[Piglit] [PATCH v2 10/13] piglit-dispatch: Switch to using piglit-dispatch instead of GLEW.
Paul Berry
stereotype441 at gmail.com
Sun Mar 18 14:08:30 PDT 2012
On 16 March 2012 16:51, Jose Fonseca <jfonseca at vmware.com> wrote:
> ----- Original Message -----
>
> > On 16 March 2012 12:04, Jose Fonseca < jfonseca at vmware.com > wrote:
>
> > > ----- Original Message -----
> >
> > > > On 03/12/2012 02:41 PM, Paul Berry wrote:
> >
> > > > > Previous patches set up the piglit-dispatch infrastructure but
> > > > > did
> >
> > > > > not
> >
> > > > > use it. This patch enables piglit-dispatch and uses it instead
> > > > > of
> >
> > > > > GLEW.
> >
> > > > >
> >
> > > > > No piglit regressions on Intel SandyBridge (Linux) or Mac OSX.
> >
> > > >
> >
> > > > Nice. Only one more platform to conquer.
> >
> > > >
> >
> > > > > #if defined(USE_OPENGL)
> >
> > > > > -# include "glew.h"
> >
> > > > > - /* Include the real headers too, in case GLEW misses
> > > > > something.
> >
> > > > > */
> >
> > > > > +# include "piglit-dispatch.h"
> >
> > > > > + /* Include the real headers too, in case piglit-dispatch
> > > > > misses
> >
> > > > > something. */
> >
> > > > > # ifdef __APPLE__
> >
> > > > > # include <OpenGL/gl.h>
> >
> > > > > # include <OpenGL/glu.h>
> >
> > > >
> >
> > > > Shouldn't Apple's <OpenGL/gl.h> be removed too?
> >
> > > > I think we discussed this before, but I don't remember the
> >
> > > > conclusion.
> >
>
> > > It's probably pointless if all GL defitions are done before.
> >
>
> > > But note that Apple's glext.h is non standard:
> >
>
> > >
> https://github.com/apitrace/apitrace/blob/master/thirdparty/khronos/GL/glext.patch
> >
>
> > > It's probably better to replicate this on piglit-dispatch too.
> >
>
> > > Jose
> >
>
> > Interesting: on my mac, GLhandleARB is defined as a void *. Your
> > patch defines it as an unsigned long (which is equivalent to void *
> > from an ABI perspective).
>
> This was deliberate. As handling both "void *" would make the apitrace
> code generation unnecessarily complex.
>
> > GL defines it as an unsigned int, which is certainly *not* equivalent
> > on 64-bit systems.
>
> > This throws a bit of a monkey wrench into things, since it breaks
> > some of the aliases defined in the official gl.spec file. for
> > example GetAttachedObjectsARB is marked as an alias for
> > GetAttachedShaders, but this can't possibly work on mac if one of
> > them takes a GLhandleARB * as its 4th argument, and the other takes
> > a GLuint * as its 4th argument (since the two types have different
> > sizes).
>
> Never noticed that gl.spec had aliases. I don't think that information is
> very reliable.
>
There were definitely some errors I had to correct (see patch 5/13:
http://lists.freedesktop.org/archives/piglit/2012-March/002024.html). But
I suspect that I have found most of them, based on the fact that this patch
series introduces no regressions on Sandy Bridge. If we do find some more
errors, it will be trivial to fix them by adding or removing aliases
declarations.
>
> For example, gl.spec also marks ARB_framebuffer_object as aliases of
> EXT_framebuffer_object functions, but semantics are different, and I heard
> reports of segfaults on NVIDIA drivers due to inadvertedly mixing up
> ARB_framebuffer_object and EXT_framebuffer_object functions.
>
Hmm, interesting. I spent a couple of hours with the specs this morning,
and it seems to me that there are two key semantic differences:
(1) if you pass BindFramebuffer() an object name that was not allocated by
GenFramebuffers(), it is supposed to generate an INVALID_OPERATION error,
whereas if you pass BindFramebufferEXT() an object name that was allocated
by GenFramebuffersEXT(), it is supposed to go ahead and allocate that
object name automatically (so there should be no error). A similar
situation applies to BindRenderbuffer() and BindRenderbufferEXT(). Judging
by the text of issue (7) in the ARB_framebuffer_object spec, and the fact
that BindFramebuffer() and BindRenderbuffer() have distinct GLX opcodes
from BindFramebufferEXT() and BindRenderbefferEXT(), it seems pretty clear
that the intended behaviour of an implementation that supports both
extensions is to behave according to EXT_framebuffer_object when the EXT
functions are called, and behave according to ARB_framebuffer_object when
the non-EXT functions are called.
AFAICT, gl.spec *does* seem to properly account for this semantic
difference: it marks all of the functions defined in both extensions as
aliases *except* for BindFramebuffer and BindRenderbuffer, and it has
comments referring to the parts of the specs that explain the difference.
Interestingly enough, Mesa *does not* handle the semantic difference
correctly. If the driver supports both extensions, Mesa implements the
ARB_framebuffer_object behaviour regardless of which version of the
function was called, and that could very well break some client programs.
