImage2D(GL_PROXY_TEXTURE_2D, 0, internalformat,
+				     maxSide, maxSide, 0, GL_RGBA, GL_FLOAT,
+				     NULL);
+
+			err = glGetError();
+			/* Report a GL error other than GL_OUT_OF_MEMORY */
+			if (err != GL_NO_ERROR && err != GL_OUT_OF_MEMORY) {
+				printf("Unexpected GL error: 0x%x\n", err);
+				return false;
+			}
+		}
+		break;
+
+	case GL_TEXTURE_RECTANGLE:
+		glTexImage2D(target, 0, internalformat, maxSide,
+			     maxSide, 0, GL_RGBA, GL_FLOAT, NULL);
+
+		err = glGetError();
+		/* Report a GL error other than GL_OUT_OF_MEMORY */
+		if (err != GL_NO_ERROR && err != GL_OUT_OF_MEMORY) {
+			printf("Unexpected GL error: 0x%x\n", err);
+			return false;
+		}
+		break;
+
+	case GL_TEXTURE_3D:
+		//printf("Width = %d, Height = %d, Depth =  %d\n", maxSide,
+		//       maxSide, maxSide);
+		if(!useProxy) {
+			glTexImage3D(target, 0, internalformat, maxSide,
+				     maxSide, maxSide, 0, GL_RGBA, GL_FLOAT,
+				     NULL);
+
+			err = glGetError();
+			/* Report a GL error other than GL_OUT_OF_MEMORY */
+			if (err != GL_NO_ERROR && err != GL_OUT_OF_MEMORY) {
+				printf("Unexpected GL error: 0x%x\n", err);
+				free(pixels);
+				return false;
+			}
+
+			glTexSubImage3D(target, 0, 0, 0, 0, maxSide/2,
+					maxSide/2, maxSide/2, GL_RGBA,
+					GL_FLOAT, pixels);
+			err = glGetError();
+			/* Report a GL error other than GL_OUT_OF_MEMORY */
+			if (err != GL_NO_ERROR && err != GL_OUT_OF_MEMORY) {
+				free(pixels);
+				printf("Unexpected GL error: 0x%x\n", err);
+				return false;
+			}
+		}
+		else {
+			glTexImage3D(GL_PROXY_TEXTURE_3D, 0, internalformat,
+				     maxSide, maxSide, maxSide, 0, GL_RGBA,
+				     GL_FLOAT, NULL);
+
+			err = glGetError();
+			if (err == GL_OUT_OF_MEMORY)
+				return true;
+
+			/* Report a GL error other than GL_OUT_OF_MEMORY */
+			if (err != GL_NO_ERROR) {
+				printf("Unexpected GL error: 0x%x\n", err);
+				return false;
+			}
+		}
+		break;
+
+	case GL_TEXTURE_CUBE_MAP_ARB:
+		if (!useProxy) {
+			for (k = 0; k < 6; k++) {
+				glTexImage2D(
+				GL_TEXTURE_CUBE_MAP_POSITIVE_X + k,
+				0, internalformat, maxSide, maxSide, 0,
+				GL_RGBA, GL_FLOAT, NULL);
+
+				err = glGetError();
+				/* Report a GL error other than GL_OUT_OF_MEMORY */
+				if (err != GL_NO_ERROR && err != GL_OUT_OF_MEMORY) {
+					printf("Unexpected GL error: 0x%x\n", err);
+					free(pixels);
+					return false;
+				}
+			}
+
+			for (k = 0; k < 6; k++) {
+				glTexSubImage2D(
+				GL_TEXTURE_CUBE_MAP_POSITIVE_X + k,
+				0, 0, 0, maxSide/2, maxSide/2, GL_RGBA,
+				GL_FLOAT, pixels);
+
+				err = glGetError();
+				if (err == GL_OUT_OF_MEMORY) {
+					free(pixels);
+					return true;
+				}
+
+				/* Report a GL error other than GL_OUT_OF_MEMORY */
+				if (err != GL_NO_ERROR && err != GL_OUT_OF_MEMORY) {
+					printf("Unexpected GL error: 0x%x\n", err);
+					free(pixels);
+					return false;
+				}
+			}
+		}
+		else {
+			glTexImage2D(GL_PROXY_TEXTURE_CUBE_MAP, 0,
+			internalformat, maxSide, maxSide, 0,
+			GL_RGBA, GL_FLOAT, NULL);
+
+			err = glGetError();
+			/* Report a GL error other than GL_OUT_OF_MEMORY */
+			if (err != GL_NO_ERROR && err != GL_OUT_OF_MEMORY) {
+				printf("Unexpected GL error: 0x%x\n", err);
+				return false;
+			}
+		}
+		break;
+	}
+	if (pixels)
+		free(pixels);
+	/* If execution reaches this point, return true */
+	return true;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+	GLuint tex;
+	GLboolean pass = true;
+	int i, j, useProxy;
+
+	glMatrixMode(GL_PROJECTION);
+	glPushMatrix();
+	glLoadIdentity();
+	glOrtho(0, piglit_width, 0, piglit_height, -1, 1);
+	glMatrixMode(GL_MODELVIEW);
+	glPushMatrix();
+	glLoadIdentity();
+	glClearColor(0.2, 0.2, 0.2, 1.0);
+	glClear(GL_COLOR_BUFFER_BIT);
+
+	for (useProxy = 1; useProxy >= 0; useProxy--) {
+		for ( i = 0; i < ARRAY_SIZE(target); i++) {
+
+			if(!useProxy) {
+				glGenTextures(1, &tex);
+				glBindTexture(target[i], tex);
+				glTexParameteri(target[i],
+						GL_TEXTURE_MIN_FILTER,
+						GL_NEAREST);
+				glTexParameteri(target[i],
+						GL_TEXTURE_MAG_FILTER,
+						GL_NEAREST);
+			}
+
+			for (j = 0; j < ARRAY_SIZE(internalformat); j++) {
+				/* Skip floating point formats if
+				 * GL_ARB_texture_float is not supported
+				 */
+				if ((internalformat[j] == GL_RGBA16F ||
+				    internalformat[j] == GL_RGBA32F) &&
+				    !piglit_is_extension_supported(
+				    "GL_ARB_texture_float"))
+					continue;
+				/* Test using proxy textures */
+				 pass = ValidateTexSize (target[i],
+							 internalformat[j],
+							 useProxy)
+					&& pass;
+			}
+
+			if (!useProxy)
+				glDeleteTextures(1, &tex);
+		}
+	}
+	piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}
+
+enum
+piglit_result
+piglit_display(void)
+{
+	return PIGLIT_FAIL;
+}
-- 
1.7.7.6



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