I'll investigate what my nVidia system does to confirm that I'm
understanding things correctly, and assuming I am, I'll file a bug and add
a Piglit test that demonstrates the problem.
(2) EXT_framebuffer_object allows framebuffer objects to be shared between
contexts, whereas ARB_framebuffer_object prohibits it. I don't have enough
familiarity with how Mesa implements sharing between contexts to be able to
tell off hand which spec Mesa follows, but it can't possibly follow both
specs correctly, because it treats all of the functions as aliased between
the two extensions.
I'm curious whether nVidia drivers follow both specs correctly. If they
do, then one way they might do it is to use separate internal data
structures to implement the EXT entry points and the ARB entry points. If
they do that, that could explain the segfaults you've heard about when
mixing between EXT and ARB entry points.
Are you aware of any other semantic differences between the two specs that
would cause problems with aliasing, other than these two? It seems to me
that these two are the important ones.
> I think handling aliases under the hood causes more harm than good. It's
> better that apps are well aware of what extensions they are using.
>
Can you help me enumerate the pros and cons? Here's what I can think of at
the moment:
PRO: handling aliases in piglit-dispatch saves us from having to write code
that handles aliases manually (as we do in piglit-shader-gl.c and
piglit-transform-feedback.c, as well as, IIRC, several one-off places in
individual Piglit tests and in Glean). Autogenerating this code as part of
piglit-dispatch reduces the risk of errors.
PRO: handling aliases in piglit-dispatch guarantees that *all* piglit tests
deal consistently with aliases, not just the ones where we remember to
think about aliasing. For instance, when I started working on transform
feedback late last year, I discovered that all of the transform feedback
tests were written in terms of EXT functions, which made them unrunnable on
implementations that supported GL 3.0 but not EXT_transform_feedback. I
had to write piglit-transform-feedback.c in order for the transform
feedback tests to run at all on my nVidia system (which doesn't advertise
EXT_transform_feedback in its extension string due to a driver bug).
PRO: handling aliases in piglit-dispatch allows us to use conventional
function names instead of piglit-specific wrappers (e.g. we can write
glShaderSource() rather than piglit_ShaderSource()). This makes tests
easier to comprehend, especially for those familiar with GL programming but
not to Piglit's intrinsics.
CON: if an implementation provides two separate functions that Piglit
thinks are aliases, then Piglit tests will only exercise one of the
functions and not the other.
CON: if an implementation has problems with mixed use of functions from
multiple extensions or GL versions (as you've heard of happening on nVidia
with framebuffer objects), then Piglit tests won't be able to avoid those
problems by calling functions from just one extension or the other.
I think we could find creative ways to mitigate the downsides, and still
get the benefits, by extending piglit-dispatch slightly. For example, we
could modify piglit-dispatch so that when resolving an alias, it favours
function names defined in extensions that have been previously passed to
piglit_require_extension() (or function names defined in GL versions that
have been previously passed to piglit_require_gl_version()). This would
address the problems we've talked about with framebuffer_object because any
test designed to specifically probe the behaviour of EXT_framebuffer_object
would start with a call to
piglit_require_extension("GL_EXT_framebuffer_object"), and then the rest of
the test would consistently use the EXT function names. Note that we would
have to establish a rule for how to resolve ambiguities if multiple aliases
for a function match a previous call to piglit_require_* (perhaps we would
go with the most recent matching call to a piglit_require_* function).
A variation on that idea would be to modify piglit-dispatch so that it
generates an error when trying to resolve a function that doesn't match a
previous call to a piglit_require_* function. This would have the effect
of forcing test writers to be explicit about what extension or GL version
they are trying to test, which you might consider an advantage or a
disadvantage depending on your point of view :). For those considering it
a disadvantage, note that if you ever forget to call the appropriate
piglit_require_* function, you would get very quick feedback in the form of
a friendly error message the first time you ran the test, *regardless of
whether the system you are running the test on supports the given
extension/GL version*. This would be a lot better than the current
situation, where you only notice a problem if you happen to run the test on
a system that doesn't provide the extension or GL version you forgot to
require.
Another alternative would be to have some global parameters that determine,
at run time, which sets of function names are favoured when resolving
aliases. If these were command-line parameters, then it would be easy to
arrange for all.tests to run a set of tests multiple times, once with each
possible set of alias resolutions. That would give us *much* better
coverage of aliases than we currently have in Piglit.
Incidentally, some of us at Intel have been tossing around the idea of
doing away with all.tests altogether, and instead annotating the individual
.c files with specially-formatted comments indicating how each test should
be run (much as we already do for GLSL parser tests). If we did that, then
it seems like it would be fairly easy for every test to specify which
combinations of GL versions and extensions it supports, and the piglit
framework could automatically invoke it multiple times if necessary to test
each set of aliased functions. If we went with this approach, it would
have the additional advantage that the piglit framework could take
responsibility for skipping tests that don't apply to the current
implementation, rather than being forced to each of those tests
individually and collect their "skip" results.
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